NMS HOT POST 2023/09/30

I’m trying to stay unspoiled but I gotta gush


So, I'm trying to stay unspoiled and slowly play through No Man's Sky at my own pace for the first play through or so. I jump into a new system and start looking at the planets and see one labeled, "Cabled." And I'm like, "Wat." I just gotta go look. I'm thinking, "It's really close to the star, maybe that has to do with it…?"

I swoop down and I instantly get goosebumps. WTF ARE THOSE?! The balls, the war of the world looking walker-ish things. So many ball looking things! I'm instantly getting flash backs to The Matrix and how the surface looked then. ARE THERE PEOPLE IN THOSE BALLS?!

I just fly along the surface, too scared to land. There's little nodules on the sides of some of those balls, are they lasers? If I land, are they gonna cut my ship to ribbons?

Finally, it cuts over from night to day and I get up the courage to land. I'm terrified that I'm going to like, wake up the planet and the entire thing is going to blast me into smithereens for daring to land on the planet of the balls. However, I land without issue and quickly start scanning the balls. "Inorganic material" and "Plantlife" and I'm like… "Huh. Okay. Well, maybe that's just a limitation of the game engine. It could still like, wake the giant war-of-the-worlds looking MFs if I poke one."

Eventually, I do get up the courage to poke one. It's at this point my relief washes over me as I'm not immediately incinerated. Just a funny looking rock as far as the game is concerned. Okay. Fair enough.

Though, now, in my head I'm inventing lore upon lore about how that world came to be. I still steer clear of it, just because it's still creepy AF but it's been a while since a game has triggered my imagination so hard that I legitimately felt fear.

I still wonder… Could that be a Korvax hive world? A world given over completely to computation and memory storage? When I mined that one ball, did I incinerate the stored memories of millions of Korvax? Did I kill digital Korvax babies?!

submitted by /u/StormTAG
[link] [comments]

Source: No Man's Sky | Reddit

関連記事

If my car had my starship's scanner...

Me: Google, where’s the nearest gas station?

Car: There’s a Point of Interest twenty kilometers north.

Me: Point of Interest? Is that a gas station?

Car: Maybe. It might be a motel. Or a KFC. Or a supermarket. Or an abandoned factory.

Me: Hey! There’s a gas station right in front of me, like five hundred yards away! Why didn’t you tell me about that?

Car: There’s a Point of Interest twenty kilometers north. And I’m not telling you about anything else until you visit it, then you can ask me again.

Me: *Tears the car’s stupid brain out and throws it out of the window*

submitted by /u/N1ghtSp0re
[link] [comments]

続きを読む シェア
0

Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
[link] [comments]

続きを読む シェア
0

Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

続きを読む シェア
0

Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
[link] [comments]

続きを読む シェア
0

Popular Posts