関連記事

Big list of fixes in today's (03/11) Experimental Patch

  • Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.

  • Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.

  • Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.

  • Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.

  • Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.

  • Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.

  • Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.

  • Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.

  • Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.

  • Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.

  • Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.

  • Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.

  • Fixed inventory readability issues caused the background to be too transparent in VR.

  • Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.

  • The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.

  • Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.

  • Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.

  • The non-functional companion summoning options have been removed from the starship Quick Menu.

  • Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.

  • Fixed a collision issue affecting some Alloy door parts.

  • Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.

  • Fixed a number of visual glitches that could occur while using the Appearance Modifier.

  • Fixed a number of rendering issues affecting Oculus/Meta VR headsets.

  • The visual quality of FSR 2’s Ultra Performance mode has been increased.

  • Fixed a number of particle flickering issues in VR.

  • Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.

  • Fixed a crash related to playing custom ByteBeat tracks.

submitted by /u/_No_Mans_Skywalker_
[link] [comments]

続きを読む シェア
0

New update on Steam!

New update on Steam!

https://preview.redd.it/0swnachd8txc1.png?width=1918&format=png&auto=webp&s=fbd8c389faebc074c263481e48c1a5533991aec2

ORBITALS PATCH 4.65

May 1, 2024.

Hello everyone,

Thank you to everyone playing the No Man’s Sky Orbital update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.65, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

  • The weapon upgrade shop on the space station is now easier to interact with.
  • Fixed an issue which could cause damage to your ship when firing some ship weapons.
  • Fixed an issue that prevented frigate fleet expeditions from redeeming monetary rewards in currencies other than Units.
  • Fixed an issue that could cause some player bases to fail to upload.
  • Fixed an issue that could cause player ships to dock incorrectly.
  • Fixed an issue that caused the trade surge data to track revenue rather than profit.
  • Fixed a number of issues with loading player customisation data.
  • Fixed an issue that caused some Multi-Tools to appear too large in the terminal aboard the Space Station.
  • Fixed a rare blocker in A Trace of Metal related to gathering components from Specialist Polo.
  • Fixed a rare blocker that could affect the base specialist missions.
  • Fixed a number of Space Anomaly mission problems that could occur when going through the centre of the galaxy.
  • Fixed a blocker in the Nexus mission to deliver pearls.
  • Improved the display of language names in the Options menu.
  • Fixed a number of potential text issues in the Nexus construction missions.
  • Improved the names of fleet expeditions in the galaxy map.
  • Fixed a number of text issues in fleet intervention missions.
  • Fixed some minor text issues in conversations with the Atlas.
  • Fixed a number of misleading UI issues when an expedition has expired but the game is still active.
  • Fixed an issue that caused the holographic preview of living ships in the Starship Outfitting Terminal to be scaled incorrectly.
  • Fixed an issue that caused the holographic preview of Interceptor ships in the Starship Outfitting Terminal to be missing parts.
  • Tweaked the appearance of NPC holograms in the Starship Communicator.
  • Fixed a number of visual issues with NPCs.
  • Fixed a number of minor visual issues with the Space Station.
  • Fixed a motion smoothing issue when playing PCVR.
  • Fixed an issue with flickering graphic artefacts when playing PCVR.
  • Fixed an input conflict between pulse boost and scroll when using the ship quick menu on PSVR.
  • Improved stability by optimising memory usage.
  • Improved game stability on Switch.
  • Fixed a memory leak related to building textures.
  • Fixed a rare crash related to destructible props.
  • Fixed a rare crash when rendering complex scenes.
  • Fixed a rare crash related to navigation.
  • Fixed a crash to white screen while teleporting which can occur when discovery data has become corrupted.
  • Fixed a rare crash related to creature movement.
  • Fixed a rare crash related to the third person camera.
  • Fixed a rare crashed related to player weapons.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

Orbitals Patch 4.65 – No Man’s Sky (nomanssky.com)

submitted by /u/max087
[link] [comments]

続きを読む シェア
0

Is no mans sky worth buying twice?

I had purchased No Mans Sky when it was first released, enjoyed it for a day then was largely disappointed.

I’ve seen the hype around it recently and was wondering if it was worth buying a second time. I’d like to check it out but sinking another $60 into a game that’s 7 years old..

That’ll be $120 in total for a game that I couldn’t even put 10 hours into when I first got it.

Also, how difficult would it be to stream the game through my Oculus VR? I’d definitely be more interested in attempting it if that was an option.

(Edit: First copy I had was a disk for the Ps4 but that was lost moving out of one of my past two places)

submitted by /u/——unknown——-
[link] [comments]

続きを読む シェア
0

Big Experimental Branch update - March 06 2023

Many bugfixes in this one…
https://steamcommunity.com/app/275850/discussions/0/3790380404156086200/

Experimental Branch 06/03

  • Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.

  • Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.

  • Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.

  • Fixed an issue that caused inventory slot highlights to render on top of popups.

  • Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.

  • Fixed an issue that caused the “speech to text” options text being very slightly smaller than the other Network options.

  • Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.

  • Fixed a number of text cropping issues within options menus.

  • Fixed a rare issue that caused some menu options not to re-translate when changing languages.

  • Fixed an issue that could cause base screenshots to fail to render correctly.

  • Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.

  • Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.

  • Fixed an issue that caused text on the starship’s main screen to be cropped incorrectly.

  • Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.

  • Fixed a number of rendering issues with planetary objects.

  • Fixed an issue that caused text to crop incorrectly in the journey milestones UI.

  • Fixed a performance issue with damaged technology popups.

  • Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.

  • Fixed a memory leak related to changing language settings repeatedly.

  • Fixed an issue that could prevent the Gamma option from being visible on some platforms.

  • Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.

  • Fixed an issue that caused an incorrect “Go Back” text prompt to appear on the save select screen after adjusting options.

  • Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.

  • Fixed an issue that caused the VR wrist menu projector to be too loud.

  • Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.

  • An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.

  • Fixed an issue that caused the patch notes to use too small a font on Switch.

  • Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.

  • Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.

  • Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.

  • Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.

  • Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.

  • Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.

  • Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.

  • Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.

  • Fixed an issue that caused refiner contents to be lost when warping out of a freighter.

  • Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.

  • Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.

  • Fixed an issue that could cause a hang when loading saves with complex bases.

  • Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.

  • Fixed an issue that stripped some metadata important to mod authors.

  • Fixed a crash related to syncing bases in multiplayer.

  • Fixed a crash that could occur when saving with a very large number of discoveries.

  • Fixed a number of issues that could case exocraft first-person cameras to break.

  • Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.

submitted by /u/_No_Mans_Skywalker_
[link] [comments]

続きを読む シェア
0

Community

Popular Posts