I dug up Yoda’s spuds
At 915 years old, look as good, you will not hmm? Sorry for the dodgy screenshot, was in VR. submitted by /u/Ready_Kangaroo |
At 915 years old, look as good, you will not hmm? Sorry for the dodgy screenshot, was in VR. submitted by /u/Ready_Kangaroo |
submitted by /u/gimmeyourmailbox2 [link] [comments]
2022-02-21
Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.
Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.
Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
Fixed inventory readability issues caused the background to be too transparent in VR.
Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
The non-functional companion summoning options have been removed from the starship Quick Menu.
Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
Fixed a collision issue affecting some Alloy door parts.
Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.
Fixed a number of visual glitches that could occur while using the Appearance Modifier.
Fixed a number of rendering issues affecting Oculus/Meta VR headsets.
The visual quality of FSR 2’s Ultra Performance mode has been increased.
Fixed a number of particle flickering issues in VR.
Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
Fixed a crash related to playing custom ByteBeat tracks.
submitted by /u/_No_Mans_Skywalker_
[link] [comments]
2022-11-04
submitted by /u/TheLeipa [link] [comments]
2022-03-18
ORBITALS PATCH 4.65May 1, 2024. Hello everyone, Thank you to everyone playing the No Man’s Sky Orbital update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.65, which is now live on Steam and will be coming to other platforms as soon as possible. Bug Fixes
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report. Thank you, submitted by /u/max087 |
2024-05-01
I had purchased No Mans Sky when it was first released, enjoyed it for a day then was largely disappointed.
I’ve seen the hype around it recently and was wondering if it was worth buying a second time. I’d like to check it out but sinking another $60 into a game that’s 7 years old..
That’ll be $120 in total for a game that I couldn’t even put 10 hours into when I first got it.
Also, how difficult would it be to stream the game through my Oculus VR? I’d definitely be more interested in attempting it if that was an option.
(Edit: First copy I had was a disk for the Ps4 but that was lost moving out of one of my past two places)
submitted by /u/——unknown——-
[link] [comments]
2023-08-13
Many bugfixes in this one…
https://steamcommunity.com/app/275850/discussions/0/3790380404156086200/
Experimental Branch 06/03
Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.
Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.
Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.
Fixed an issue that caused inventory slot highlights to render on top of popups.
Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.
Fixed an issue that caused the “speech to text” options text being very slightly smaller than the other Network options.
Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.
Fixed a number of text cropping issues within options menus.
Fixed a rare issue that caused some menu options not to re-translate when changing languages.
Fixed an issue that could cause base screenshots to fail to render correctly.
Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.
Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.
Fixed an issue that caused text on the starship’s main screen to be cropped incorrectly.
Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.
Fixed a number of rendering issues with planetary objects.
Fixed an issue that caused text to crop incorrectly in the journey milestones UI.
Fixed a performance issue with damaged technology popups.
Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.
Fixed a memory leak related to changing language settings repeatedly.
Fixed an issue that could prevent the Gamma option from being visible on some platforms.
Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.
Fixed an issue that caused an incorrect “Go Back” text prompt to appear on the save select screen after adjusting options.
Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.
Fixed an issue that caused the VR wrist menu projector to be too loud.
Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.
An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.
Fixed an issue that caused the patch notes to use too small a font on Switch.
Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.
Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.
Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.
Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.
Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.
Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.
Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.
Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.
Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.
Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.
Fixed an issue that could cause a hang when loading saves with complex bases.
Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.
Fixed an issue that stripped some metadata important to mod authors.
Fixed a crash related to syncing bases in multiplayer.
Fixed a crash that could occur when saving with a very large number of discoveries.
Fixed a number of issues that could case exocraft first-person cameras to break.
Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.
submitted by /u/_No_Mans_Skywalker_
[link] [comments]
2023-03-06
submitted by /u/Full_Selection_6187 [link] [comments]
2024-05-15
it requires free (hidden) space behind the wall tho submitted by /u/ShelterJolly8 [link] [comments]
2024-05-15
After all these years, water is still ugly. Why? submitted by /u/MattiaCost [link] [comments]
2024-05-15
submitted by /u/Ditchingit [link] [comments]
2024-05-15
In the thin "adventures in no man’s sky" book that first came with the limited edition, it’s stated that the in game currency so called "units" are actually paper money! submitted by /u/Flaky_Ad2182 [link]  …
2024-05-15
I recently posted about this absolutely MASSIVE cave system I found, and I’m back to talk about it again. I’d like to issue a challenge to anyone willing to accept it: Explore Tartarus – The Belly of the Beast and find the items hidden within. Bu…
2024-05-15
Been on and off on the game and at some point played it for a good while. Last I played was shortly after the sentinel ships came out. submitted by /u/CaptainKurley [link] [comments]
2024-05-15
submitted by /u/152653 [link] [comments]
2024-05-15
I was looking at my wonders and this planet was listed as my least hospitable. 😆 submitted by /u/Mental_Ad5032 [link] [comments]
2024-05-15
Title. Anyone else come across a river like this? Are they rare? Post your river pics below. submitted by /u/subliminal_entity [link] [comments]
2024-05-15