NMS HOT POST 2023/12/4

Don’t get distracted claiming a sentinel ship

So I used my last echo locator to find a harmonious camp. It directed me to a ship that looked pretty sweet. Then my visor pointed me to the dissonance resonator.

Last time It led me to an echo locator so I decided to mark the resonator and come back after I searched around for another locator.

Found another resonator (no locator) and decided to call off the hunt and went back to the 1st resonator. Grabbed the resonator and looked for the inverted mirror but my visor was 'blank' and the location of the ship was lost. A restore just put me at the 2nd resonator I found & still no ship marker on the HUD

Sure learning a lot of hard lessons lately. I did get a nice multi-tool from the camp tho as a consolation prize

submitted by /u/Westsailor32
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Source: No Man's Sky | Reddit


What tf is this?!

What tf is this?!

So, I have ~150hours into this game and I’ve just recently found this reddit.

My question is: Am I even playing the damn same freaking game?!

I mean… 150 hours and I’ve never seen ANYTHING of ANY of these things shown by any post. My bases are just squares with basic technology, the best looking ship I ever found was something that looked somewhat like a pod racer from star wars, and the last, newest, thing I’ve found was an outlaw system.



So yeah, I basically thought NMS is that extremely overhyped space games people love even though it basically has a vast majority of nothingness with randomized creatures that are nothing like the trailers ever showed. Apperently I’ve just never set foot in anything in the game…

What the heck am I doing wrong? Why is my game expeience so damn bad compared to anyone in here?

submitted by /u/the_real_ntd
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So I learned 3 new things just now!

Still trying to remain unspoiled and just, y’know… Be curious.

So I learned 3 new things just now while I was flying around my freighter and my new frigate buddies. First new thing I learned was you can land on the frigates! How cool is that?! I wandered around a bit and my HUD said “frigate repair.” So I’m guessing, there’s an event that means I need to come repair one of my frigate buddies at some point. There were numerous panels that kinda looked like it would. Alternatively, maybe if I get my frigate buddies into a fight and we win, I’ll have to come fix them up afterwards? I dunno.

Second new thing, was that gravity from a planet we’re “orbiting” will pull you down even if you see whether you can jetpack across space to get from your frigate buddy to your freighter accidentally jump off. Which is a neat little effect I guess. Though, it makes me wonder what would happen if I were to do that in the middle of space, no where near a planet.

Third new thing is that once you get a little ways away from a large ship, your life-support gets drained really fast. Which I wasn’t really expecting! Luckily I had a stash of Life Support Gels and enough carbon and dihydrogen to make more when those ran out that I was able to keep myself alive as I fell onto the planet. I’m just gonna go out on a limb and assume my Exo-suit’s thermal mitigation is, somehow, powerful enough to deal with re-entry friction.

So yeah, that’s 3 new things I learned.

submitted by /u/StormTAG
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Favorite Nanite farming method

Idk who needs to hear this but pirate system farming is my favorite way to get 10’s of thousands of nanites pretty quickly. It’s not hard to net 50+k in an hour. You do need a Units bankroll but salvaging a couple Interceptors is more than enough to get started.

Any time I’m exploring the galaxy or searching for the coolest Interceptor in the universe I’ll stop at a pirate system every 3-5 warps to buy out the Suspicious Packet stock (tech and weaponry) and check out the local solar ships.

If I need a pile of nanites quickly to upgrade a ship or something I’ll hit up pirate systems back to back. I go to the station vendor and buy all the tech and weapon packets, and then go to one trade depot and buy them out too. Then warp to the next system and do it again. Once I have a stack or two of each packet I open them all up and sell them to an upgrade vendor.

One stack of 50 nets around 16-17k nanites. You can get a stack of each, tech and weaponry, in about 5-6 warps. It’s FREE REAL ESTATE!

submitted by /u/Nebenezer
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I know ship hunting is important but... its kind of brutal that we cannot atleast modify an existing...

Thinking of the big picture you probably will never be able to obtain the starship that you dream of ever in your lifetime. The common saying is that exploration is a core aspect of the game and the player should keep exploring to find the ship they want, but there is a very brutal catch…

The world of NMS consists of 256 Galaxies, all with their hundreds of systems, who also have their handful of planets, the NMS world is so huge that you probably wouldn’t even be able to comb through it all in your whole lifetime even if you explored 24/7 without going to the bathroom or eating.

Now here is my point, I don’t intend to imply that HG should just allow us to build our own ship and make the whole exploring shtick useless, but atleast we should be able to work with something that is “good enough”. A Sentinel ship for instance, I find a good model with folding wings and belly horn but it has the ugly big wing stuck in its body? I should be able to remove it. I find a good one with the wrong colors? I should be able to change the paintjob.

No modifying the entire ship, but still be able to change a range of body parts and paint to better match what we want, I dont care if it would change it to C class or if it costed an unholy amount of Nanites, it would simply be another nice goal to chase at endgame.

submitted by /u/RallySubbie
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