I am finally retiring my squid ship that I’ve been on for almost 2 years for this beauty that I found yesterday.
submitted by /u/AverageOnionEnjoyer [link] [comments] |
submitted by /u/AverageOnionEnjoyer [link] [comments] |
submitted by /u/Recycled_Human_Flesh [link] [comments]
2022-09-17
Spoilers ahead be warned! So in one of the Abandoned building logs, the one that alluded to Laylaps and the traveler who wanted to unlock there secret of teleportation. remember he ended up in the world of glass and was chased by the family of glass, B…
2023-09-29
submitted by /u/Omicove [link] [comments]
2022-11-11
submitted by /u/Guyatakeybord [link] [comments]
2023-11-12
So this game is primarily about exploration and discovery so flying through space and landing on different planets is the core gameplay loop. I had a few suggestions to make that gameplay a little more spicy without overhauling anything.
Animations: Little details like your guy actually climbing into the ship instead of teleporting into it, or fiddling with the ships instrument cluster when you thrust forward or switch weapons, or recharge shields or activate pulse drive etc. Think of the way your hands move in elite.
Immersive menus: The way elite dangerous does them, you look at a panel and interact, that pulls up the specific menu you were looking for. Wanna open the galaxy map? Look at one of your ships many panels and it opens up a holographic galaxy map like the Idroid in MGSV, so it’s still useable, but a tad more immersive. Same thing can be done with hailing messages, or byte beats even switching to third person. I believe the term Is diagetic menus?
Physical ships. So, instead of installing ship mods, or repairing your ship in a menu, you enter a sort of build mode go to the specific part of your ship that needs to be modified or repaired and make your additions. No more dragging things into an inventory slot. Actually get out and attach modules where you want them. They can even have their own hitboxes so they can get damaged and you’d have to fix them through that build mode and not an inventory menu.
I think that’s all I could come up with. What do you guys think? Any other immersive tweaks?
submitted by /u/Fantastic-Object-309
[link] [comments]
2023-06-22
submitted by /u/Jac_Rios_ [link] [comments]
2022-06-18
submitted by /u/SmokeyGC187 [link] [comments]
2024-05-02
Hello! I’m a new player (been playing about 2 weeks) and I just got a free freighter for defeating pirates. It says it’s an S-class and it has some gardens inside. I’ve played once previously but never got a freighter. I thought S was the top class and wondered what I should be putting into it. submitted by /u/mamisunlight |
2024-05-02
submitted by /u/Kasyin [link] [comments]
2024-05-02
submitted by /u/CyberTransGirl [link] [comments]
2024-05-02
I found a starport next to a crashed freighter and couldn’t resist turning it into a base and naming it ….. submitted by /u/sarahcfenix [link] [comments]
2024-05-02
There are a number of player formed civilizations in NMS, but the game itself doesn’t have any kind of system for forming and joining civilizations. Given the current state of multiplayer, with most players having access to the same universe, now would be a good time to implement such a system. Not entirely a new concept, but some features might include:
Now a system like this would probably go hand in hand with a major settlement overhaul, as part of the same or separate update. Settlements could act as the hearts of civilizations as players work together to grow, maintain, and defend settlements across their civs. A settlement update might include:
What do you guys think? Is this an update you’d like to see at some point? Are there any other features you’d want implemented in a civilization update?
submitted by /u/SpiritualBacon
[link] [comments]
2024-05-02
submitted by /u/SadCupcake7000 [link] [comments]
2024-05-01
submitted by /u/KMheamou [link] [comments]
2024-05-01
submitted by /u/KMheamou [link] [comments]
2024-05-01
Eissentam submitted by /u/Twisso [link] [comments]
2024-05-01