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Archeology Overhaul Concept

Archeology Overhaul Concept

-Introduction-

Archaeology in its current state is interesting, but feels like a bare-bones (pun intended) concept that could be expanded on. Implementing the following ideas would make archaeology a much more interesting and lucrative venture.

-New Ancient Ruins Models-

More model variation for explorable ruins would obviously make things more interesting. Locked doors requiring material charge or specific keys would also add to the intricacy of searching for artifacts. Behind these locked doors would be bonus loot. Having new cave and underwater ruins that can’t be discovered with planetary maps, only monoliths or random exploration. These ruins would have better odds of having an incredibly valuable artifact.

-Remove Visor Scan Indicators-

Getting rid of the indicators revealing the location of the underground keys and chest would require you to physically excavate the area to locate the keys. This would cause players to reveal more of the ruins’ structure instead of just digging tiny holes to the keys, making it feel more like true excavation. Making artifacts more valuable and adding random loot containers would make it worth the additional time spent digging.

-Planetary Archive Changes-

Planetary Archives become a player community hub for artifact collection. Instead of the artifact swap system currently in place, you would put the artifact into the device and it would be scanned and recorded and then can be taken back out to be sold like normal. A new option will be available at the computer terminal in the archive structure that allows you to view all artifacts uploaded into that specific archive as well as which “scientist” contributed the discovery. This would allow groups of friends to work together to gather a large collection of rare artifacts and anyone who visits the archive could view what was there, sort of like a museum. It would also be neat if you could store other “artifact” type items like salvaged scrap, ancient bones, and deep space oddities.

-Nanite Rewards-

Introduce a new NPC artifact collector that is located at any “Planetary Archive” point of interest that sell ruins maps and keys to unlock doors in ancient ruins to access bonus rewards. They would also buy artifacts for nanites, which can be done after uploading the data to the archive.

-Conclusion-

An archaeology overhaul would be a fun and interesting content update and would be relatively simple to implement into the game. “`

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Are you new player looking for some tips to get you started? Are you a veteran player with some advi...

Here’s some of the FAQ suggestions we received in our previous FAQ thread. Keep in mind that these are opinions from some of our valued OP’s and you may agree or disagree with some of these. We just ask that everyone remains respectful when replying to this thread and we look forward to your contribution! NMSTG Mod Team

You can also drop a quick tip!

Tip #1: Always try to be doing multiple things. Pick up the portable refiner so you can refine something from your inventory while exploring and mining.

Tip #2: Avoid multiplayer until unlocking the anomaly, can be stranded if not.

Tip #3: Exotic worlds only have 1 fauna so it’s easy to scan all of them.

Tip #4: Need glyphs? All 16 are on one planet here

Q- “I was on the Anomaly and a bunch of expensive stuff showed up in my inventory. What do I do with it? A:” Congrats! Another player has bestowed you with a gift. Most likely it is an item to sell for some quick and easy cash. Usually the item description will tell you what it is used for.

Q: “Help, I claimed a broken ship and now I can’t find my starter ship! Is it gone forever?” A:” If you merely selected to “claim” the broken ship and not “swap” it, then your old ship is still around. If you left it with launch fuel in the tank, you can summon it with the quick-menu. If it does not have fuel, it can be summoned on the Anomaly (once you unlock it), your freighter (once you acquire one).

Q- “Are crashed ships worth repairing?” A-” Unless it is an exotic, no. Scrap the ship at the space station, sell the items it gives you, and use those units to buy a better, working version of a ship in that system.

Q- “Any advice for new players?” A-“For new players, make sure you read the guide in-game. It’s an excellent beginner’s guide for traveling, learning about the alien races, building, and etc. Take a look over the catalogue of items too. Also, I’d strongly suggest mining a massive amount of carbon, oxygen, and sodium. These three items will be some of your most used and critical items in the game

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Beginner’s Guide

Hey y’all, a friendly Traveler here As we all know, No Man’s Sky is irredeemably unforgiving to new players. It’s very hard to get your, well, space legs as literally nothing explains itself in the game. Hence why I’m writing this. Here are a few littl…

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Community

Just a small cooking recipe idea, nothing serious

So they recently added 🇺🇸 cookies / 🇬🇧 biscuits to the game, which means Hello Games is adding new cooking recipes in their updates.

Anyways, to the point. There’s bread, with can be made by processing Dough in the Nutrient Processor. And that’s it. Dead end in the crafting tree. Which kinda surprised me a little, considering the various other types of food items that exist in the game.

I propose the category… Assemble Sandwich! At the moment I don’t have ideas for prices and consumption bonuses, but I have a few recipe ideas: – Mystery Melt: Processed Meat or Smoked Meat + Tangy Cheese + Bread – Proto-Panino: Processed Meat or Smoked Meat + ProtoCheese + Bread – Egg Salad Sandwich: Creature Egg (etc) + Steamed Vegetables + Bread – Eerie Sandwich: Larval Core + Steamed Vegetables + Bread – Starlit Sandwich: Silicon Egg + Steamed Vegetables + Bread

If anyone has any ideas for prices, consumption bonuses, or other recipes, feel free to share!

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