攻略 2018/09/20

Multi-tool | マルチツールについて


マルチツールは、すべてのプレイヤーが所有するマイニングツールや武器です。その主な機能は、資源を見つけて収穫することができます。プレイヤーは常に1つのマルチツールを所有していますが、別のマルチツールを購入して変える事もできます。

 

購入方法




宇宙ステーションで購入

宇宙ステーションのマルチツールアイテムの売店の横に、赤い箱がある。そこから購入が可能。

 

空間異常のアノマリー

同様に、異常空間時に現れる、アノマリーでも購入が可能。

 

惑星内の着陸パッドのある建物

また、惑星にある着陸パッド付きの建物内に、同様に赤い箱があり、購入が可能。

 

NPCから購入

会話中のイベントでマルチツールを購入できるイベントがある。

 

 

マルチツールの特性


 

マルチツールには、クラス、クラスボーナス、タイプ、イベントリスロット数、スキャナ範囲などで構成されています。最大スロット数は24スロットです。

 

クラス

C class

ボーナス:0〜10%

B class

ボーナス:10〜20%

A class

ボーナス:10〜30%

S class

ボーナス:0〜100%

 

 

クラスボーナス

クラスボーナスは、ダメージ、マイニング、スキャニングの値に対するボーナスで、パーセンテージとして与えられます。これらのボーナスは静的であり、変更されません。最低ボーナスは0%、最高は100%です。ダメージボーナスは、鉱山などのマルチツール武器によるダメージを増加させます。マイニングボーナスは、資源の採​​掘速度を向上させます。スキャンボーナスは、スキャナーのクイックスキャンでカバーされる領域の半径を増加させます。

 

 

タイプ

 

エイリアン型 (全ボーナス)

高いダメージボーナス、中程度のマイニングボーナス、中程度のスキャンボーナスが付きます。最大スロット数は24スロットです。

 

実験型 (スキャンボーナス)

スキャンボーナスが100%で付与されるのが特徴です。さらに高ダメージボーナス、高マイニングボーナスも付与されます。

 

ピストル型 (マインボーナス)

スキャンとマイニングに低〜中程度のボーナス、スロット数が最高でも12スロット程になります。

 

ライフル型 (ダメージボーナス)

ダメージとスキャニングに低いボーナスがあり、スロット数が最大24スロットです。

 

 

弾丸効力

弾丸効力は、マルチツールのダメージ出力を表示します。白いバーには、武器のベースダメージ出力とそのアップグレードのボーナスが反映されます。黄色のバーにはダメージクラスボーナスが反映されています。

 

 

スキャナ範囲

スキャナ範囲には、マルチツールの現在のスキャナ半径が表示されます。白いバーには、マルチツールのベース半径とスキャナのアップグレードによるボーナスが反映されます。黄色のバーにはスキャナクラスボーナスが反映されています。

 

 

スロット

スロット数は最高で24スロットであり、スーツスロットのように追加はできません。

 

 

メインウェポン


マルチツールに追加できるマイニング用または攻撃用のテクノロジーです。

 

マインビーム

マインビームはターゲットに強いレーザービームを発射する武器です。ビームは主に様々な鉱物や物質から資源を抽出するために使用されます。二次的機能として、緊急兵器としてセンチネルや他の脅威に対して使用できます。マインビームを使用するとエネルギーを枯渇させます。電源が完全に空になると、炭素、凝縮炭素、またはリンでチャージする必要があります。

 

ボルトキャスター

ボルトキャスターは、ターゲットに重いボルトを発射します。これはセンチネルを襲撃し、惑星の強化扉を破壊するのに便利です。ボルトキャスターは、弾丸を使用します。弾倉が空の場合、ボルテスターに​​弾丸弾薬を再装填する必要があります。

 

ブレイズジャベリン

ブレイズジャベリンは、発射する時にチャージが必要で、チャージ時間が長い程、スピードとパワーの上昇する武器です。一旦発射されると、ブレイズジャベリンは短いクールダウン期間を要し、その間に再び発砲することはできません。この武器は、エネルギーを消費します。エネルギーが消耗した場合、炭素または凝縮炭素で再充電する必要があります。

 

パルス・スプリッタ

パルス・スプリッタは、同時に同じ速度で三角形を形成するように3つの弾丸を発射する武器です。その高い発砲率は、素早く動くターゲットに対して最もよく使用されます。パルス・スプリッタは、弾薬を使用します。弾倉が空の場合、弾丸弾薬で再装填する必要があります。

 

スキャターブラスター

スキャターブラスターは、ショットガンを発射する武器です。弾丸は広がるため、近接戦闘で最もよく使用されます。これスキャターブラスターは、発射時のリコイルが激しいです。弾薬を使うため、弾倉が空の場合、スキャターブラスターは弾丸弾薬で再装填する必要があります。

 

地形操作機

地形操作機は、ターゲットにソフトレーザービームを発射し、鉱床採掘と地形作成の二つのモードを持つツールです。動植物、鉱山、またはセンチネルに損傷を与えることができないビームは、鉱床から鉱石を抽出し、惑星表面を破壊するために使用されます。地形操作機はエネルギーを消費します。電源が完全に空になったら、フェライト塵、純粋なフェライト、または磁化フェライトで再充電する必要があります。

 

 

セカンダリーウェポン


セカンダリーウェッポンは、右上のメインウェポンHUDの左側にあるHUDで確認することができます。

切り替え方法は

  • PS4 : ○
  • Xbox : x
  • PC : マウスローラークリック

セカンダリーを使用するには、

  • PS4 : L1
  • Xbox : LB
  • PC : 右クリック

です。

下記に記載しているセカンダリーは、テクノロジーがインストルされて初めて使用可能になります。

 

コンバットスコープ

コンバットスコープは、射撃時のブレを抑える効果があります。また、使用時にズームするため遠方のターゲットへの命中率上昇が見込めます。しかし、スコープを使用中は動きが遅くなるため注意が必要です。

 

プラズマランチャー

プラズマランチャーは、ターゲットにバウンドするプラズマ弾を発射するセカンダリーウェポンです。センチネルクワッドやセンチネルウォーカーを攻撃するのに便利ですが、地形を破壊することはできません。プラズマランチャーは、使用されるとプラズマエネルギーが消費され、エネルギーが完全に空になると、不安定なプラズマで充電する必要があります。完全に充電されたプラズマランチャーは、最高で20回発射できます。

 

ジオロジーキャノン

ジオロジーキャノンは地形を破壊し、着弾時に爆発するプラズマ弾を発射するセカンダリーウェポンです。地形操作機よりも地形へのダメージがかなり大きくなります。ジオロジーキャノンは、使用するとプラズマエネルギーを消費し、電源が完全に空になると、不安定なプラズマで充電する必要があります。

 

パーソナルフォースフィールド

パーソナルフィールドは、生命維持エネルギーを利用して自分の目の前に防御フィールドを展開することで、敵から放たれた攻撃から身を守ります。これは近接攻撃に対しては有効ではありません。使用中は他の武器を利用できないほか、動きも遅くなり、生命維持エネルギーを消費し、生命維持エネルギーと連動したエネルギー量になります。

 

地形編集モード

地形編集モードでは、地形破壊と地形生成が可能になります。地形の質も選択が可能です。使用時はエネルギーを消費します。地形破壊では鉱床の抽出と同じモードになります。

 

 

関連記事

Experimental Branch Update - November 21, 2022

Experimental Branch 21/11

  • The Exobiology, Blighted, Leviathan and Polestart Expeditions have been recreated as Redux editions.

  • Redux expeditions are shorter versions of the primary version of the main expedition, with the same rewards, designed to offer players a chance to gain any rewards they missed from the year’s expeditions.

  • The Redux expeditions will run over the holiday period and will be available on all platforms, including Nintendo Switch.

  • As well as their previous rewards, Redux expeditions will also award bonus Quicksilver to all platforms.

  • Community expeditions now carry a set of minimum difficulty settings, similar to Permadeath mode.

  • Fixed an issue that caused the upper half of the mission details UI to occasionally spill out of its box. The entire mission description panel will now adjust its height and scroll as appropriate.

  • Fixed an issue that caused the Life Support guide entry to unlock even when the Life Support difficulty setting was disabled.

  • An “Other” filter has been added to the Quicksilver Synthesis Companion’s shop interface.

  • Fixed an issue that caused the glow to be missing when locking on to a marker with the Pulse Drive.

  • Fixed an issue that caused the glow around locked-on or tagged markers to occasionally be the wrong shape for that particular marker.

  • Fixed an issue that caused fleet debrief markers to be visible while visiting another player’s freighter.

  • Fixed an issue that caused an animation glitch on certain cockpit components while in pulse engine flight.

  • Fixed an issue that caused supercharged slots to fail to appear in newly-purchased ships until the game had been reloaded.

  • Fixed an issue that could cause ship landing gear to appear to be raised while the ship was landed.

  • Fixed an issue that could cause your previously owned ship to immediately vanish if exchanging it for another ship at a trade outpost.

  • Fixed an issue that could cause your previously owned ship to become uninteractable if exchanging it for a crashed ship.

  • Fixed an issue that caused your previously owned ship to be available to reclaim for free after exchanging it with an NPC for their ship.

  • Fixed an issue that caused the correct trade-in price to be missing when exchanging a Multi-Tool.

  • Fixed an issue that could occasionally cause incorrect text on the subtitle of the exchange button while purchasing ships.

  • Fixed a rare issue that could cause an extra mission marker to become stuck on the screen during the tutorial.

  • Fixed an issue that caused the scrollbar to always display on Guide pages, even when scrolling was not needed.

  • Fixed an issue that caused the “Summon Companion” icons to always appear greyed out.

  • Fixed an issue that could cause additional or incorrect expedition rendezvous markers to occasionally appear on the Galaxy Map.

  • Fixed a collision issue that could allow players to fall out of the Space Anomaly if they jetpacked in a specific location.

  • Fixed an issue that made it very difficult to use the Analysis Visor while riding a creature, as the visor would always detected the ridden creature rather than the current target.

  • Fixed an issue that could cause Multi-Tools to become immediately fully repaired after a reload.

  • Fixed an issue that could cause unfixable damage to become stuck in Multi-Tools.

  • Fixed a number of issues that could cause the Exosuit Upgrade Chart reminder to appear on screen either after all inventory slots had been unlocked or after already using or discarding the chart.

  • Fixed an issue that allowed inventory filters to be clickable underneath the currently active popup.

  • Fixed an issue that prevent ship maneuverability stats to be missing when comparing an available starship with your current ship.

  • Fixed an issue that caused the inventory to always default to opening on the Multi-Tool when starting a new session, even if there was no damaged technology in the current Multi-Tool inventory.

  • Broken technology is now highlighted more strongly in red to improve visibility within an inventory.

  • Fixed an issue that caused the Mission Board to occasionally give the wrong reward instead of the one promised by the UI.

  • Fixed an issue that caused some information to be cut off in specific enlarged mission notifications.

  • Fixed an issue that caused the Neutron Cannon to fail to register any damage potential to the Multi-Tool UI.

  • Fixed an issue that could cause some ship jittering at low speeds when using “locked” mouse controls to pilot the ship.

  • Fixed an issue that caused too little salt to be available in particular underwater biomes.

  • Fixed an issue that caused too few ferrite dust rocks to be placed on swampy worlds.

  • Fixed a visual glitch in the third person character animation when running on slopes.

  • Fixed an issue that could cause teleport destinations to fail to add automatically when visiting a base.

  • Fixed an issue that could add an invalid freighter teleport destination to be added to the list.

  • Fixed an issue that could cause the ship to automatically take off after reloading a save made within a landed ship.

  • Fixed an issue that caused a UI mismatch for nanite costs when purchasing blueprints from a planet-based technology merchant.

  • Fixed an issue that caused some cost details to be missing from NPC dialogue options on the Nintendo Switch.

  • Added additional filtering and ordering options to the list of Expedition rewards found at the Quicksilver Synthesis Companion.

  • Multi-Tools collected from Sentinel Hives are now free, though will have damaged slots that need repairing.

  • Fixed an issue that prevented the cinematic black bars from being skipped in certain circumstances.

  • Fixed a visual UI glitch when skipping the black bars.

  • Fixed an issue that could prevent the “No” option from functioning in the new game warning when starting a community expedition as your only save.

  • Fixed an issue that prevented autosaving with 1 health pip even when the player is in no immediate danger of dying.

  • Fixed an issue that allowed players to join invite-only groups in particular circumstances.

  • Fixed a number of networking issues.

  • Fixed an issue that caused some data types to be scrambled for mod authors.

  • Fixed a rare hang when warping to a new galaxy.

  • Fixed a rare but consistent crash that could occur when loading a save.

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Much respect to the NMS Wiki and it's maintainers

I’ve been keeping the wiki open on my phone while I’ve been interloping, it’s very handy for looking up crafting formulas and determining whether or not to keep something for later. But today it really came in handy when I stumbled across a relic gate in the wild. These things looked suspicious to me so I always ignored them in the past, but I thought to look up what they do and found out that they will send you somewhere random, sometimes to another galaxy even! So I took the dive and now I’m 500,000 light years from my origin planet on the other side of Euclid. What a ride.

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How to efficiently farm Anomaly Detectors: a short study on drop rates between systems

So other day I decided it was time to grow my fleet of living frigates. After using up my small supply of two (2) anomaly detectors, I realized that I actually had no idea where they came from. A little digging on the wiki told me that they “occasionally” drop from destroying asteroids. Well… that’s vague. So I shot out into my local system’s deep space and began blasting some asteroid fields. One hour later, no Anomaly Detectors. After a little more research around Reddit and the Steam forums, I realized that nobody really does know how to efficiently farm these things, just that they “occasionally” drop from asteroids. I saw some theories here and there, but none with some good, solid evidence- so I took it upon myself to produce some.

To test, I decided to spend 15 minutes in various system types destroying asteroid fields. The timer starts the moment I find an adequate asteroid field, and paused if there are any interruptions (hostile ships, cargo scans, etc.).

Before I get on with the results, let’s establish what we do know about Anomaly Detector drops. Their wiki page says they drop from asteroids, but looking into the page on “asteroids” gives us another vital piece of information: they only drop from “small” type asteroids. Not the large ones that break piece by piece, and NOT the crystal type asteroids (which is the primary asteroid type in my initial system).

So without further ado, here are the actual numbers for the 13 systems I tested in order of most Anomaly Detectors to least, including their star color, primary lifeform (if any), and whether or not they are dissonant:

  • Blue “abandoned” system (Gek), dissonant- 10 Anomaly Detectors

  • Red “uncharted” system, dissonant- 8 Anomaly Detectors

  • Red “uncharted” system- 7 Anomaly Detectors

  • Red Gek system, dissonant- 7 Anomaly Detectors

  • Red Korvax system- 7 Anomaly Detectors

  • Green Gek system- 7 Anomaly Detectors

  • Green “uncharted” system, dissonant- 6 Anomaly Detectors

  • Yellow Gek system- 5 Anomaly Detectors

  • Blue Vy’keen system, dissonant- 4 Anomaly Detectors

  • Blue Korvax system- 4 Anomaly Detectors

  • Blue “uncharted” system, dissonant- 3 Anomaly Detectors

  • Blue “uncharted” system- 2 Anomaly Detectors

  • Blue “abandoned” system (Vy’keen), dissonant- 2 Anomaly Detectors

So, what do our most successful systems have in common?

… basically nothing. In fact, the #1 system has more in common with the bottom 3 than any of the other top 3. Between 1st, 2nd, and the 4-way tie for 3rd place, we have red, green, and blue systems; uninhabited, abandoned, and populated systems; dissonant and non-dissonant systems- a little bit of everything. With the information gathered, I’m very comfortable in saying that the system you search in does not matter at all. It’s all RNG.

So that’s it? All that time wasted to find out it doesn’t matter?

Well, not exactly. Knowing that the drop rate is unaffected by the system type allows us to focus on other areas to maximize our collection: Not all of those 15 minute testing periods were built the same. Multiple times, I accidentally hit NPC ships mining asteroids as well. System freighters would warp in, despawning the chunk of asteroid field I was currently harvesting. I even had a freighter distress signal interrupt me without warping. Of course, I stopped my timer for the sake of testing fairly, but it did add to the actual time spent mining. So while they may not drop more Anomaly Detectors, uncharted and abandoned systems wind up being more efficient for farming Anomaly Detectors, as you’ll experience fewer interruptions.

So after over 3 hours of mindless asteroid blasting, I can definitively provide the most efficient way to farm Anomaly Detectors:

  • Step 1: Warp to an uncharted or abandoned system. Any system color will do.

  • Step 2: Locate an asteroid field and verify that it does not contain any of the “crystal” type asteroids. If it does, repeat step 1.

  • Step 3: Blast to your heart’s content! If you install a Cargo Scan Deflector, you should have next to no interruptions whatsoever!

Hopefully somebody out there finds this post useful. I know it was a lot of text for a rather underwhelming conclusion, but at this point I was too far in to not post my results. And even if it wasn’t super productive, it was fun doing some actual research on a relatively undocumented topic in the game.

Anyway, now I gotta go figure out what to do with 72 Anomaly Detectors.

Happy hunting, travellers!

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Community

Update on the shitty tattoo (https://www.reddit.com/r/NoMansSkyTheGame/comments/1cc9sak/got_my_1st_t...

So I left a review of the tattoo shop and messaged the artist, and he’s gonna give me a full refund and the owner of the shop (not the original artist) has offered to fix the linework for free, however as clearly I can’t judge tattoo artists well enough should I go to her to get it fixed or try and find somewhere completely different? Her @ on insta is betty_banzai (but please for the love of god don’t message or harass her or anyone else from the shop, it’s just 1 bad tattoo and it’s not that deep)

(also apologies if this post doesn’t belong here, if so I will take it down – it was just gonna be a comment on the original post but it would’ve been buried)

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NMS Megathread for Q&A, Item Requests/Giveaways and Friend Requests, etc. Whatever you need, thi...

Hey Everyone,

This is a Megathread for all the people of the sub. If you have questions, Ask away. If you need anything just ask. This is uniform thread where you can ask for pretty much anything (from Questions to Nip Nip) that will be live 24/7 all year around and refreshed every couple of days.

This Megathread is closely monitored by me so if you have a question that no one has answered, don’t worry I will personally get back to you in a reasonable time. I will always be keeping a close eye so no naughty business please.

To make things little bit easier if you could help us make distinction between type of posts that would be great, Which brings us too ….

Rules:

– *Do not put bug reports in this thread.* There is a Bug-Thread pinned to the top of the sub that should be used for them.

– If you are asking a questions please post your question like so : [Question] …. Your Post ….

– If you are requesting something an item, money, etc. please post like so : [Request] …. Your post ….

– If you are offering an item of doing a giveaways (in game items only), user: [Giveaway] …. Your post ….

– Please do not post your friend code in your post. PM/DM them to the person who is helping you. It will prevent people trolling and griefing your saves.

Helpful Links:

– If you need a specific ship, Multitool, Freighter, Frigates or anything a specific color or kind please check out our friends at r/NMSGlyphExchange. They also have a variety of different guides from Freighters to Multitool so if you need help with acquiring something, head right on over there.

– If you are looking for a ride to Anywhere in NMS, Please reach out to our friends at Pangalactic Starcabs, Pangalactic Starcabs is a Volunteer Service, Cabbie Availability may vary!

– If you are Looking for all 16 glyphs on one planet, You can find them in this Guide

And as always, please be civil, be kind and be helpful.

Please Follow all the Sub and Post rules and Thank you all so much!

submitted by /u/Minetitan
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