NMS HOT POST 2021/04/16

No Man’s Sky Update 3.37 Patch Notes


Fixed an issue that could result in too many derelict freighters spawning in busy systems, leading to crashes and/or poor performance.

Fixed an issue that could cause players to be teleported to an incorrect derelict freighter, if several freighters were present in the same system.

Optimised several requests made to the Discovery Servers to reduce server load.

Fixed a progression blocker that could occur when recharging the transmitter to speak with Artemis.

Expedition save games that had previously been ended prematurely have now been restored and are able to continue the Expedition.

Fixed an issue that caused a small subset of Explorer-class starships to be a different colour than before the Expeditions update.

Fixed a crashed related to terrain textures.

Fixed a crash related to texture rendering.

Fixed a crash related to rendering mission tips.

Fixed a crash related to NPC animation.

Fixed a crash related to creature navigation.

Fixed a PS4/Xbox One specific crash.

Fixed a crash that could occur while warping or browsing the galaxy map.

Fixed a crash that could occur if the creature you are interacting with dies during the interaction.

Fixed a PS4 Pro and PS4 on PS5 specific crash.

Fixed a crash related to the profanity filter.

Fixed an issue that prevented players being immediately awarded the Golden First Spawn helmet, Streamlined Jetpack or Expedition Flag when claiming rewards from the expedition page.

Fixed an issue that could prevent the Horrific Flesh Helmet and another special scrap items from being successfully purchased.

Fixed an issue that prevented players from being correctly awarded the Lost Bathysphere as a reward for completing Dreams of the Deep.

Fixed an issue that prevented delivery missions from registering the delivery as complete.

Fixed a number of issues with Nexus delivery missions.

Fixed a number of issues where Nexus missions would warp players to an incorrect system.

Fixed an issue that credited all players in the system with the rewards and/or reputation damage when another player attacked a NPC or pirate ship.

Players may now recolour their base markers by recolouring the base computer itself, in a similar fashion to Save Beacons.

Save beacon markers are now hidden when placed within a base.

In protected systems, save beacon markers are not shown for players outside your group.

Fixed an issue that caused too many save beacon/player base markers to be displayed in busy systems.

Communications Stations have a smaller message display radius in protected locations.

Improved a number of protections designed to prevent players from building on top of protected areas.

Fixed a number of issues that could cause flickering markers when flying in a busy system.

Reduced the pulse engine lock-on strength for some multiplayer-related markers.

Fixed a number of issues that could prevent players from being able to place refiners and other similar objects near to protected seasonal locations.

Fixed an issue that could cause reported bases to respawn.

Decreased the cooldown on the starship scanner when used to scan planets from space.

Rendezvous Points are now labelled as such when viewed in the space station and Space Anomaly teleport lists.

Fixed an issue that caused the Cluster Horde and Moneybags milestones to track your current highest currency, rather than the total currency earned.

Fixed an issue that caused the Portable Refiner and Nutrient Processors to use the wrong in-world icon.

Fixed an issue that caused a debug string to appear in the Black Hole milestone mission tips.

Fixed an issue that caused the Catalogue to be clipped when viewed on particular platforms or at some specific resolutions.

Fixed a number of issues that allowed players to pin inappropriate recipes in the catalogue.

Fixed an issue that could cause clipped text in the Target Sweep UI.

Fixed an exploit that allowed players to attack other players with Exocraft weapons while themselves being immune to PvP damage.

Fixed an issue that caused the Summon Ship interaction point to overlap on some planetary archives.

Fixed an issue that caused the alien pods on derelict freighters to be overly bright.

Fixed an animation glitch that could occur while melee boosting.

Fixed an issue that prevented players from purchasing a second Void Egg.

Fixed an issue that obfuscated information important to modders.

Fixed an issue that incorrectly showed jetpack trails for items that had not been unlocked.

Fixed an issue that caused the Mission Control milestone to award invalid technology.

Fixed an issue where players were unable to reselect the custom jetpack trails their Traveller had begun an expedition with.

Fixed an issue that prevented players who had large fleets prior to the introduction of titles from unlocking the fleet-related titles.

Fixed an issue that could prevent all alien language being translated in some interactions.

Fixed an issue that could prevent some standing-based titles from unlocking.

Fixed an issue that could prevent the Atlas Path title from unlocking.

Fixed an issue that could prevent the Nada and Polo story title from unlocking.

Source

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Source: No Man's Sky | Reddit

関連記事

Expedition 7 Tips

This Expedition is a survial expedition – play it like that!

1) You need to die once to get a milestone – do this right at the beginning

2) don’t linger on the first planet. Get your ship repaired, if you can grab some money, thats great. But don’T try to make millions.

3) head to the space station – remember, you can enlarge your inventory twice per system (station/anomaly)

4) always use the free inventory for the “cargo” inventory since it can carry double the amount of the normal one.

5) Ion batteries, life support gel are your live-saver: one “cargo” space can hold 200, use that. Shild batteries for your spacecraft are great as an insurance, too.

6) Often damage goes right to your health points. Store some animal remains (like cat liver), eating them restores your healt points!

7) You know who neither cares about fall-damage (that much) or extreme storms: your minotaur. Yes, it’s slow and cumbersome – but it can get you around on a planet alive.

8) The following rewards from other expeditions help, collect them asap: golden vector (of course), Normandy (since you start with a freigther you can send it to make you money) and the “alien monster egg” (hatching it counts for one of the milestones)

9) you start with a freighter – free storage room! Plus, with a bit of money you can build all ten storage “cubes”

10) The base milestone will send you to the wrong planet: the base has to be built on one of the planets with a meeting point (or at least the same class).

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The Weekend Nexus Mission is Why I Hate Com Balls

Get to the decryption terminal, and I have a hell of a time trying to take out Sentinels because of all the goddam com balls. I really don’t need “Pork chop Sandwiches!” popping on my screen while I’m trying to shoot stuff. The sentinels keep ducking behind the com balls where I can’t see them to shoot them, let alone finish them off. Then, even after taking them out and using the decryption terminal, getting back into my ship and leaving the surface, I have to sit there for several minutes while “Have a good weekend!” and “Hello from Israel!” and “What’s going on, Brother?” continually scroll across my screen before I finally get the waypoint.

Christ, I wish we could turn these things off.

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Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

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Community

Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

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I love the new added depth to standing, frigates and trading!

I know the space stations and ship building are the highlights and everyone is talking about them, but I just wanted to share my love for some features that I seriously appreciate but aren’t really talked about:

First, I’ve always complained about the standing system being completely pointless. Even when Outlaws came out and gave us the ability to reset our standing, I kept thinking there was no point for it, apart from like one mission being locked off, it genuinely felt like the numbers you saw in your catalogue were completely detached from the actual gameplay. So I’m finally overjoyed that it has a genuine purpose now with discounts! Prices in station shops reflect your standing with the race and it tells you by how much! It’s a start I’d say, but a really impactful one too!

The guild now also has a physical presence and no longer feels like some imaginary concept that was also entirely detached from the game and only existed as a number in your catalogue. Now they’re actually in the game (I still haven’t figured out what determines which one of the 3 appear in stations) and raising standing with them is actually really encouraging since they give you some really useful items either for free or at a discount. Increasing standing with them is also much easier now with the new donation mechanic rather than doing missions.

Next, the frigate expeditions once again always felt like an imaginary thing; you sent them out on expeditions, waited a few hours, and they’d say what happened and you had to pretend it was true while they gave you the loot. Now there’s an actual consequence that you get to be involved in. Instead of the whole thing being a passive money making thing, they occasionally ask you for advice or help protect them from enemies. One time I was asked to warp to their location and land on a frigate so I could read a message they found and they asked me what to do… turns out the language I knew directly affected how much of the text was readable and I could make an informed decision, so knowing the language has more meaning as well!

And lastly, the trading. It was something I knew existed but 100% ignored. But now the economy scanner has a new function where you can choose to detect economy surges and it’ll tell you which system to invest what in, and it’s on a timer so it’s like a little mini game to get rich. Trading is actually kinda fun now that there’s an actual guided mechanic around it.

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THIS IS UNEXPECTABLE

I paid $20 of my hard earned dollars on this game 6 years ago on sale and grew up with this game watching the devs put I’m so much time, given so many updates for free and having a vibrant community to play with and I have to wait a whole extra few days to play this orbit update??! I’m selling my xbox, PC, house, and am moving on to be a nomad, maybe that’ll teach those lazy devs a lesson and they’ll get their updates pushed out faster, irregardless of Microsoft having to approve and push the update themselves, and also irregardless that HG has zero point zero to do with that

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