NMS HOT POST 2021/04/21

Stasis Device farm with board walk and nitrogen plant. Under construction. Buildings are color coded for the plant that is growing :D it’s not much. But it’s been fun building it 🐱


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No Mans Sky is an outstanding experience but a pretty boring video game

I really really like this game. I’ve been playing it for years on and off, returning after every major update to see the state of things, and to explore the new things.

I love the idea of having this massive sandbox shared experience, where coincidentally anybody can stumble upon my little bases I scattered, mines, etc. I also love flying around the stars in my ship, discovering new planets, finding weird animals, plants, geography. However as a game, it is kind of disappointing. Other than coming up with new bases and messing around with game mechanics, there isn’t much to do at this point.

Often I feel like I am simply in a museum, a massive tech demo of sorts, where I can look at things I’m meant to look at, playing with the interactive exhibits, checking out other interlopers creations, but I keep running into barriers. This newest update made me realize how little interactions I actually have with the universe of no mans sky. Settlement management is basically a waiting game, and I guess if I start a new game now, and have the settlement in the background it’s not as bad that I only have a little tiny choice or have to bring materials every few hours, but I just don’t like how the game forces me to wait.

As I mentioned, I love the spaceships in this game, but their differences are basically just cosmetic. It’s nice to have different types of ships, like hauler and fighter, but why bother? Get a massive hauler and put all the tech you ever want into it, even at it’s most basic it will be able to fend off every pirate. I fly a buff A class fighter, but there is just absolutely nothing to hunt that would make me break a sweat. Same with multi-tools and all the weapons mods one can have, the battle is just lackluster, and I do know it is not a fighting focused game, it’s still giving me a feeling of how good it could be.

Most missions, let it be from the space station or from the nexus, are just go here, pick this up/shoot these things, and come back. They are more of a chore than a proper video game mission. I know this is a procedurally generated game, but I’d enjoy some scripted-like battles or multi-tiered missions.

Making your freighter be awesome is also kind of pointless, since as soon as I have a teleporter on deck, I can just zoom back to any base I want, where I can have whatever I could put on the freighter, and more. Okay, calling in your exocraft anywhere is great, but I’d love to fly my freighter for example, or even part take in some missions with them. Same for the missions with your vessels, they are just a waiting game, and bring back basically money, which I need not after becoming a billionaire from activated indium and living glass. Ah, and exocrafts, one of the most useless things in the game unfortunately, while being extremely cool. But again, they are virtually indistinguishable from each other, or have limitations that just makes me not want to use them even when I would like to (I’d love to jump in my mech on a planet with a deadly atmosphere and go around looking for things, but I can’t use my visor from within and have to jump out constantly, and the controls are terribly inaccurate).

Base building is the other topic I feel ambiguous about. There are some great elements and I’ve seen some incredibly creative bases, but again, they are but showpieces for others, others who will never find it on their own due to the vast size of the galaxies. Building is also too limited, why can’t I flip things vertically for example? Barely anything to interact with? Only like, one chair actually usable? Also, why would I want to build any base, if I never have to actually do anything with it? Even others insane builds looks dead and abandoned with no inhabitants and nothing to do in them other than marvel at their construction. Creating a useful base is basically for farms or mines, which quickly become useless after you break a billion credits or set up big enough mines. I am also disappointed with the terraforming, as land can just “grow back” and its inconsistency with other players, etc. I would love to make underground secret bases, but lest I find a cave, good riddance.

I do know there is a central group of players in the HUB, who organize events and stay close together, but maybe I’ve been doing it wrong, or it’s just too much effort to participate, but somehow I miss events and things to do with other players, and I even have some friends who also play NMS, but yet we are hard pressed to find anything to do together.

Expeditions are interesting, but I don’t want to start a new game just to experience them. Abandoned freighter missions are a very good direction the game took, but they are hardly worth it and are imho quite repetitive and easy. I think Hello Games should embrace the players who are past the novelty and excitement of simply existing and discovering the world, or simply want a more extrinsically or socially motivated experience in the game, as the mechanics are there and ready to be utilized. Race tracks with actual player/ghost races, with more customization and useful upgrades to vehicles would make exocrafts more interesting, proper, hello games supported/embraced server-like systems with many players working on common builds, racing, terraforming together could be elevating this game to sandbox exploration games like minecraft, while keeping the experience of the current fanbase and “classic” players as well. Imagine having to defend your base on some hostile planets against raiding vykeen assaults, fending off natural predators or crazed sentinels. Defense buildings and emergency exits. Imagine system-wide multiplanet battles between player factions in a massive game of capture the flag or conquest. Mechs firing away while fighter ships zoom by bombing the land between jetpacking interlopers. Incredible, high speed races on volcanic planets with fauna hungry for players. Common bases belonging to a faction with a multitude of bases inside, etc.

The universe of this game is so big, I’m sure it wouldn’t be disruptive for anyone wanting to keep the current experience, but it could draw in much more people and keep the game interesting for the ones looking for a challenge.

What do you think?

submitted by /u/Jacareadam
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CALLING ALL BUILDERS! (Community Project)

CALLING ALL BUILDERS! (Community Project)

Hello all!

I found a paradise planet in Euclid that I thought might make a neat project to create a centralized resource system of standard materials for new and old players.

Main planet with two resource-based camps at the moment: Paraffinium Plaza and Warehouse – Help yourself!

I named the system “You are here” as a tongue-in-cheek reference for those maps you’d see in old shopping malls and had a bit of fun renaming some of the planets in the system. You’ll have to drop by to see 🙂

I had also discovered that placing those green crates within a camp could be lootable, and that led me to want to create a system that was dedicated to providing free resources for anyone just starting out or for those who were short and needed a quick resupply. So I have two main bases on the Supply Central planet (Paraffinium Plaza and Warehouse – please help yourself!) that are stocked with these green crates, food and mining resources, and ready for anyone to come grab!

NOTE: There’s a ton of pieces in the two main camps, so count to 10 Mississippi before you exit your ship after you land to avoid any lag/falling through the earth type glitch.

Every green box is lootable!

I also scanned and built auto mines for cobalt, pyrite, uranium, ammonia, dioxite, paraffinium, magentized ferrite, copper, sodium and salt on the different planets in the system. They’re all there so help yourself! 🙂 Here are the glyphs:

Here are the glyphs for the system!

HOW TO GET THERE: If you are new to NMS and don’t have a portal to enter the above-glyphs, find a monument within the Euclid galaxy and answer the riddle. If you guess correctly, it will let you click it again (and ask for the appropriate race resource — ie. Korvax convergence cube if you’re currently in a Korvax system), and it will give you directions to a portal ley line. Once at the new portal ley line, add the requested resources to the wheel to activate it and then enter the above glyphs to get to the system.

The main planet (Supply Central) is without any nature events, have never had a storm or any other life-threatening events in the 8-plus hours a day I’ve been on Supply Central building, and have yet to see a sentinel on this planet or any of the other planets within this system.

Yeah the water’s not pretty, but the rest of the planet is! All of the carbon plants and minerals have high yields.

These dinos are adorable, they even like frolicking in the water.

The fauna are adorable, and non-aggressive, except for the fish in the water who occasionally will charge you and die giving you meat but no real damage. In my journeys on all the planets in this system, none have had aggro fauna.

Fish literally jump into your boat and give you meat!

Even the visiting neighbours drive cool cars! (For those who want to park and look for this ship, I set up camps at two Trading Posts within the system too).

Fancy neighbours with sparkly ships.

GOALS OF THE PROJECT

There are soooo many talented folks who play NMS who build amazing structures. I was hoping to make a centralized system where people could pop in and grab resources and tour some of these amazing structures.

So I’m inviting you to visit the system and put down some roots, building your own resource depot to help others and show off some of your skills! 🙂

If you decide to build, please offer at least one resource at your camp and when you name the camp indicate what folks will find there as part of the name.

Would love to see what you create and help benefit our community at the same time!

Big thank you to Angry Monkey who helped tour and ensure that all resources worked as intended and for offering some of his own amazing building tips!

submitted by /u/gohome2020youredrunk
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Community

This planet has been the creepiest one I've found for two weeks, and I just saw this today...

️S̴̨̛͇̺͇͕̟̘͎̗͖̙͍̭̞͇̒͆̀͝Ě̵̢̧̛̦̼̜̲͕͕͍̤̙͉͓́̅͒̽̍̐͋͜͝️N̴̟̬̠̣͍̹̜̠̘̮͎̥̜̳̖̋͋͛̆́̂̀̅̓̕ͅͅD̸̢̮̫̰̥̗̘̱͉͙͙̺̫̏͒̅̌ Ḩ̶̳̣̮̻̪̜͍̹̭͓͍̳̼̈́̅́̄̍̀͐́̊̽͌̊̂͂͠͝͝Ě̵̢̧̛̦̼̜̲͕͕͍̤̙͉͓́̅͒̽̍̐͋͜͝L̴̢̥̞͚̫̠̰̳͍̹͎̠̲̺̳͛̾͌̆́̂̒͗̓͝ͅP̴̘̤̯͙͐̔̍͊̑̏́̌̇̎̓̀͘ submitted by /u/Burgerdude…

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Are there any planet types/areas you avoid?

I avoid planets that have large bodies of water because of lassophobia. The last thing I want is to accidentally crash my ship in the middle of the sea.

I also try to avoid planets with those giant worms. I have come across them in 4 different star systems now.

I avoid crashes freighters because I’m scared there might be something there to attack me.

I avoid the bases that are infected with eggs too.

All of these give me anxiety to I avoid these bits in the game.

Apart from the top 2, what am I missing out from not doing the others?

Also is there anything you avoid?

submitted by /u/MosEspaDaimyo
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