Not an enjoyable experience, one of the only times I’ve ever gotten startled in VR
submitted by /u/EwYouCanRead [link] [comments] |
submitted by /u/EwYouCanRead [link] [comments] |
Just a small thing. Maybe QoL, maybe just a neat little mechanic.
For me, I’d add a small screen into your spaceship that could show your desktop. It’d be great in VR to be table to watch YouTube or whatever while chilling in your spaceship.
submitted by /u/GetOffOfThem
[link] [comments]
2022-01-14
Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.
Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.
Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
Fixed inventory readability issues caused the background to be too transparent in VR.
Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
The non-functional companion summoning options have been removed from the starship Quick Menu.
Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
Fixed a collision issue affecting some Alloy door parts.
Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.
Fixed a number of visual glitches that could occur while using the Appearance Modifier.
Fixed a number of rendering issues affecting Oculus/Meta VR headsets.
The visual quality of FSR 2’s Ultra Performance mode has been increased.
Fixed a number of particle flickering issues in VR.
Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
Fixed a crash related to playing custom ByteBeat tracks.
submitted by /u/_No_Mans_Skywalker_
[link] [comments]
2022-11-04
submitted by /u/Gothicus1016 [link] [comments]
2021-07-03
submitted by /u/stavrakis_ [link] [comments]
2021-11-12
submitted by /u/silberloewe_1 [link] [comments]
2024-01-25
submitted by /u/Dot-Plastic [link] [comments]
2021-07-07
Ik there’s no real utility to keep my starter ship but I want to know if it’s common for people to regret trading in their first ship to figure out if I’m likely to regret it too yk? submitted by /u/some-guy4200000 [link] [comment…
2024-04-19
submitted by /u/IIIIlIllllIIlIlI [link] [comments]
2024-04-19
submitted by /u/AcoupleofIrishfolk [link] [comments]
2024-04-19
Can’t be too careful out there… submitted by /u/MoreSageInTheKitchen |
2024-04-19
I discovered a planet called Mopthiaka in the Yilking II system that was, without a doubt, the most visually stunning planet I have ever landed on. So captivated by its beauty, I decided to establish a small base there to ensure I could return re…
2024-04-19
I have never seen a planet like this ever sense well any point in my time of playing. My starship says there is an anomaly power or something along with boundary failing. Anyone know what is going on? submitted by /u/Short-Set1175 …
2024-04-19
I was completing my living ship quests and needed glyphs. I used the glyph bases listed in the Other Bases on the portal and ran into a few that completely covered the glyphs with locked buildings and made them inaccessible. Even found one that hid the…
2024-04-19
Tracked it down in Euclid engaging a weak freighter, so I busted up its engines and weapons before taking out its shields. Even though it’s 2 clssses beneath my last freighter, it’s got more storage and is much rarer so I couldn’t pass it up. submitted by /u/HardyMackintosh |
2024-04-19
Full scale print coming soon. submitted by /u/Johnnyoneshot [link] [comments]
2024-04-19
submitted by /u/ParcevallGaming [link] [comments]
2024-04-19