No Man’s Sky: Beachhead Expedition Update


Hello,

For the last week the No Man’s Sky community have worked together on the new Beachhead expedition, solving the puzzle of its hidden and encrypted goals. Today is a lovely moment, as explorers are discovering that at the end of this mystery is the appearance of the legendary SSV Normandy SR1 from Mass Effect!

 

There has been crazy speculation as to where this mysterious voyage would lead. Huge thank you to the dedicated travellers involved: those who figured out the purpose of the “Historiographical Dosimeter” and how to use it; those who cracked the code and translated the messages hidden in a secret alphabet; those who pieced together the story of the coming of the Normandy out of flux fragments at monoliths all across the universe; and to everyone involved in the colossal research effort to unlock the Myth Beacon and summon the ‘weapon’ into existence!

 

 

This is a lovely little Easter Egg moment, and something hopefully no one was expecting.

We are thrilled and flattered that BioWare and EA let us pay tribute in this way. As huge fans of the series, it’s a lovely moment for sci-fi fans. Like everyone else we’ve been rediscovering the amazing universe of Mass Effect through the release of the Legendary Edition. I still have chills every time I see this incredibly iconic ship warping in, and was delighted to see so many people have the same reaction.

All players now have until the 31st May to undertake this expedition for themselves if they wish to ultimately add the SSV Normandy SR1 to their frigate fleet for good.

 

 

As this is our fifth anniversary year, we have some other surprises up our sleeves, with more information coming very soon.

Our Journey Continues,
Sean

 

Patch 3.41
 

  • Added the ability to dismiss a frigate from your freighter fleet via the Fleet Management terminal.
  • Fixed an issue that prevented Expedition rewards from being redeemed by players who had already earned parts of the reward from the Quicksilver shop.
  • Players starting the Beachhead expedition will now begin with warp fuel available.
  • Fixed an issue that could prevent Nada, Polo and other Space Anomaly inhabitants from offering the correct dialog options if spoken to in abandoned systems.
  • Fixed an issue that caused the Atlas Fireworks to have no audio.
  • Fixed an issue that prevented the fleets tutorial from advancing if players skipped the initial conversations with the navigator and immediately built a Fleet Terminal.
  • Fixed an issue that prevented the Historiographical Dosimeter from being redeemed from the expedition rewards section of the Quicksilver shop.

The post No Man’s Sky: Beachhead Expedition Update appeared first on No Man's Sky.

Source: No Man's Sky

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A 100% oceanic planet (unfortunately a bug)

A 100% oceanic planet (unfortunately a bug)

I was travelling through the system when I suddenly came across a what could’ve been a fully oceanic planet. It looked like one from space and when I entered the atmosphere, I saw a vast ocean, I couldn’t land my spaceship to chart it. At this point I’ve actually started to think that I’ve discovered something super rare! I even attempted to park the freighter as close as possible to jump from it and discover the planet on foot and used several maps to find just a single building on the surface…

…except there only was emptiness. A big endless ocean. Every landmark that the game has pointed to me was leading to the ocean. There wasn’t a single island, a single piece of solid surface to land the ship. I was amazed by this rare sight because, well, as you know, usually every oceanic panorama is kinda stained by some weird-looking isles that ruin the view. This time, it was only water. I even managed to “drown” my ship and fly underwater (not sure whether it’s possible under normal circumstances) for a while, took some pics and left because I couldn’t do anything about this planet except openly stare at it and think about the fact that we don’t have an option for water landing yet.

The biggest surprise arrived when I re-visited the system. The planet came back to its normal scorched biome look. Sad. Can we get oceanic planets in the future? pls ^-^

While NMS doesn’t have its own Solaris yet, something really close is nevertheless quite achievable… hehe

That’s me flying underwater. Hope the ship insurance will understand that I’ve got an issue with the air filters…

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