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I would like the exploration of abandoned buildings, space stations or freighters to be more related...

I would like the exploration of abandoned buildings, space stations or freighters to be more related to the elements of horror and danger.

It is the lack of such strong elements of horror that makes exploration very shallow in places. You can see an abandoned building in the distance.

https://preview.redd.it/tva8f44ygwa81.jpg?width=1920&format=pjpg&auto=webp&s=70077348e7a50e36ea43bcfa57b3041aa86c780b

What’s in there?

Why was it abandoned?

I would like to see shivers down my spine at such moments at the thought that there may be some unspeakable evil hiding there, just waiting for the stray Traveler.

https://preview.redd.it/bvf5u1qigwa81.jpg?width=2048&format=pjpg&auto=webp&s=29f83ddd3093833d8ce9d606f5960899e4e23ae0

This moment accompanied me for the first time when I docked to an abandoned space station and I was greeted by the red glow at the entrance. Flying into the darkness and fear of leaving the ship. It is a pity that apart from the atmosphere element, the station turned out to be completely empty and disappointing. Logs in abandoned buildings and terminals suggest that some dark things were happening to their authors, but we do not have a chance to find out about it ourselves in the game.

I hope Hello Games will develop this element more by drawing inspiration from various games like “Dead Space”, “Alien”, “Pitch Black” where the threat comes when the planet goes dark.

It’s not about just placing monsters that can kill us quickly, but maybe something like various anomalies, multidimensional creatures or things even using cheap “jumpscares” but catching the player by surprise and not able to be counteracted by a powerful character with a lot of suit upgrades.

submitted by /u/Shinucy
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NMS Megathread for Q&A, Item Requests/Giveaways and Friend Requests, etc. Whatever you need, thi...

Hey Everyone,

This is a Megathread for all the people of the sub. If you have questions, Ask away. If you need anything just ask. This is uniform thread where you can ask for pretty much anything (from Questions to Nip Nip) that will be live 24/7 all year around and refreshed every couple of days.

This Megathread is closely monitored by me so if you have a question that no one has answered, don’t worry I will personally get back to you in a reasonable time. I will always be keeping a close eye so no naughty business please.

To make things little bit easier if you could help us make distinction between type of posts that would be great, Which brings us too ….

Rules:

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Helpful Links:

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submitted by /u/Minetitan
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A few Things I would like to see added in the future.

Crash Landing places, Say you are in a fight with pirates in space but and they get your ship down to critical health. The engines start to go and you have to try and make a crash landing on a nearby planet. It would play out exactly like the beginning of the game sort of. Have you enter the atmosphere and lose slight control of your ship, having to guide it down to a place to crash land. Then when you hit the ground you begin the quest of having to repair it.

This would set up a fun and natural narrative for adventure and exploration as it may force you to go to planets you would normally pass up. If pirates shot you down you could even have a timer until they come and search for your wreckage to finish you off and take your cargo. You could make it so you need to hide your crash site so they do not spot you too.

Infected Frigates, add the possibility that some of your frigates come back from missions “infected” like the derelict frigates you can find floating in space. Forcing you to go investigate what happened to the crew of your frigate and cleansing the infection upon reach some sort of core. I think it if balanced right it could make things a little more interesting and adventure oriented in that department.

Amphibious Tanks Exocraft, For the longest time I have wanted to have a tank exocraft with treaded tires. Something akin to this: https://www.youtube.com/watch?v=9-9uzLBtMtY. Make it so you can go through water on the surface but just very slowly like the amphibious tanks the military uses. A tank like that would just be fun to bounce through desert biomes and swamps.

Hive Mind Planets, Infected planets that have turned into giant living super organisms. Meaning that whenever you attack or mine something on this planet that is “infected” the entire ecosystem trys to kill you. Like it is trying to remove an infection or virus. I got this idea from a long time favorite sci fi game Unreal 2. In the game you land on a planet that has had life on it all fuse into a single organism that now covers the entire planet. From the game: “Acheron is the strangest planet in the sector. It’s a T-class world where the surface is covered by a single gigantic organism. Izanagi Corporation is slowly killing the creature as it terraforms the planet. The Izanagi forces have converged on a single dig site–perhaps an artifact has been found.”

I suggest having these infected planets in some systems, when landing on one you have to make your way to the center of the planet through a cave/dungeon that spawns on the surface. Once you reach the core you can destroy it which will make everything on the planet stop trying to kill you and become passive or normal towards you. Also have the planets shoot off infected “pods” to nearby worlds. When the pod hits the world it creates a biome of the infected planet which the player can use as a quest starting point to track down the infected planet. Also have more infected biomes spawn unless the planet core is destroyed.

Distant Smoke, Have billowing smoke off in the distance or other interesting phenomena that lures the player to investigate. Like the smoke from a station that was recently raided by pirates, a downed freighter etc.

Self Destruct Button for Derelict Freighters, When you encounter a derelict freighter give the option to self destruct it at the end forcing the player to have to race back to the entrance through all the danger before the countdown expires. This would make the experience a lot more fun and an exciting way to end the encounter.

submitted by /u/scribbyshollow
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