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Hidden things never mentioned in the Tutorial for New Player Guide.

Added “Guide” in title for those that search new player guides.

  • Six biggest for me were:

    • Punch jumping – Sprint then melee then jetpack and you will got mostly forward with your jetpack.
    • You can buy a backpack slot on every station, but also on the anomaly in every system. So when you get to a new system go to that system’s station and buy a exosuit slot, then call in the anomaly in that system, go to the back where the people sell upgrades and blueprints and buy another exosuit slot on the anomaly.
    • When you start the game in survival or Permadeath the ship is directly in front of you. (in case you just keep dying in the beginning which happened to me a lot) so you can just sprint to the ship and jump in and not die from the planet’s hazards.
    • You can buy a recipe from the anomaly for starship that will “recharge” your lift booster with fuel while you are running around on the planet’s surface. In this way you don’t need to make starship fuel anymore and can “call in” your space ship to your location without worry that it ran out of fuel. For me I just scan, run to new thing, dig it up, etc. When I’m full call in ship, sort inventory etc.
    • Ion Battery / Life support Gel. Instead of making these, sell the cobalt you would have used to make Ion Batteries at a station and you can afford to buy these. These are a game changer in the sense that you no longer have to worry about finding sodium etc, when you explore you can just pop a battery. Combined with lift-jets thing above I can run around on the surface until I run out of inventory without worry.
  • Medium refiner recipes that make more of a thing if you add oxygen :

  • You can put silica dust in a refiner and get “glass” you do not need frost wart to get it.

  • You can make most plants in a medium refiner even if you did not find a planet that has that plant, e.g. Dioxite x2 + Oxygen x1 = 1 frost crystal. Just by the dioxite from a space station.

  • The “space fight danger level” is often very wrong. E.g. pirate danger level “severe” or whatever. If you have 1 star ship shield battery or sodium or sodium nitrate you can win most 1v1 or 4v1 fights with just 1 shield recharge.

submitted by /u/ruat_caelum
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I don't understand why the game is addictive when its so boring.

I am 15 hours in, got my self an S class Explorer have 12 mil in bank. I am completely and utterly lost in any of the missions and their story’s it all seems gobbldegook to me, so confusing. Having to keep mining copper is doing my head in, its repetitive and boring, never enough back pack space I hate it…..
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And yet, I keep wanting to play it, I look forward to playing it when I get home from work, a cheeky 20 mins turns into 3 hours. What is it with this game? I still can’t work out what’s brining me back.

I land on a planet and lets face it you have seen everything in the first 10 mins. I know there is cobalt in caves, I know scanning everything is pretty pointless. Iv seen the same building and trade hubs a 1000x on 20 or so planets. So while I am enjoying the game, I don’t know what I am doing, have zero understanding of the story, there are no cut scenes, combat is naff, rarely see other players..

Why do we love this game? I don’t know!!

… boots up xbox series x for a quick go….

submitted by /u/VTRGRX
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I haven't seen this suggested before but a starship cargo hatch would be a nice QOL addition!

Moving inventory between ships in my hangar would be so much easier if we could access the inventory without changing primary ships. I’m imagining like a spot near the rear like your car trunk that you “open” and access your ship inventory just like one of your storage containers. Or sometimes I don’t drive my ships for long periods of time and I’ve forgotten what’s in there, in order to check I have to get in the ship before I can access the inventory. Anyway, I’m sure y’all get the point. Just figured I’d put my two cents in, maybe it’s been discussed before.

submitted by /u/ElBanditoGek
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Black Hole

I just encountered my first black hole in VR, and holy shitballs this game is absolutely beautiful and breathtaking. Watching your ship warp and bend from distorted space is just too awesome to see. I love this game, I seriously do. submit…

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Community

Ship hunting is one of my favorite parts of No Man's sky and it is NOT ruined

I don’t interact with like 50% of the games content anyway so if something optional like shipbuilding will make me upset I can just ignore it like I ignore pets and farming and auto miners and literally any space combat. I haven’t played the update yet but the one thing that I do hope for is for unmodified naturally generated ships be unmarked while visually customized ships have some kind of tag in the UI. But if not it’s not a big deal.

submitted by /u/OneLifeOneMort
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