NMS HOT POST 2021/06/19

This game helped me deal with my debilitating existentialism


This game helped me deal with my debilitating existentialism

TL;DR I have a crippling fear of death and the unknown, but after being contempt with what I did in my playthrough, I let my life support run out and walked around my base until I died my one and only death.

For preface, I've always had an extreme fear of death. I fear that because there's so much in the world to do and see that I'll miss so much by the time I die, and have been fixated on preserving my life as much as possible while spiraling into existential crises.

I have a tendency to put myself in the shoes of my RPG-style characters, so naturally I acted as if I were my traveler. I made the decisions I would make, both in the story and in my day-to-day exploration. I got really into it because I didn't die my entire playthrough- so even on normal difficulty, I treated it as if this was permadeath.

Going through the story, you get so much discourse about someone's purpose and motivations for even existing, The conversations with Atlas specifically. I got so much into the roleplaying, that I couldn't bring myself to reset the galaxy when prompted-so the only way to progress was to get to the center. I just kept farming and going about my explorations and slowly crept towards the center of the galaxy, doing things in the game I'd always wanted to do like fight off level 5 sentinels in a dogfight.

After I made it, I immediately went back to my base and decided my will had been fulfilled. I had a great playthrough and a great life as a traveler, and I was okay ending things here, so I literally did.

I swam around and burned through my life support on purpose, then sat on the edge watching the horizon with my [REDACTED] planet pet, waiting for my time to come. (pics below) It felt really alleviating, like weight was being taken off my shoulders. However, being in the emote pose wasn't getting me killed in normal mode, so I started walking around my base for one last time, and even said bye to my Specialists as well. A superheated rainstorm came by, so I let that finish me off while looking at my ship. After the death quote, I alt+f4'd before it went away.

I can't say I no longer fear death, but I genuinely believe this game taught me that your life is what you make it. I know a lot of hardcore players would scream about the all the other galaxies to visit and that I had to collect one of each ship type and max out everything, but scouring the Euclid galaxy with my trusty B-class T3 Fighter was enough to make me feel happy with the time I put into this game.

I hope what you all get from No Man's Sky makes you contempt and happy as well.

https://preview.redd.it/hy5o8x0108671.png?width=2560&format=png&auto=webp&s=469f3e8cc27c933be06d5e198916b13e4ce5bc0d

Yes he is named after Jimmy Neutron's dog

submitted by /u/Rapstablook
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Source: No Man's Sky | Reddit

関連記事

NMS is a huge game that feels tiny.

I’ve recently upgraded my PC which allowed me to try this game for the first time. I remember it getting crucified upon launch but people said it got better over time.

So after spending about 100 hours in the game i can say it definitely ticks all the boxes, but the biggest issues it has are design based. Namely, even though this game is huge in every way it just feels small.

To explain my reasoning i’ll talk about another game i played a long time ago, that did the exact opposite, despite being comparatively small it made me feel like it’s huge.

It’s 2003 game called Freelancer. In the first mission, straight out of the gate, you are dumped in the New York System. As soon as you reach space there’s already 3 stations and the planet you spawned on, and despite intractability being limited by today’s standards this immediately gives you the sense of scope.

In the course of that mission you travel trough the asteroid field made of trash to planet Pittsburgh, which has completely different set of goods, ships and equipment from planet Manhattan. There’s a total of 2 planets, 2 shipyards, 4 stations and 2 outlaw bases in New York system alone, along with 4 asteroid fields. So the fact that you are stuck in the system for the first 2 missions is no issue at all, it just gives you the time to take it all in.

There’s a really nice early trade route from one of the stations that produces arms back to the planet Manhattan, but on the way you risk getting attacked by outlaws on both points. One could conceivably remain in the New York system indefinitely, mining, trading, hunting pirates. It’s far from the most optimal way to play but it is possible.

Compare that to NMS, a game that came out over a decade later. Only one station per system, which you are dropped on top of immediately upon entering, all the outposts on all the planets synced with the system wide network, making intra planetary trade impossible, and teleporter system making travelling between stations and your base utterly trivial.

Trading between stations is as easy as can be and involves no risk. All ships are perfectly able to carry as much goods as you can possibly gather, meaning no reason to pick a slow and bulky freighter that’s vulnerable to piracy. Not that it matters since you can just instantly teleport between stations in different systems so even if your ship can’t even move you just bypass that part all together.

This issues can be fixed however, all the ingredients are there, it’s just the recipe that’s rubbish.

I’ll say remove teleporters all together. I mean it, portals exist, so it’s not like there’s not a fast travel option between the systems. Unlike teleporters portal network is not trivial, you need to first find the portal, that’s the first hurdle, and then there’s the fact that portals are fixed, and can’t be moved, which means if you want to trade with a station or outpost you need to fly there, making you vulnerable to piracy.

And while we’re at it make prices local based rather than system based, and allow more than one station to exist within the system. Bonus points, localize resources more, have different biomes on the planets have more of one resource and less, or none, of the other. Then have outposts spawn near resource deposits and base prices on that, with resources they have locally being cheap, while those they don’t have being more expensive.

Same could be true of space stations, every space station will be near one planet or another, have prices on space stations depend on what they can get from the planet they are near.

Doing this would make every system feel a lot more vibrant and lively in itself, rather than just jumping from one station to the next and to your base. What’s the point of having this huge universe if there’s no reason to experience 99% of it.

submitted by /u/Outrageous-Thing3957
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NMS Megathread for Q&A, Item Requests/Giveaways and Friend Requests, etc. Whatever you need, thi...

Hey Everyone,

This is a Megathread for all the people of the sub. If you have questions, Ask away. If you need anything just ask. This is uniform thread where you can ask for pretty much anything (from Questions to Nip Nip) that will be live 24/7 all year around and refreshed every couple of days.

This Megathread is closely monitored by me so if you have a question that no one has answered, don’t worry I will personally get back to you in a reasonable time. I will always be keeping a close eye so no naughty business please.

To make things little bit easier if you could help us make distinction between type of posts that would be great, Which brings us too ….

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– *Do not put bug reports in this thread.* There is a Bug-Thread pinned to the top of the sub that should be used for them.

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– Please do not post your friend code in your post. PM/DM them to the person who is helping you. It will prevent people trolling and griefing your saves.

Helpful Links:

– If you need a specific ship, Multitool, Freighter, Frigates or anything a specific color or kind please check out our friends at r/NMSGlyphExchange. They also have a variety of different guides from Freighters to Multitool so if you need help with acquiring something, head right on over there.

– If you are looking for a ride to Anywhere in NMS, Please reach out to our friends at Pangalactic Starcabs, Pangalactic Starcabs is a Volunteer Service, Cabbie Availability may vary!

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And as always, please be civil, be kind and be helpful.

Please Follow all the Sub and Post rules and Thank you all so much!

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