Low Anxiety, Simple Base Build
submitted by /u/Misa_Perfect
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submitted by /u/Misa_Perfect
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submitted by /u/slaxx454 [link] [comments]
2022-11-04
Hello Gammers, HelloGames … oh well.
Don’t worry, this is constructive. I have over 500h on Permadeath and countless others in other modes and I am soon restarting all over again, I love this game.
These days I was wondering what made me want to actualy play another “open world survival” game that is so much smaller, and I noticed something. That game has somethings very small, easy to implement, but that ends up creating a strange sense of novelty every time you replay. That game is Subnautica.
You see, in Subnautica you have a small dread of the unknown, of finding something … dangerous. Lurking around. So even when you are an experienced player who literally knows where every dangerous area/creature is, it is still thrilling to get near those areas, to enter and dare the big challenge.
I miss that on NMS. The game has none of that, the most danger you get is tame compared to that. And lets face it, in the vastness of the universe, you are just as likelly to find cute rideable unicorn-bears, as something that will eat you – whole.
So why not do this tiny bit change. Some planets can have something powerful, something sinister, either on the depths of the oceans or the high mountains. And they don’t need to be that big, but should be respectable, visible, loud.
The idea is not to put something that will scare users, that will make someone rage quit they lost their progress. The idea is to put something that has fair warning, that tells you “dude, you shouldn’t be here, I hope you know what you are doing”. And if you are up to it, you don’t need rewards, you only need the thrill of slaying that thing, of putting your foot down (because if you add unique rewards to very hard encounters, the more casual players won’t really like it a bit).
Something that I miss in Subnautica (and NMS), is the possibility of large creatures to actually damage your base. Sure, 99.99% of people wouldn’t build a base nowhere near these dangerous creatures, but what if I wanted? what if I want to dare? Build a base with redudancies and extra layers of protection to stand that sandwork, that winged demon? the treachearous boss abomination?
And same in space. From time to time you should bump into something that will scare you. The random encounters right now are silly, you chuckle and go away, mark down one more encounter you hadn’t experienced yet. But what if you encounter something that tells you …. no, not even going to scan it, I’m out of here.
So, a little sense of awe, of dread, not necessarily always leading to death and loss, but to get out of there, or maybe, let’s face this thing!
And its not even hard to do it. Get some big assets, put huge HP, some good damage (but not one-hit kill), and some rules on where it can spawn (planet type, star system type). Maybe even just tweak the already existing random encounters, and then add some 5 new mobs that could even look the same everywhere, but for that reason … you know what it is, and its time to run.
submitted by /u/NoSeriousPosts
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2023-12-28
submitted by /u/Kellz_503 [link] [comments]
2023-10-30
submitted by /u/slezzi [link] [comments]
2024-04-03
Hi fellow travelers. I’m building this guide with images and all and I’ll share with the community soon. Please let me know if there’s anything to add, like some quick tips/reminders. ………………………………………….. Starting the expedition from an existing save or from scratch– If you want a new character, a new save, start the expedition from scratch on the main menu. You’ll keep your character, the ships you found, freighter, all multi-tools and items after you end the expedition – the game will convert your expedition save to a normal save. – If you want you can use an existing character, start the expedition from the Space Anomaly on the Expedition Terminus, then transfer items and copy multi-tools/ships between your main character and the expedition character at any time using the terminus. Recommended items to transfer– Before starting the expedition, it’s recommended to transfer some items in the terminus, to save some time and give you more comfort during the journey, like: • Liquid Explosive (or Acid + Unstable Gel, or 25 Mordite + 200 Cactus Flesh + 200 Fungal Mold) – The current equipped multi-tool and ship of your main character can be copied to your expedition character and it’ll cost you nanites to do so. – Your main character looks will be copied/transferred to your expedition character once you start the expedition. – After you end the expedition, everything that remains in your inventories will be converted to units and your nanites and quicksilver will also be transferred to your main character. – Don’t forget to copy the Starborn Runner ship (including the Photonix Core tech pre-installed in the ship) and the Atlas multi-tool from the expedition to your main character. ………………………………………….. Reward: Starborn Runner ship with Photonix Core pulse driveAfter you complete every phase of the expedition, you can claim your Starborn Runner ship. This ship will have a Photonix Core tech installed. Using the expedition terminus in the Anomaly, you can copy this ship (with the techs installed, but not the cargo items) to your main save. You’ll then have a Starborn Runner on your expedition save and on your main save. Before ending the expedition, you can pack the Photonix Core of your ship and send this tech to your main save using the terminus in the Anomaly. ………………………………………….. Rewards list for every phase (optional milestones included) ————————- PHASE 1 ————————- Quicksilver: 1200 Ferrite Dust: 450 Copper: 150 Bromide Salt: 4 Sodium: 300 Salvaged Data: 30 Starship Launch Fuel: 5 Warp Cell: 10 Inventory Slot: 6 Nanites: 1440 Pre-Packed Teleport Receiver Pre-Packed Efficient Thrusters Pre-Packed Simple Translator Base Computer Plans Hyperdrive Plans Microprocessor Plans Banned Hazard Protection Upgrade Powerful Mining Beam Upgrade Powerful Scanning System Upgrade Powerful Life Support Upgrade Powerful Pulse Engine Upgrade Powerful Movement System Upgrade Decorative Base Parts Set Companion Egg Remembrance Poster plans Interface Poster plans Starborn Poster plans ————————- PHASE 2 ————————- Quicksilver: 2400 Chromatic Metal: 555 Navigation Data: 16 Repair Kit: 3 Salvaged Data: 32 Glass: 12 Warp Hypercore: 2 Warp Cell: 5 Multi-tool Inventory Slot: 3 Inventory Slot: 3 Minotaur Geobay: 1 Nanites: 1200 Pre-Packed Optical Drill Pre-Packed Trade Rocket Pre-Packed Personal Refiner Pre-Packed Cloaking Device Minotaur Technology Blueprints Supreme Hyperdrive Upgrade Powerful Starship Shield Upgrade Wonder Projector Plans Memory of Ocean Memory of Conquest Companion Egg – Child of Helios Atlas Headshield ————————- PHASE 3 ————————- Quicksilver: 2400 Carbon: 460 Navigation Data: 5 Ticket to Freedom: 1 Anomaly Detector: 1 Carrier AI Fragment: 1 Storm Crystal: 5 Salvaged Data: 16 Memory Fragment: 3 Warp Cell: 5 Starship Inventory Slot: 3 Inventory Slot: 3 Nanites: 1200 Packet of Seeds Nutrient Processor Plans Haz-Mat Gauntlet Plans Craftable Components Plans Supreme Scanning System Upgrade Supreme Movement System Upgrade Memory of Bones Companion Egg – Hungering Worm Atlas Sceptre ————————- PHASE 4 ————————- Quicksilver: 2400 Atlantideum: 512 Emergency Signal Scanner: 1 Sentinel Boundary Map: 1 Biological Sample: 1 Triple Burst Firework: 20 Warp Cell: 5 Multi-tool Inventory Slot: 3 Inventory Slot: 3 Nautilon Chamber: 1 Marine Shelter: 1 Nanites: 1200 Nautilon Advanced Equipment Blueprints Supreme Submarine Drive Upgrade x2 Powerful Underwater Oxygen Upgrade x2 Forbidden Exosuit Module Forbidden Multi-Tool Module Supreme Scatter Blaster Upgrade x2 Supreme Mining Beam Upgrade x2 Supreme Pulse Engine Upgrade Pre-Packed Cadmium Drive Pre-Packed Scatter Blaster Pre-Packed Launch Auto-Charger Memory of the Void Companion Egg – Sentinel Quad Atlas Flightpack ————————- PHASE 5 ————————- Quicksilver: 2400 Emeril: 360 Hexite: 512 Living Slime: 516 Convergence Cube: 2 GekNip: 2 Vy’Keen Dagger: 2 Crystallised Heart: 1 Warp Cell: 5 Starship Inventory Slot: 3 Inventory Slot: 3 Nanites: 1200 Specialised Warp Blueprints Polo Figurine Plans Supreme Hyperdrive Upgrade Pre-Packed Minotaur AI Pilot Assorted Glitches Companion Egg – Biological Horror Title: Starborn Omega Decal Plans Omega Banner ————————- Final Rewards ————————- Starship: Starborn Runner Quicksilver Total: 10800 Nanites Total: 6240 Inventory Slots Total: 18 Multi-tool Inventory Slots Total: 6 Starship Inventory Slots Total: 6 Salvaged Data Total: 78 submitted by /u/TheAlienFake |
2024-02-21
submitted by /u/letsbeoutlaws [link] [comments]
2024-03-03
submitted by /u/CyberTransGirl [link] [comments]
2024-04-24
Odyalutai galaxy submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-04-24
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2024-04-24
submitted by /u/PeacefulChaos94 [link] [comments]
2024-04-24
submitted by /u/CationTheAtom [link] [comments]
2024-04-24
S class royal appeared at space station I was at, love the color and nose. Nice starting stats too. submitted by /u/thelastspaceranger [link] [comments]
2024-04-24
My Sentinel ship in formation with the Squadron. I love this starship. It easily out flies the royal exotic I have. A beast. submitted by /u/BrainEatingAmoeba01 [link] [comments]
2024-04-24
submitted by /u/Grisshroom [link] [comments]
2024-04-24
I feel like this could be a good QOL addition to the game. Once I have discovered a lot of systems it can get difficult to find a specific station or colony I have previously visited. Thoughts?? submitted by /u/wildgoo [link] [com…
2024-04-24
Lolz submitted by /u/n0mansky [link] [comments]
2024-04-24