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This game became so much more enjoyable once I stopped trying to achieve efficiency above all else

A bit of a vague title, but the truth nonetheless. I got in to No Man’s Sky somewhat late; a couple of expansions dropped, the tide already turned. No Man’s Sky was seen as a decent game, lots was achieved after launch.

Anyway, I had a lot of fun! The first couple of hours were mesmerizing, and I was excited to see what was to come. Fast forward about 50-60 hours, and I was already kind of done with the game. I was earning millions of units with an Activated Indium farm, something that was recommended to me by the many YouTube ‘guide’ videos surrounding this game. I had reloaded a Freighter battle almost 50 times and achieved a Capital S-Class Freighter. I had a massive farm that I used for nanites. I was maxing out my inventory and I finished building somewhat of a base.

Now what? That was the question I had, and it never really went away. Somehow I felt as if I didn’t really ‘complete’ the game, but I also no longer had a goal to work towards. I was earning an absurd amount of units, with nothing to really spend it on. I no longer had any motivation to engage in the vast majority of the systems the game had laid out, because why would I? The rewards gained from exploration were not worth it, I wouldn’t gain anything from it.

I briefly played on both a hardcore and a permadeath save, but after getting the associated achievements, I realized that the changes these game modes provided were not the changes I was looking for. If anything, they seemed detrimental somehow; on top of not having a goal once I set up a few farms somewhere, I now also had to fight a limited inventory system for naught but a level of tedium. If this was No Man’s Sky but difficult, I realized that I did not desire ‘difficulty’ in this game.

I stopped having fun, so I stopped playing.

Then, some time later, I realized that I messed up. I realized that No Man’s Sky, for all of its faults, is not meant to be min/maxed, at least, not for me. I hopped into the game again, determined to go against what I normally do in games like these. This time, I did not rush any sort of farm for mass units and nanites. I did not hop around systems to find the perfect S-Class Freighter. I did not look up any ship catalogues, or teleporter coordinates for valuable exotics or multi-tools. I even started roleplaying my traveler a little bit.

Man, what a world of difference. Suddenly, I find myself having something to work towards constantly. No longer do I skip over 90% of the content in the game because it’s ‘not valuable enough’. I get excited when I find a cool treasure that’s worth a lot of units, or when I find a crashed freighter somewhere. It’s fun to scour planets and systems alike for valuable targets, resources, and settlements.

This might sound totally obvious to a lot of you, but I can’t begin to tell you the epiphany I had when I started playing the game like this. This is what No Man’s Sky is meant to be. It’s not a space economy simulator, it’s a space exploration game. And though that is apparent everywhere in the game, it somehow took me over a year to realize that.

So to all of you who got bored with the game due to a lack of goals, or because making money/nanites etc. is ‘too easy’, try a different approach. Maybe you shouldn’t go for an Activated Indium farm. Maybe it’s best to delete that generous gift from some player in the Anomaly that’s worth millions upon millions. I’ve learned that when I try to game No Man’s Sky, I simply end up gaming myself out of tens, if not hundreds of hours of fun.

See you Space Cowboys…

submitted by /u/TheLastJudicator
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Two seater ships should be a thing

Playing multiplayer sessions has injected a fresh boost into my NMS playthrough, I’m now having regular weekly sessions with a friend in the next town over and we’ll often talk though the week about the plan for the next session.

During our last session, my friend was getting tired of flying his ship, but wanted to keep shooting pirates in system. I prefer to fly the ships and don’t have much patience with space combat in this game. So suddenly the idea of the two seater ships enters the conversation – wouldn’t it be cool if that was a thing? After all, we’re usually flying around together making mischief but the idea of a dedicated gunner holds some merit in the context of the multiplayer experience. Maybe this could be possible with something that amounts to a bomber class vessel?

submitted by /u/MoD1982
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In light of the Orbital update: I'm going to start a new game. Should I just start with all blueprin...

To elaborate, I’ve “only” played like 60 hours, most of which were just cruising and chatting with a friend.

So, I’m asking long time players, are there any major downsides to doing this (see title)?

I do enjoy gathering materials and researching planets, flora and fauna. I just don’t want to have to do a specific mission or what have you just to get a fireplace or chair for my base.

Good comparison would be Fallout 4. I love gathering materials and resources to craft stuff and improve my base and my allies. I just don’t want to spend that same amount of time just to gather the recipe of something I want to craft, if that makes sense, which, given Fallout 4’s scale is obviously a lot less of an issue than NMS.

submitted by /u/VickiVampiress
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