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Yeah, this day 1 player's first 4.0 impression: 👍👍👍

I’m sympathetic to people with finely-maxxed setups that got borked by the update — it’s happened to me before — but so far I’m all thumbs up on 4.0.

The hugely expanded inventories are nice. Losing the double-stacked exosuit upgrades is too bad, but not many people are (yet) talking about the fact that you can now un-install tech upgrades (“repackage”) so they can be reinstalled later. That’s a HUGE improvement; it means you can transfer upgrades between ships or multi-tools, and you can revise your exosuit upgrade sets for different purposes. You could have one for combat, with shield/health/etc, and one for exploring, with hazards/etc… even specific sets for specific environments.

Monstrously expanded inventories are nice, and stack sizes on a lot of mid-sized elements doubled (like 5 to 10, or 10 to 20), meaning lots of small stacks could combined into fewer somewhat larger stacks, which was nice.

And yeah, renaming saves is something I’ve been begging for since day 1. I wish I could rename them straight from the menu instead of having to actually go into them to do it from the options screen, but hey, I’ll take it.

Still hoping we’ll get more exploring updates soon… the core remaining problem for me is there’s no reason to explore planets, since they’re the same everywhere you go, and not much to do in the endgame as a result… but hopefully HG has also done a lot of under-the-hood stuff here that will make more ambitious future updates and expansions possible.

I kind of like that they didn’t enumerate all of the small QoL updates they did… discovering them will also be fun in a way.

Thanks HG!

submitted by /u/TomatoManTM
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Ship Hunting and Salvaging: A Sentinel Ship Guide to how they Spawn to help farm the perfect ship fo...

Ship Hunting and Salvaging: A Sentinel Ship Guide to how they Spawn to help farm the perfect ship for you!

I believe its time to use documented proof to show definitively how Sentinel Ship Spawning actually works and show off how you can use that knowledge to your advantage. For today’s documentation I could not spare the time to find a Wild S class spawned ship so instead I simply grabbed one from the Coordinate Exchange as the basis for my research. Credit where credit is due, here is the link to the post I used by sedatedsashquatch

The Ship We Shall Experiment On Today

For this experiment I found 4 copies of this ship on the same planet. I wanted to get one of each Class Rating but was not able to and ended up with 2 B Class instead. Here are the 4 ships I found, I forgot to record the coordinates for one of the B-Class. NOTE that ALL ships that spawn in the system will be the same ship design. If you want a different design you must SWAP SYSTEMS. 1 Sentinel Ship design per System!

Here is Decisive proof of my 4 finds with coordinates to 3 of them. The names listed in the repair screen are INCORRECT

Here is documentation of what the ships looked like internally right after I claimed them with the correctly updated name. Likely a bug that the names change right now might be related to them being buildings.

With the ships claimed they update to show their TRUE NAME which is Salvaged-a

From here I renamed each of the ships. For clarity the pictures have the ships always in the same tiles so you can easily compare picture to picture. The S class was renamed to Wild S, The 1st B class become Wild Bv1, the 2nd B class became Wild Bv2, and the A-Class became Wild-Av1. Now lets look at their Supercharged slots.

As you can see here EACH of the 4 ships has its own unique Super Charged Layout

With this information we can decisively prove that the Super Charged Layout of Sentinel Ships is NOT SEEDED to the System. I have managed to claim the same ship at the same crash site in my own worlds multiple times and they always have the same Super Charged slots in each crash location. This means that the CRASH LOCATION determines the Super Charged Layout. This is similar to how Multi-tool Supercharge Slots work!

This information means that if you find a GREAT ship you CAN farm it on that planet to try and find one with a better Supercharged Layout.

Next I will prove decisively that the CORE stats of each ship is SEEDED on upgrades and that you will ALWAYS get the same CORE stats from NON-WILD ships.

Here we can see that the two B-Class Ships have identical CORE stats upon being claimed and file reloaded at the space station

Here we can see that the two Wild B-Class Ships have the same Identical A-Class core but the Wild-A Class has minutely higher damage and shields.

And finally we have the 4 ships compared at S-Class rating. All 3 of the ships that were upgraded have IDENTICAL CORE stats. The WILD S however has a slightly better shield and a much better Damage rating.

CONCLUSION

  1. All Sentinel Ships in a system have the SAME NAME, SAME UPGRADE CORE, AND SAME APPEARANCE
  2. ALL Sentinel Ships have IDENTICAL CORE when upgraded! Their STARTING STATS and CLASS are irrelevant
  3. Sentinel Ship Super Charge Layout is determined by the CRASH LOCATION so we can FARM FOR BETTER SC on any given ship! HUGE WIN.
  4. The SC layout is not determined in ANY WAY by the crashed ships WILD RATING, this means that a C-Class can have better Super Charged Slots than a Wild S-Class its ENTIRELY RANDOM.
  5. It is UNKNOWN is Wild S ships spawn with a higher chance at a good CORE or if this particular ship is just LUCKY. It may take hundreds of samples to make even a basic conclusion on this!

ADDITIONAL INFORMATION

I’ve noticed that a HUGE number of people are having problems finding their Sentinel Ships in the first place! Particularly and issues with Dissonant systems not spawning ships. This happens on planets that are Corrupted Sentinel and of the Dead/Exotic/Paradise types! Those systems should always be avoided.

When I warp into a Dissonant system I use my Freighter to scan all the planets and see what type spawned the Corrupted Sentinels if it has one of those world types I just warp to a new system as there will not be ships there. You can use the Resonance map from space and if it gives you an error about interference you know FOR SURE there are no ships or Multi-tools in that system!

Also some people are having problems with their Sentinel Space Combat. If you are near a space station they will spawn FOREVER you must get sufficiently far away. Also you cannot raise the Alert level in a Pirate system so don’t use those systems!

Hopefully this information completely clears up any confusion on how Sentinel Ships spawn and how to find them, but if you have further questions you can post them below for investigation!

submitted by /u/Dangthing
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Welcome to the new daily FAQ thread for NMSTG! You can now drop a question, provide answers or just ...

Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

submitted by /u/liftheavy2003
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パワーアップして帰ってきた。再び連続近接ダッシュが利用できるように その方法

NEXT アップデート以前まで利用できていた、近接攻撃を連続で行うことで移動速度を加速させる方法がありましたが、アップデート後、その方法は使えないようでした。しかし、パッチ1.60からかは定かではありませんですが、パワーアップして連続近接ダッシュが帰ってきました!

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Got my first exotic!

i just found this ship a few days ago, and i love this thing so much. i didnt even know you could get an exotic with a nose like that till i found this. and dont even get me started on how good its warp drive is. im just so happy with the ship i …

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The melee charge jump is life-changing

I learned about the melee jump mechanic from a video and I wish the tutorial told us about it because it seems like a feature and not an exploit.

For anyone new reading, you do your melee attack and immediately jump after which sends your character flying forward. Just keep jetpacking to maintain momentum; you’ll be traveling planets much faster if you’re on foot.

submitted by /u/Geilerjunge
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All colours in NMS

All colours in NMS

So I was trying to see all the possible colours on the floors and wall available (wood, stone and alloy), I’ve found out that there are 60 colours in total. I will put them like this:

St = Stone A = Alloy W = Wood Si = Sign D = Decor

The amount of colours in which category: St has 11 A has 8 W has 9 Si has 16 D had 16

If you want a specific colour please reply with a letter and then with a number, example: St9, W7, D1. Etc. And I’ll go specificly screenshot the request and reply to you with it!

submitted by /u/MeowlotNL
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