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NMS Q&A thread! Ask questions, provide answers or just submit a tip. We hope this helps our valu...

This post will be refreshed every few days. The old post are still available for answering questions in those post.


Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

submitted by /u/liftheavy2003
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Thoughts...

Let me preface the following by saying I own NMS on (3) platforms, I platinum’d the game on PS4, and have well over 1000 hrs spread across all 3 platforms. This little rant is a cumulnation of my experience from day one to now and my insight into what I want and I believe NMS needs.

Let’s rip out hat to Hello Games for the hard work and dedication they have shown to their game, the free updates, and their continued support and investment. Almost every other developer could take a page from them.

Over the years we have gotten a plethora of updates that have added numerous spheres of activity, some very welcomed…others, well, it’s content that’s been added.

I have been clamoring for quite a while now for a proc gen update with added assets. This is what NMS is at its core…a serene explorative kinda game. Imo it isn’t about min/maxing, collecting ships or multi tools, harvesting milk or eggs, it’s about the excitement of seeing what’s over the next hill or what’s in the next valley.

I understand that adding more content it adds to explorative aspect…but the environment we are doing this is remains the same. I appreciate any content we get in a 5 yr old game, hell that’s all bonus.

What we truly need is a proc gen overhaul, add in more assets, so that when we go after a diff ship, or hunt down those royal multi tools, we do so seeing something new, not something we’ve seen countless times. I’d be more inclined to spend time on planets if there were new items to hunt down, new minerals to collect, new fauna with new assets.

Now, at least for us old timers, the whole game feels repetitive and boring. We see nothing new…I really miss those early days of playing where I spent hours on planets, on foot, just wandering and exploring to see what I can find. Well the answer then is the answer now…pretty much the same thing I found on the last planet.

Anyone who has invested time into NMS already have maxed multi tools, max inv slots, max ships and max freighter/fleet…we don’t need more upgrades we need content. I read once, someone said, NMS is as big as an ocean but as shallow as puddle and I believe this is a perfect analogy to what NMS is.

In conclusion I believe we do not need a combat overhaul, we don’t need new multi tools, we need a proc gen update with a ton of new assets. What’s your thoughts?

submitted by /u/Fhlynn
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Community

Narfle the Garthok!!

So if I could make a suggestion on a new species that is Flying through the galaxies it would be the Remulakian from Remulak. And Most definitely the Garthok as a hostile species in thier systems. Bring in all the nuances like upright beds and c…

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