Frontiers Patch 3.61


Hello everyone,

Thank you to everyone playing the Frontiers Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.61, which will be live on all platforms soon.

 
Patch Notes

  • Fixed an issue that could prevent some Xbox users from loading their saves.
  • Fixed a crash related to placing base parts.
  • Fixed a number of snapping issues with cuboid rooms.
  • Fixed an issue that caused the fleet debrief screen to close prematurely.
  • Fixed an issue that caused the product research tree accessed in factories to close prematurely.
  • Fixed an issue that caused the trading screen to close prematurely when trading with a landed NPC smuggler.
  • Fixed an issue that caused the companion customisation screen to close prematurely.
  • Fixed a number of snapping issues with moon pools.
  • Fixed an issue that prevented colour lights from being powered correctly.
  • Fixed a number of snapping issues with wall hangings and lights.

 

  • Fixed a crash related to creature and NPC locomotion.
  • Fixed an issue that prevented players from starting new fleet expeditions or purchasing new frigates.
  • Fixed a number of issues that caused visual changes related to power to fail to display.
  • Fixed an issue that prevented refiners from correctly snapping to large base rooms.
  • Fixed an issue that prevented some large base parts from correctly snapping to each other.
  • Fixed an issue that caused NPC animations to display in unnecessarily low detail at a distance.
  • Fixed a number of visual glitches with dust effects.
  • Fixed a number of snapping issues with new canopy parts.
  • Fixed an issue that could cause NPCs to walk through doors.

 

  • Fixed a number of cases of missing or incorrect text.
  • Fixed a rare physics-related crash.
  • Fixed a rare crash related to settlement NPC behaviours.
  • Fixed an issue that could cause ships to land on incomplete landing pads in settlements.
  • Fixed an issue that could caused settlement buildings to fail to complete when their timer had finished.
  • Fixed a number of collision issues with street lights in settlements.
  • Fixed a rare rendering-related crash.
  • Fixed a crash that could occur when re-visiting a planetary settlement while a freighter base was spawned nearby.

 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

The post Frontiers Patch 3.61 appeared first on No Man's Sky.

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Instead of a big content update, HG really should do a giant bug fix and quality of life update.

I appreciate how much HG has put into NMS, not that unpopular of an opinion. Though, one thing that still REALLY irks me with NMS is the bugs, and I wish they gotten fixed sooner. Not really much else to say here, but I’ll suggest some big bug fixes and QOL features to be implemented.

  1. Planetary Zoology: This feature could be fun, but finding an underground creature is metaphorically impossible, and finding a third underwater creature is LITERALLY impossible. No kidding, there’s a bug that prevents the third, fourth and so on underwater fauna from being spawned. Wouldn’t hurt to tweak underground spawning to be less of waiting around twiddling your thumbs too.

  2. Exosuit mute: I beg of you, very specific situation, but when building an underwater base on an extreme cold planet, the exosuit NEVER shut up. It made me incredibly annoyed and stressed due to the sheer amount of times it said the same message over and over “Extreme temperature detected” “Extreme water temperature detected” “Thermal protection falling” “Extreme temperature detected” “Extreme cold damage detected” It fucks with me a lot.

  3. A big one, saving edited terrain: I don’t know why HG can’t do this, if its a limitation in code I completely understand, but I’m sure every interloper would love this change.

  4. Egg sequencer: Would it kill for the display to say what color it will be instead of “unstable”? very minor change but I love the egg sequencer.

  5. Rocket boots: THE MOST ANNOYING THING FOR ME BY FAR. When im trying to climb up something but the rocket boots just keep jumping up instead of satisfyingly rising up. Why can’t they make it so rocket boots and only be initiated by ONLY double tapping? whenever you land and you’re holding space, it makes you jump anyway!

Those are just some features I’d like to tweak, there are many minor bugs that I would like this update to be dedicated to, like floating on chairs for some reason? Anyway, please do put any suggestions in comments that I didn’t even think about.

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