NMS HOT POST 2021/09/4

I get the feeling that HG sorta missed the whole point of time gates in game design


There is a time and place for such things in design that goes beyond just wasting people's time.

Constructive uses for it are either:

a) Short term – make people stick around for a bit, a mandatory mini-break as whatever countdown is ticking down is doing its thing. The first settlement building does that with its <3 minute timer steps. You look around the settlement, take in the scenery, and all that jazz. Given how short it is it usually does not register als negative.

b) Long Term – build anticipation. THIS is where one hour and up timers clock in, but there's just one massive flaw with the current settlement timers: nothing we have seen so for justfies any sort of anticipation. A market building that has zero mechanical functionality? A house for npcs? As a player I couldn't give two shits about that. That's just filler on the side to strech the way to the actually good stuff – which usually is "stuff that allows you to do things that you usually could not do in the game previously".

There sure is quite some potential to what those "new possibility" buildings can be, from building your own portal to production facilities to (and this now is super wishful thinking for future upgrades) a space hangar for spacecraft building. THAT's the sort of stuff I'd consider a few hours worth in building the anticipation, even if it is usually unnecessary to have the timer over a hour.

The ONLY other way where high countdowns would be ok would be "overnight projects". You kick it off before going to bed, and next day you log on happy about your new thing. However, this needs to be stuff one actually looks forward to, instead of "generic random building #324 that increases some internal settlement stat randomy and does nothing for the player".

Also, having zero interaction with said timer is absolutely stupid if you already set the timers that high. It's my settlement, let me help by throwing extra resources at it or completing quests ("local wildlife/sentinels is interfering with construction, kill X to speed up process by Y%")

Time gates have a place in game design, except HG seems to put them in there with the sole and only intent to waste player time. And no, it's not contributing to the immersion – if it was established for years that you can build a darn LANDING PAD with the click of a button suddenly blocking everything for HOURS is not immersive, it's just the game giving me the finger. Small timers of a few minutes are immersive. Anything above that is just someone trying to get on my nerves.

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Source: No Man's Sky | Reddit

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A good exemple of how this game encourages you to keep playing & care

So I was a day one supporter of NMS and I got possibly my best game yet going. On XBOX Series S, I was originally on PS4. Love the better graphics!

I’m in Euclid, in the Xicorr system on a paradise moon called Rawa. Contrary to the hellhole it “rotates around of”, Rawa is lush, peaceful, inhabitated only by three different species of birds, is in a Vykeen system and has an economy based around ore-processing. And that’s good, because I love mining. So after visiting every planet and moon in Xicorr, I made Rawa my home once I’m invited to build a base.

And then it gets better.

I find a nice Vykeen settlement. It has a trade terminal, a blueprints / component seller and a landing pad. AND, and what looks like a very promising cobalt mine within sight. Again, love that shit. So I build myself a nice little 3×3 wood shack with some basic amenities, use the Vykeen outpost’s landing pad as mine (Shouldn’t they have a problem with that?). Called it Ranesota, which is what the game called that region. And then I go mine. And mine and mine and mine. Deeper and deeper. No end to those caves, just chockfull of cobalt. I get around 5M units worth of Cobalt out of there in total, totally cleaned the place.

So I go back to my shack, and I build a teleporter because I’ll want to comeback here easilly right. I want to research Solar Panels to power my Teleporter or whatever you call that gate, so I go on the hunt for salvaged data. I find a very minor settlement with a grumpy Vykeen inside and nothing else about 500u East…. and i get the silly idea to build a TUNNEL to his place. So I lineup my ship’s icon and I start digging. And digging. And digging. A long-ass time. After popping out in the open a couple times and having to dig down to keep going, I finally pop out behind Ranesota. That’s my tunnel, that’s INFRASTRUCTURE. I build a path with boulders leading to the entrance and a gate around the hole.

Haven’t found the buried modules I wanted to, so I start walking west this time. And I catch many modules, many knowledge stones…….. and I keep going, I figure I should get a lot of these to build my stuff and understand what my neighbors are saying… then my scanner / analysis visor spots a “Minor Settlement”. Figured, might as well go check it out…. 1000u out. Heh, my planet has no weather to speak of, always sunny and nice… let’s go….

I find it….. Trade terminal, a blueprints / component seller and a landing pad. Nice, that means another base. And I realise I’m now 15 minutes away from Ranesota, so this works for me. Build another shack. Call it Haller after a nearby region that was called Haller’s Last Stand……. Call my ship to the landing pad for no apparent reason……. and I decide I’m hopping on it going home and building a tunnel between Ranesota and Haller. They are 15 minutes apart.

So I line up the Haller icon and I start digging. I pop out a bunch of time, keep digging down and then back up always lining up with Haller…. eventually I pop out, and I try to dig down….. and it won’t dig. I’m on the bedrock. So I look around where I am… this is ANOTHER magnificient COBALT MINE just like I love em. I’m 5 minutes away from Ranesota and 9 minutes away from Haller in this closed pocket with no other (apparent, so far) entry point than my tunnel.

I’ve already hauled for a million units’ worth of Cobalt from it back to my ore-loving neighbors in Ranesota and it’s still pretty full. I’ve made another HUGE gate around the entry point to this tunnel…………

I mean.. the SCOPE of this game. You can start doing your own thing outside the narrative of the game completely and it just feeds you and keeps you going. This is amazing!

Now my fear is of course, Frontiers comes and buries all my digging and changes my paradise to a toxic hell, I hope not.

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Havnt played since 2019 and man....

Living ships? – jfc I’m getting farscape flashbacks. The clock reset trick didn’t work so I’m.waiting 4 days for this damn quest. And reading a bit further you endn up getting a series of glyphs for the final part? I havnt even beat the main story yet?

Mounts? The hell did I miss? I couldn’t figure out why people had bubbles with a rocket pack on them like some mr bubbles meets predator meets Boba fett thing.

I can’t believe the differences that are in the game. Since when have there been giant dune-esque sand worms in the game? The goddamn thing was probably 3 times the width of my spaceship, and flipped me over, onky to see him go off into the distance.

And booiiiiiii if you saw my face when the first random ass anomaly showed up in flight. Not even the giant ass skulls, the weird ass other ones. One was a GIANT FUCKING BRAIN.

I FEEL LIKE A COMPLETE NOOB. But thats good. 10/10 will play again.

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Call me lucky

Call me lucky

So I went to the spacestation to buy some scanner upgrades for my staff. When I returned to my ship this baby was there. Now I’m not a fan of this style but I bought it, took it for a flight and sold it for upgrades. After selling it the first ship that flies in is the same Exotic! So I bought it and sold it again. Hope you get as lucky as I was. It’s in Calypso.

submitted by /u/Timu_76_
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Previously discovered fauna showing as "undiscovered"

Previously discovered fauna showing as "undiscovered"

Even on planets that I have bases and previously completed (fully discovered minerals, flora & fauna) are now showing as undiscovered. On the discoveries page it’s showing zero for flora & minerals and under the fauna tab it shows 0/7 but also shows 7/7 discovered to the right. *See image

I can earn units for discovering them again but I don’t think I received the nanites bonus got completing them again. I’m not certain but I’ll test it to see if that’s the case. I recall a few days ago wondering why I didn’t get a completion bonus and I think it might have been a planet I already finished.

submitted by /u/Bio-Rhythm
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i just discovered that

sometimes the sentinel flare [the sentry] gives a coordinate that when u get there , u will find something valuable… i mean that little flying robot …. i got a wrecked freighter under water at first time submitted by /u/iRaTaTaTaTaTa…

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