Expedition Three: Cartographers


Hello Everyone!

The release of Frontiers has been an intense and exciting time for the team. Populated civilisations are something the community have requested for a long time, and it’s incredibly rewarding for us to see players claiming their first settlement, meeting their first citizens, and experimenting with all the new base parts. We love seeing your process of discovery, and are often blown away by your extraordinary creativity with base building. Thank you for sharing your screenshots and stories!

 

Today, we are releasing version 3.64 of No Man’s Sky, and we are very excited to announce an event we know players have been anticipating. Expedition Three: Cartographers begins today!

In the Pioneers expedition, travellers embarked on a long journey across the galaxy: exploring, trading, building, mining and rendezvousing across five different planets. The second expedition, Beachhead, confronted travellers with a tightly-woven mystery, and a race against time to unravel it, with players all across the world eventually helping to summon the legendary SSV Normandy SR1 from Mass Effect.

Expedition seasons give us the opportunity to craft No Man’s Sky experiences that differ from the established game modes, and Cartographers is yet another unique journey, focused primarily on deep exploration of a single planet. This season places all expeditioners on the toxic world of Gisto Major, where their bespoke starship will require specialist attention to repair and launch into space.

Cartographers begins today, and will run for approximately two months.

 

Anniversary T-Shirt

To help commemorate the fifth anniversary of No Man’s Sky, we are releasing this stylish black and gold t-shirt, available for a limited time in the Official NMS Merchandise store here (Americas and Canada) or here (rest of world).

 

Twitch Drop Campaign

We’re also very pleased to confirm the dates for a new campaign of Twitch drops! This weekend, from Thursday 9th September to Monday 13th September, tune into streamers playing No Man’s Sky on Twitch to earn an exciting new spread of in-game rewards.

Our very first Twitch drop campaign earlier this year worked out really well – in addition to welcoming a number of new travellers to No Man’s Sky, and offering existing players a new way to earn rewards, the campaign helped bring a new audience to streamers who have supported us from the very beginning, which means a lot to us!

Full details are available on the Twitch Drops page here.

 

Community Spotlight

We loved this amazing “vertical city” base by /u/Consistent_Clock_120!

 

An impressive drawing of a mech by u/BreezySaturn97, and lovely sketches of companions, ships, and a traveller self-portrait by u/sByybz

 

Beautiful new art from /u/SpaghettiboiDudeMan, depicting a crashed freighter

 

A new frame from a WIP comic by u/vestele8 – we love the style!

 

And some stunning in-game photography by u/blakespot, u/tyrannosaur85, @Risbeak, and @Zaippi

 

Community Research

Polo’s Quicksilver Synthesis Companion is exhibiting almost organic-seeming emotion as travellers unlock the Antimatter Observation Orb, Synthesis Core, and Bubble Vat: items fashioned in the likeness of their own anomalous home. The thought of these items decorating planetary bases makes them emit a few delighted sparks.

 

They have hinted that they are next planning to synthesise something nautical-themed, inspired by the ancient maritime trade vessels of the Gek. Complete missions at the Nexus to contribute towards unlocking the Bubble Vat and unveiling the next batch of exotic items!

Development Update

Patch 3.64 is releasing today, and will be available for all platforms soon. We will continue to listen out for issues reported by the community. Thank you for playing! In the longer term, we are continuing to work on features and content for No Man’s Sky, and look forward to sharing more when we’re ready.

3.64 Patch Notes

  • Fixed an issue that could cause settlement buildings to spawn within the terrain and become blocked (note: this fix may slightly move some existing settlement buildings).
  • Added a Galaxy Map marker to the player’s settlement.
  • Fixed an issue that could cause settlement NPCs to become stuck and stop navigating.
  • Fixed an issue that could cause all settlements to be incorrectly labelled as belonging to another player.
  • Fixed an issue that caused settlement charts to be used up when they failed to find a settlement.
  • Fixed an issue that could cause settlement building timers and states to repeat endlessly.
  • Fixed an issue that prevented settlements from being added to the teleport destinations list when starting a settlement in a different galaxy.
  • Fixed a number of visual polish issues with settlement walls.
  • Fixed a number of collision issues in settlement decoration.
  • Fixed an issue that caused settlement construction times to be overly long (and costs to be repeated) for landing pads and towers.
  • Fixed an issue that caused some small settlement buildings to have an additional construction stage that did nothing.
  • Fixed an issue that caused settlement debt payoff rates to be calculated incorrectly.
  • Fixed an issue that caused incorrect audio to play when selecting an option in a settlement decision.

 

  • Fixed an issue that caused water to leak inside underwater bases.
  • Fixed an issue that caused missing geometry on the underside of some landing pads.
  • Fixed an issue that caused inconsistent window placement on new timber wall/window pieces.
  • Fixed a number of snapping issues with generators, batteries, solar panels and planters.
  • Added the ‘Report Base’ option to the Quick Menu, so that bases can be reported without finding any parts.
  • Fixed an issue that caused the build menu grid hints to still be active when loading a different save.
  • Fixed an issue that caused the Oxygen Harvester to appear in the wrong group in the build menu.
  • Fixed an issue that prevented the wooden material from appearing in the base part recolour UI.
  • Fixed an issue that could cause the base building menu to be overly jittery.
  • Fixed an issue that caused the base building menu to be too close to the part being placed.
  • Fixed an issue that prevented ladders and other technology items from snapping correctly in cuboid rooms.
  • Fixed an issue that prevented player ships from being correctly placed on landing pads after teleporting to a base.

 

  • Fixed an issue that caused players to spawn outside the Space Anomaly when joining a friend who was already inside the Anomaly.
  • Fixed an issue that allowed players to delete the freighter room they were standing inside.
  • Fixed an issue that could prevent legacy saves from loading correctly.
  • Fixed an issue that could cause stutter animations around the Space Anomaly and the ship salvage station.
  • Fixed an issue that caused the sunlight direction to be incorrect while in space.
  • Fixed an issue that could cause pilots to fail to navigate around their ship after landing on a planet.
  • Fixed a number of issues with localised text.
  • Fixed an issue that could cause players to occasionally spawn below the ground.
  • Fixed an issue that caused players to take damage when being recovered to the terrain after spawning below the ground.

 

  • Fixed a crash caused by a memory trample.
  • Introduced a number of physics optimisations.
  • Fixed a crashed related to building spawning.
  • Fixed a crash related to the Quick Menu.
  • Fixed a crashed related to the ByteBeat UI.
  • Fixed a threading crash.
  • Fixed a crash related to NPC navigation.
  • Fixed a crash caused by reloading the game with the quick menu open.
  • Fixed a crash related to base generation.

 

Our journey continues.

Thank you so much,
Sean

The post Expedition Three: Cartographers appeared first on No Man's Sky.

Source: No Man's Sky

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How Updates Work In No Man's Sky - A Guide for Noobs

It’s update time, so I thought I’d post my “guide for noobs” on how this all works here on the subreddit.

There’s nowhere really to watch, necessarily, other than this subreddit and Sean’s Twitter (Twitter.com/NoMansSky).

It’s actually a bit obnoxious, to be honest. Here’s how it usually plays out:

Sean Murray will tweet a really vague, innocuous emoji or something. The tweet will be screenshotted and posted here a dozen or so times, usually with little to not accompanying context.

For the next ~3-4 days (depending on Sean’s mercy), this subreddit will be literally nothing but an endless stream of screenshots of his post, other posts guessing (usually all guessing the same 3-4 things), memeing his post, with the occasional actually interesting conversational thread thrown in here and there for flavor.

Then the update will actually drop – Sean will tweet it, there will be coverage of it on all the big gaming/tech sites, on all the No Man’s Sky social channels, etc. You won’t be able to miss it.

Then the next ~1-2 days will be people coming onto the subreddit to ask if the update dropped, when it’s going to drop, why hasn’t it dropped yet, is this game worth jumping into, etc.

It’s usually ~a week or two after a major update before this subreddit is tolerable again.

The mods do an admirable job trying to corral the crazy, but it’s just an impossible task.

TL;DR – keep an eye on Sean Murray’s Twitter account [it’s (at)NoMansSky]. If/when he tweets something cryptic, unsub from this subreddit but keep an eye on his account or your favorite tech/gaming site. ~2 weeks after the update hits, it’s safe to rejoin the subreddit.

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