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Are we supposed to attack each other at the start of Expedition 2?

So I start Expedition 2 and spawn as a handsome blue and yellow Vy’keen, out in the middle of nowhere on Tibertant Alpha. All is right with the world- I do some gathering and crafting, then stumble upon a crashed freighter and start ripping open cargo pods for the sweet loot inside.

Four cargo pods later, another player shows up and almost immediately starts shooting at me, knocking me down to 2/3rds health before I could get away- and once I did, they kept following me, shooting at me when I’d use my jetpack too much.

I got a good head start though, running straight up some cliff walls and even stopping to gather from a patch of Indium before reaching my ship, a delightful blue and yellow hauler. I almost completely fix it up- but I’m short some dihydrogen, so I get out and mine a nearby patch, only to get spotted by 3 angry sentinels. Just then, my assailant shows up having followed me over 1,600u, so I hop in my ship, toss in the dihydrogen, and take off.

Looping back around, I spot three angry sentinels firing out laser blasts at my former assailant, so I figured I’d get some revenge with my Photon Cannons, chasing them across a valley before it was reported in text on the screen that they had died in combat from ship fire.

I flew into space immediately, naming my ship “The Immediate Vengeance” and feeling like one very triumphant Vy’keen.

Am I playing this right?

submitted by /u/Kat_Angstrom
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Sometimes I do wonder if gamers would have ever truly embraced Sean Murray original vision for No Ma...

Imagine an alternate reailty where the original launch went well and all the promised features were in the game on day 1

I can’t shake the feeling that No Man’s Sky would still be a very polarizing game. No Man’s Sky was supposed to be a very lonely experience and everything seemed designed to make it clear to player that they were alone in this massive universe.

People at the time said they wanted the multiplayer that was promised, but when you actually look at what Sean had in mind, I’m really not sure that many would have enjoyed it even if was in the game on day 1

In a 2014 gameinformer interview Sean described a multiplayer that was influenced by the 2012 game Journey. In the same interview he specifically ruled out having players run around on planets together like Destiny and he wanted players to communicate with each other by leaving little messages on planets.

It’s clear that Sean originally wanted a very limited multiplayer that still kept the player feeling isolated and, I dont think a lot of people who preordered the game would have ever been happy with something like that. Base building was also not part of the original plan nor do I think Sean would have felt as much pressure add it had original launch went well. In fact, I don’t even think foundation update would have ever happened had the launch for no man sky been good at the start

The backlash from the original launch of No Man Sky had a profound impact on both Sean Murray and hello games. We cannot overstate the effect that those events had when it came to turning No Man Sky into the game that now is today

submitted by /u/Sharks11
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