NMS HOT POST 2021/09/15

If you haven’t built an Insalubrious Den in your settlement yet… build an Insalubrious Den


I've always considered my vocabulary pretty solid but nonetheless I found myself googling 'insalubrious', " (of a place) seedy and run-down; unwholesome."

I figured I would check it out. It's a Nightclub, the music isn't terrible and watching Gek's dance is hilarious. I was having a right laugh at that when suddenly up rocked the Tony Manero of the Gek world pulling some real Saturday Night Fever dance moves. Side to side shuffle, arms up in the air, the little dude was going for it.

100% would recommend getting an insalubrious den of your own.

submitted by /u/EnigmaT1m
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Source: No Man's Sky | Reddit

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Tip of the Day

Not sure if this has been discussed before, but… You can build a bunch of these at your base(s) and get unlimited free stuff.

 

Item Quantity Chance
Di-hydrogen Jelly 1 14%
Geknip 1 3%
Gek Relic 1 20%
Ion Battery 1 6%
Korvax Casing 1 2%
Korvax Convergence Cube 1 5%
Microprocessor 1 20%
Oxygen Capsule 1 11%
Vy’keen Effigy 1 10%
Vy’keen Dagger 1 3%

Once placed, they take one hour in real time to fabricate a random container item. Once the item is fabricated, the container’s glow lines turn from red to green, and any player will be able to claim the item and restart the (one hour) fabrication process.

 

Item Quantity Chance
Antimatter 1 ?
Antimatter Housing 1 ?
33~35Condensed Carbon 1 ?
Navigation Data 1 ?
Warp Cell 1 ?

Once the item is fabricated, the canister’s glow lines turn from red to green, and any player with an AtlasPass v1 will be able to claim the item and restart the (one hour) fabrication process.

 

Just unlock the base-building parts in exchange for Salvaged Data the from the Construction Research Station in the Space Anomaly. Then place a bunch of them in your base(s), and score a bunch of free stuff every hour.

  • Ionised Cobalt x10 + Antimatter x1 → Crate Fabricator
  • Ionised Cobalt x10 + Antimatter x1 → Barrel Fabricator

 

submitted by /u/Sparxx_Interface
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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