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Leviathan 3.93

Hello everyone, Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.93, which will be live on… View Article

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Is it time for another "Terrain Generation" update?

Hello Games and No Man’s Sky have been exceptional at providing so many lovely content updates since launch. And they’ve updated so many visual components as well…but mainly relegated to improving and adding to assets that already exist in the game. Flora, Fauna, Lasers, VFX, space whales etc. etc.

But relatively few of the “beauty” updates with the notable exceptions of NEXT and (edit) ORIGINS. have touched on improving terrain creation.

I can’t help but think that these kind of fundamental updates are being avoided, as to not hurt the base building components of the game.

Do you feel this has become a log jam that is preventing NMS from evolving more complex and dynamic terrain features?

Would you be willing to lose your bases for them to update these features?

Is there a solution that could be implemented to let them keep growing fundamental changes without blowing away all the bases?

Let me know what you think.

submitted by /u/SingularityBob
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Leviathan 3.92

Hello everyone, Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.92, which will be live on… View Article

The post Leviathan 3.92 appeared first on No Man’s Sky.

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