New Multi-Tools are small hardframe parts
Something i only just noticed is that the new Sentinel Multi-tools are actually smaller hardframe weapons submitted by /u/Zenomylo [link] [comments]
2023-04-28
Something i only just noticed is that the new Sentinel Multi-tools are actually smaller hardframe weapons submitted by /u/Zenomylo [link] [comments]
2023-04-28
I found this at a sentinel nest during a mission from the anomaly. I’ve never seen this before, it looks similar to the exotic ships . submitted by /u/Ok_Lawyer6002 [link] [comments]
2023-04-21
Video Version:: https://youtu.be/xv-eO3eldZY Bug fixes Fixed an issue that prevented the Minotaur from correctly targeted corrupted Sentinels while under AI control. Fixed an issues that caused certain wall-mounted base decorations to rotate without …
2023-04-14
https://www.nomanssky.com/2023/04/interceptor-4-22/ Bug fixes Fixed an issue that prevented the Minotaur from correctly targeted corrupted Sentinels while under AI control. Fixed an issues that caused certain wall-mounted base decorations to rotate wi…
2023-04-14
Hello everyone, Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.22, which is now live on… View Article
The post Interceptor Patch 4.22 appeared first on No Man’s Sky.
2023-04-14
I believe its time to use documented proof to show definitively how Sentinel Ship Spawning actually works and show off how you can use that knowledge to your advantage. For today’s documentation I could not spare the time to find a Wild S class spawned ship so instead I simply grabbed one from the Coordinate Exchange as the basis for my research. Credit where credit is due, here is the link to the post I used by sedatedsashquatch The Ship We Shall Experiment On Today For this experiment I found 4 copies of this ship on the same planet. I wanted to get one of each Class Rating but was not able to and ended up with 2 B Class instead. Here are the 4 ships I found, I forgot to record the coordinates for one of the B-Class. NOTE that ALL ships that spawn in the system will be the same ship design. If you want a different design you must SWAP SYSTEMS. 1 Sentinel Ship design per System! Here is documentation of what the ships looked like internally right after I claimed them with the correctly updated name. Likely a bug that the names change right now might be related to them being buildings. With the ships claimed they update to show their TRUE NAME which is Salvaged-a From here I renamed each of the ships. For clarity the pictures have the ships always in the same tiles so you can easily compare picture to picture. The S class was renamed to Wild S, The 1st B class become Wild Bv1, the 2nd B class became Wild Bv2, and the A-Class became Wild-Av1. Now lets look at their Supercharged slots. As you can see here EACH of the 4 ships has its own unique Super Charged Layout With this information we can decisively prove that the Super Charged Layout of Sentinel Ships is NOT SEEDED to the System. I have managed to claim the same ship at the same crash site in my own worlds multiple times and they always have the same Super Charged slots in each crash location. This means that the CRASH LOCATION determines the Super Charged Layout. This is similar to how Multi-tool Supercharge Slots work! This information means that if you find a GREAT ship you CAN farm it on that planet to try and find one with a better Supercharged Layout. Next I will prove decisively that the CORE stats of each ship is SEEDED on upgrades and that you will ALWAYS get the same CORE stats from NON-WILD ships. CONCLUSION
ADDITIONAL INFORMATION I’ve noticed that a HUGE number of people are having problems finding their Sentinel Ships in the first place! Particularly and issues with Dissonant systems not spawning ships. This happens on planets that are Corrupted Sentinel and of the Dead/Exotic/Paradise types! Those systems should always be avoided. When I warp into a Dissonant system I use my Freighter to scan all the planets and see what type spawned the Corrupted Sentinels if it has one of those world types I just warp to a new system as there will not be ships there. You can use the Resonance map from space and if it gives you an error about interference you know FOR SURE there are no ships or Multi-tools in that system! Also some people are having problems with their Sentinel Space Combat. If you are near a space station they will spawn FOREVER you must get sufficiently far away. Also you cannot raise the Alert level in a Pirate system so don’t use those systems! Hopefully this information completely clears up any confusion on how Sentinel Ships spawn and how to find them, but if you have further questions you can post them below for investigation! submitted by /u/Dangthing |
2023-04-12
submitted by /u/Sparxx_Interface
[link] [comments]
2023-04-12
Hello! Launching today, we wanted to shake things up a little with our next update – No Man’s Sky: INTERCEPTOR – to bring a new gameplay experience, and also expand the lore of the game. A new corruption has spread through the universe, blighting planets, bringing new enemies, new resources and a new Starship… View Article
The post No Man’s Sky: Interceptor Update appeared first on No Man’s Sky.
2023-04-06
SENTINEL INTERCEPTORS Hostile Sentinel interceptor starships are now procedurally generated from a wide variety of parts. Players are now able to track down and repair a crashed Sentinel interceptor in order to repair it and claim it for their own fle…
2023-04-05
submitted by /u/King_Coyote_Starrk [link] [comments]
2023-04-01