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Interceptor Patch 4.22

Hello everyone, Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.22, which is now live on… View Article

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Ship Hunting and Salvaging: A Sentinel Ship Guide to how they Spawn to help farm the perfect ship fo...

Ship Hunting and Salvaging: A Sentinel Ship Guide to how they Spawn to help farm the perfect ship for you!

I believe its time to use documented proof to show definitively how Sentinel Ship Spawning actually works and show off how you can use that knowledge to your advantage. For today’s documentation I could not spare the time to find a Wild S class spawned ship so instead I simply grabbed one from the Coordinate Exchange as the basis for my research. Credit where credit is due, here is the link to the post I used by sedatedsashquatch

The Ship We Shall Experiment On Today

For this experiment I found 4 copies of this ship on the same planet. I wanted to get one of each Class Rating but was not able to and ended up with 2 B Class instead. Here are the 4 ships I found, I forgot to record the coordinates for one of the B-Class. NOTE that ALL ships that spawn in the system will be the same ship design. If you want a different design you must SWAP SYSTEMS. 1 Sentinel Ship design per System!

Here is Decisive proof of my 4 finds with coordinates to 3 of them. The names listed in the repair screen are INCORRECT

Here is documentation of what the ships looked like internally right after I claimed them with the correctly updated name. Likely a bug that the names change right now might be related to them being buildings.

With the ships claimed they update to show their TRUE NAME which is Salvaged-a

From here I renamed each of the ships. For clarity the pictures have the ships always in the same tiles so you can easily compare picture to picture. The S class was renamed to Wild S, The 1st B class become Wild Bv1, the 2nd B class became Wild Bv2, and the A-Class became Wild-Av1. Now lets look at their Supercharged slots.

As you can see here EACH of the 4 ships has its own unique Super Charged Layout

With this information we can decisively prove that the Super Charged Layout of Sentinel Ships is NOT SEEDED to the System. I have managed to claim the same ship at the same crash site in my own worlds multiple times and they always have the same Super Charged slots in each crash location. This means that the CRASH LOCATION determines the Super Charged Layout. This is similar to how Multi-tool Supercharge Slots work!

This information means that if you find a GREAT ship you CAN farm it on that planet to try and find one with a better Supercharged Layout.

Next I will prove decisively that the CORE stats of each ship is SEEDED on upgrades and that you will ALWAYS get the same CORE stats from NON-WILD ships.

Here we can see that the two B-Class Ships have identical CORE stats upon being claimed and file reloaded at the space station

Here we can see that the two Wild B-Class Ships have the same Identical A-Class core but the Wild-A Class has minutely higher damage and shields.

And finally we have the 4 ships compared at S-Class rating. All 3 of the ships that were upgraded have IDENTICAL CORE stats. The WILD S however has a slightly better shield and a much better Damage rating.

CONCLUSION

  1. All Sentinel Ships in a system have the SAME NAME, SAME UPGRADE CORE, AND SAME APPEARANCE
  2. ALL Sentinel Ships have IDENTICAL CORE when upgraded! Their STARTING STATS and CLASS are irrelevant
  3. Sentinel Ship Super Charge Layout is determined by the CRASH LOCATION so we can FARM FOR BETTER SC on any given ship! HUGE WIN.
  4. The SC layout is not determined in ANY WAY by the crashed ships WILD RATING, this means that a C-Class can have better Super Charged Slots than a Wild S-Class its ENTIRELY RANDOM.
  5. It is UNKNOWN is Wild S ships spawn with a higher chance at a good CORE or if this particular ship is just LUCKY. It may take hundreds of samples to make even a basic conclusion on this!

ADDITIONAL INFORMATION

I’ve noticed that a HUGE number of people are having problems finding their Sentinel Ships in the first place! Particularly and issues with Dissonant systems not spawning ships. This happens on planets that are Corrupted Sentinel and of the Dead/Exotic/Paradise types! Those systems should always be avoided.

When I warp into a Dissonant system I use my Freighter to scan all the planets and see what type spawned the Corrupted Sentinels if it has one of those world types I just warp to a new system as there will not be ships there. You can use the Resonance map from space and if it gives you an error about interference you know FOR SURE there are no ships or Multi-tools in that system!

Also some people are having problems with their Sentinel Space Combat. If you are near a space station they will spawn FOREVER you must get sufficiently far away. Also you cannot raise the Alert level in a Pirate system so don’t use those systems!

Hopefully this information completely clears up any confusion on how Sentinel Ships spawn and how to find them, but if you have further questions you can post them below for investigation!

submitted by /u/Dangthing
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My not so short, mostly QOL wish list for No Man's Sky (in no particular order)

  • Add the ability to quick-menu summon owned ships on Space Stations.
  • Remove the two antennas nearest the landing bay on Dreadnought Freighters.
  • Show the current Hyperdrive fuel available (Ships & Freighter) while viewing the Galaxy Map.
  • Add the ability to recharge the Hyperdrive (Ships & Freighter) while viewing the Galaxy Map.
  • Add stats to the Exosuit equipment screen (resistances, movement speed, # of free slots in tech/storage, etc.)
  • Add optional base powering (instead of just manually charging) to the following: anti-matter refiner, atmosphere harvester, oxygen harvester, and autonomous mining unit.
  • Add buildable glass roof tiles for freighters.
  • Make it so others can see your ship custom name.
  • Add Subterranean Relics as a decorative item for bases.
  • Add the new purple crystals (from the Interceptor update) as a decorative item for bases.
  • Make squadrons an actual asset… instead of a liability.
  • Hirable NPCs that can repair frigates… for a cost.
  • Move planet bedrock lower so you can (on average) mine deeper.
  • Deeper oceans (as in really deep) on planets.
  • Add planetary “boss mobs” for some real challenges.
  • Give us the ability resize anything and everything in base building.
  • Add “W”est and “E”ast to the compass.
  • Add a Player driven Marketplace in the Anomaly for convenient buying/selling/trading.
  • Default all new saves to PVP = Off.
  • Let us claim the “lurching turtles” on planets as pets.
  • Do actual procedural generation of points-of-interest places on planets (crashed freighters, ruins, etc). When you have seen one, you have seen them all.
  • After charging a portal, add a button that populates all the glyphs randomly. (For those that just want to quickly get lost for no reason at all)
  • Add an option toggle to completely turn off everyone else’s Communication “Com” Balls. Alternatively, have a slider that you can adjust the distance at which they are “seen” from 5u to systemwide.
  • Add the ability to delete your own “Com” Ball(s).
  • Add coop base ownership, as in: After you plant a Base Computer, you can grant specific other(s) building rights.
  • Increase base build limits. 16,000 base objects per save, and a 3,000 components upload limit per base isn’t enough for a game that is virtually limitless in explorable size.
  • Let us un-tag all “active” quests. There are times where you just want to chill out and not be constantly nagged to do a quest.
  • Give us the ability to scrap unwanted Multi-Tools. This could be an option in the space station Multi-Tool upgrade terminal… similar to how we can scrap unwanted starships. (and potentially get Multi-Tool expansion slots in the process)
  • Add the ability to recolor the Sentinel Minotaur. (as well as all of the other vehicles)
  • On the Manage Fleet Terminal on the Freighter… list 10 Frigates per page (instead of just 9).
  • On the Discoveries page… list 10 Flora / Fauna per page (instead of just 9).
  • Add an option for Exosuit and Starship to view the Tech and Cargo slots as either stacked (like it currently is), or on separate tabs so you don’t have to scroll.
  • Add constructible wind turbines as base power alternative. Make the power generation corelate to the current weather conditions. Stormy = more power. Calm weather = less power.
  • Add some way to clean up old unwanted/orphaned/forgotten Save Beacons, Save Points, “Com” Balls, etc.
  • Add female models: Korvax, Gek and Vy’keen, Traveler, and Anomalies. (No Man’s Sky is a sausage fest)
  • Add the ability to choose your Race/Sex on game startup.
  • When deciding on whether or not to hire a Frigate for your fleet… give us a way to show the Fleet Management screen so you can see what you have versus what you need.
  • Add some way to be able to upgrade the current Freighter Class. We can do it for Multi-Tools, Ships, Frigates (through completed missions)… but not our Freighters?
  • Add additional alternative ways to attain Salvaged Frigate Modules and Cargo Bulkheads for Freighter expansion.
  • Add rivers to planets.
  • Bring back all previous expeditions as a permanent part of the game. Could add them all as quest type(s) to a new NPC in the Anomaly.
  • Fix the head sizes for some creatures. I have seen absolutely ginormous creatures out there…. with teeny tiny heads.
  • Add roving packs of Terminator-style Sentinels on planets who’s only mission is to find… and kill you.

submitted by /u/Sparxx_Interface
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No Man’s Sky: Interceptor Update

Hello! Launching today, we wanted to shake things up a little with our next update – No Man’s Sky: INTERCEPTOR – to bring a new gameplay experience, and also expand the lore of the game.   A new corruption has spread through the universe, blighting planets, bringing new enemies, new resources and a new Starship… View Article

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