NMS HOT POST


Extended Free Weekend

Extended Free Weekend

In its free weekend round two announcement, Hello Games says its first attempt “worked better than expected” and No Man’s Sky “started the year with more players than we’ve EVER had at this time of year”, adding, “Our large and friendly community did us proud and jumped at the opportunity to welcome these new Travellers with open arms and show them the ropes.”

As before, No Man’s Sky’s free weekend is open to players on all platforms – Switch, Xbox, PlayStation, and PC – and the latest festivities conclude on Monday, 26th February. Any progress made during the event will be carried over to the full game if you’re convinced enough that you decide to make a purchase, and the previous 50 percent discount is still available across digital storefronts, meaning you can pick it up for around £19.99.

This second free weekend event follows last week’s launch of No Man’s Sky’s Omega update, which added the likes of procedurally generated on-plant missions, the ability to captain imposing Dreadnought capital ships, a revised Atlas Path quest line, and a major overhaul for Expeditions – No Man’s Sky’s limited-time curated campaigns. And speaking of Expeditions, the game’s 12th – titled Omega, appropriately enough – is currently live, meaning you’ll be able to give it a go if you happen to hop on during the free weekend.

Hello Games ends its free weekend redux announcement saying it’s got “big and ambitious updates for No Man’s Sky planned this year”. And, of course, there’s the far from small matter of its next project – the intriguing procedurally generated fantasy planet sim Light No Fire – which the studio unveiled at the end of last year.

submitted by /u/HeathrJarrod
[link] [comments]

続きを読む シェア
0

Dear No Man's Sky Devs

Dear No Man's Sky Devs

Ik that the community has been asking a lot recently but personally I LOVE collecting exotic creatures but there’s just not enough creature space and this had led me to abandoning some of my most beloved creatures so I think I speak for quite a lot of people when I say that I think we need more creature space so that we don’t have to abandon them, ik that this post probably won’t come to the devs light but if someone can make this get heard this would be greatly appreciated (P.S sorry for the crappy image quality)

submitted by /u/Full_Astronomer3247
[link] [comments]

続きを読む シェア
0

Falling in love all over again...

For Reference: I pre-ordered No Man’s Sky when it was first announced specifically because they said it would support VR. I played it on the PS VR first generation and had a great time.

Flash Forward to today. I’ve had the PS VR2 for a couple of weeks, but no time to play it. This morning I fired up NMS and the VR2. If I didn’t need to stop to go to the bathroom I would still be there. I’m falling in love with VR and NMS all over again. The graphical upgrade, the haptics in the controllers and the headset, did I mention the graphics. The 3D audio with the Sony Headset is perfect, fits comfortably and sounds phenomenal.

All in All, I’m ecstatic! BRAVO!

Please let Light No Fire have VR support. I’m ready!

P.S. I love this so much, I posted it in the PSVR2 and Light No Fire subreddits as well.

submitted by /u/Hedero
[link] [comments]

続きを読む シェア
0

PSA: "Omega" does not necessarily mean "the end". Don't assume anything about th...

This seems to come up in every thread about Expedition 12: Omega, the upcoming expedition and update that is currently in beta for PC players who want to test it out. Streamers have little else to do but speculate and spoil, so perhaps some of the anxiety comes from watching them, too.

There are separate teams for Hello Games projects. This happened with The Last Campfire – NMS continued to be updated both during its development and after its release. There’s no reason to think Light No Fire, despite being visually and possibly plot-wise more connected to NMS, is going to “take away” from NMS development and updates. “Omega” has meanings other than “the end” – the symbol is used in many ways in science and math. And does anything ever really end in No Man’s Sky, anyway?

Honestly, I don’t think anything other than the announcement of a direct sequel to NMS would be reason to be worried. But in that case, we’d be looking forward to a whole new chapter in the same universe anyway!

submitted by /u/writeorelse
[link] [comments]

続きを読む シェア
0

About phylosophy of No Man's Sky (story spoilers)

I didn’t expect the plot of this game to capture my attention as it did, but it touches upon one of my favourite phylosophical topics. This game is very hard of phylosophy of existentialism and Nietzchean nihilism. It quite literally tackless the idea of death of god. But if Nietzche meant it in metaphorical way, on a sense of how one can find meaning in life where there’s no god, but No Man’s Sky takes a more literal approach. God is quite literally dying and you are faced with the idea of your own mortality and finality of the universe. Also, we find out that Altals is an AI that simulates the world, thus mirroring Nietzschean idea of ‘dead god’. We are not some beings created by a divine master with a plan, we are here just because we happened to be here. But in the case of Travellers, they were actually created by a diety with a plan, but their existance in the end is meaningless in a similiar way, because they’re nothing more than simulations in the mind of a dying machine. Here’s where the idea of Nietzschean ‘overhuman’ and nihilism comes in. The core idea of nihilism is belief in no god and the finality of your existance, it’s directed towards accepting the fact that you won’t be here for an eternity and that you should make peace with nothing that may come after. The ‘overhuman’ of Nietzsche is an individual that is capable of setting their own goals and morals, deciding for themselves what they should do with their life in the face of absense of a higher divine purpose. The main question of phylosophy of overhuman is how can one be happy in the world where there’s no higher purpose and no life after death? How one can fight against existential terror that comes with understanding of you own mortality? Even Atlas faces their own finality and are terrified of it. This is the core idea of No Man’s Sky and it is fascinating!

submitted by /u/Redrum1917
[link] [comments]

続きを読む シェア
0

Popular Posts