Big list of fixes in today's (03/11) Experimental Patch
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Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.
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Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
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Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
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Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
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Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
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Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.
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Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
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Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
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Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
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Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
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Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
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Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
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Fixed inventory readability issues caused the background to be too transparent in VR.
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Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
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The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
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Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
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Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
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The non-functional companion summoning options have been removed from the starship Quick Menu.
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Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
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Fixed a collision issue affecting some Alloy door parts.
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Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.
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Fixed a number of visual glitches that could occur while using the Appearance Modifier.
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Fixed a number of rendering issues affecting Oculus/Meta VR headsets.
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The visual quality of FSR 2’s Ultra Performance mode has been increased.
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Fixed a number of particle flickering issues in VR.
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Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
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Fixed a crash related to playing custom ByteBeat tracks.
submitted by /u/_No_Mans_Skywalker_
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2022-11-04