NMS HOT POST


I'm a player since launch. 1000 hour save, done it all. I do not understand the anger at all.

I’ve put in 15 hours or so into this latest patch and I have to tell you, it’s mildly annoying at best. Certainly not worth all the hate and nonsense. Two major things were noticeable to me in this patch. My jetpack fuel was definitely nerfed into the dirt and my ships were all jacked up.

I fixed my exosuit slots and aside from the jetpack fuel it doesn’t feel any different to me. I like the fall damage breaking stuff, its a neat little survival thing they added. I think I can live without being able to almost jet pack into space anymore.

Once I got my main ship reorganized the only bummer is my warp range was cut in half. My damage output went from killing stuff in 4 seconds….to killing stuff in 10 seconds. Hardly a difference. The warp distance nerf might actually make me work on my freighter finally and use it for travel. Not that bad. Since I’ve been living in the same neighborhood for 2 years I’m okay with losing 1500 light years off my max.

Multi tools are crazy buffed now since you can basically outfit one with everything and as far as damage output goes…they still shred everything. Not seeing an issue there. On foot combat being half of the reason you even min max mods anyway has remained unchanged in my opinion.

Basically we got easily the craziest buff to inventory space since launch and all it cost was a bit of jetpack fuel and warp distance….is that really worth all this anger? Also I’ve been here since launch and I see this as a new beginning. I think it’s easy to assume an overhaul on upgrades is probably in the works. Give it a minute. Geez.

submitted by /u/ShutUpBarry
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the worst part of the patch isn't the tech stacking change

That is only the 2nd worst part.

The worst part is having TECH at the TOP of the F#*$ing inventory.

Even with removable tech, it is not going to be changing enough to be positioned at the top.

It should be underneath the main inventory so we don’t have to scroll past it to get to the stuff at the bottom of the inventory.

edit: forgot to add, the THIRD worst change is the loss of the manual save.

We can still make manual saves, but it is overwritten by exiting a vehicle.

We only have 2 options, the autosave which we have no control over, and either manual save/exit ship whichever comes later. No more leaving an old manual save in case of emergency or backup.

submitted by /u/Saoshen
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On the recent inventory changes:

First, shut up about things being “overpowered”.

People aren’t complaining an overpowered thing got nerfed/balanced. People are complaining that they worked 100+ hours for upgrades that are now functionally useless. Going “well it was overpowered anyways” is a complete non-argument when the game is fundamentally noncompetitive. If you work hard to minmax in the game, that is a completely valid playstyle and the schadenfreude displayed to extremely powerful, finely tuned setups being ruined is completely baffling.

Now onto ideas:

Personally I’d prefer that the tech slots be expanded a past the current 30, and probably more critically have better synergies/a higher overload capacity. Having up to 6 modules would be nice if two separate inventories aren’t feasible, but honestly in the longer term having more extensive and meaningful synergy interactions across more modules in a single tech inventory would be great and a huge step up from the annoying inventory trade-offs for hyperdrive range, scanner functionality, etc. Fundamentally, I’m totally in favor of a unified inventory, it’s just that this really should have been a move to raise, and not lower the ceiling (x-class modules were a really great example imo). Hopefully future patches and updates will build on this framework, instead of just rolling back all the changes and eliminating the promise this new system could hold.

On the off chance HG ends up reading this as part of community feedback scouting:

You guys have done an amazing job pushing out content for this game, but you need to be really careful not to let the near-universal praise goad you into assuming anything is going to fly. The updates thus far have been very much additive and focused on expansion which is why they’ve been so positively received, but when working on an overhaul that can wipe out hundreds of hours of work you really need to do some more community consultation. Just because your vision and what the community’s interests are have aligned thus far is not a guarantee that they’ll continue to do so, and I really hope that you all keep up the trend of being great with feedback consideration and adjust accordingly. I have nothing but respect for the hard work you have done, and continue to do – I would hate to see any of it go to waste, and if you’d like an example of good community engagement without destroying hype for updates (or in their case DLCs), I’d strongly recommend taking a look at how the RimWorld dev goes about things.

submitted by /u/Sir_Sanctumonious
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