Update Wishlist: Functioning Star Systems

By now, a lot of the original promises for NMS have come true, and we are even getting new features that we haven’t dreamt of at release. However, there is still a fundamental gameplay element that’s missing. We need real physical stars, with planets oribitng around them. It’s so weird playing a space game in which stars are a skybox.

  • Functioning orbits would add a lot of realism. I am convinced that this one change would make space travel a lot more visceral and enjoyable in the game.
  • Imagine the potential for gameplay elements, like solar ships gaining speed near the star, or lore potential, with space megafauna being more common near the stars, etc.
  • It would also allow adding asteroid belts orbiting stars like our Kuiper belt, instead of asteroids being spread throughout.

    I am curious to hear what are your ideas for gameplay mechanics, lore, and content that could be made possible by adding physical stars with functioning orbits into the game.

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Petition to have a ship yard/space port added for freighters. (Either on planets or in space like Fo...

Petition to have a ship yard/space port added for freighters. (Either on planets or in space like Fondor in Star Wars)

I think it would be badass to witness multiple freighters docking in the same station. 🤯

Maybe even have it function as another Anomaly in a sense? 🦑

So players could gather and trade and your own crew can move about? I’m not sure if it’s possible currently in game, but if anyone can Do something as amazing as that, its HG

Also rip to my original freighter I had on Xbox. Excited to play it on steam and get another one though…. A better one!

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Fractal Patch 4.15

Hello everyone, Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.15, which is now live on… View Article

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