NMS HOT POST


Expeditions would be better if they were permanent

With the Redux expeditions at the ending of every year we can assume that old expeditions can be re-introduce at any moment in NMS and with no time limit.

Most expedtions bring some new lore to NMS, which is very cool, but them being time-limited makes them useless after they end.

Making time-limited content on a game with no micro-transactions and no sort of Battle/Season-pass makes no sense because that means that the devs are not making more money with this and also means they are wasting they development time on time-limited content instead of focusing on making the game itself better with more content and updates inside the main game, and also the rewards are not really exclusive since all players on all platforms can just use save editor to get the rewards, I have all the expedition’s rewards unlocked and never did a single expedition thanks to the save editor.

Most of FOMO of expeditions are towards already existing players, new players probably just think expeditions are the same thing as normal update but we all know they are not, most of new players have no idea that expedition’s are time limited so the FOMO tactics are kinda useless.

There is no logical reason or benefit to the developers to make expeditions time-limited because like I said before most of people that are new don’t even know about the time limit and so the expedition’s bring the same amount of new players as an update would bring, if they make the expedition’s permanent it wouldn’t change how many new players but the game, and to old players they would still go back to do the expedition but without the FOMO feeling and that would be better to everyone.

Making them time-limited only means that they are wasting they development time to make something that isn’t even a real change to the base game, so after they are gone the only thing that remains are the rewards, and like everyone knows all the rewards can be enable with a save editor on Playstation, PC an Xbox so the rewards are not really unique or exclusive.

They could make expedition mode a permanent mode, so that way ever new expedition they make would be added to a list of already existing ones for us to choose and complete, that way new players instead of just using save editor could just actually play the expedition. Also making Expeditions permanent would be a way to preserve the lore on them, without us needing to go to a wiki to actually learn the lore in them.

Also that way we would actually have more content in the game and new challenges, and their development time expended on expeditions wouldn’t be simply wasted by making them time-limited.

submitted by /u/SadCupcake7000
[link] [comments]

続きを読む シェア
0

How do I get better fleet expeditions?

How do I get better fleet expeditions?

I’ve been playing for a while now and I’m still only getting 1-3 star expeditions, is there a way to increase the difficulty or is it dependent on the system you’re in or something? The wiki doesn’t mention anything about this.

https://preview.redd.it/nonlf6l6r9nc1.png?width=1211&format=png&auto=webp&s=80c03a2e1efdb3c2ed962fe7e7c8377fe75cb758

submitted by /u/Peace_On_Drugs
[link] [comments]

続きを読む シェア
0

Which exosuit upgrade stats do you prioritise and why?

According to the wiki:

Forbidden Exosuit Modules grant at least two to a maximum of four of the following six bonuses:

  • 📷Shield Strength: increases the durability of the Exosuit’s shield.
  • 📷Core Health: adds 1 health square (the player initially has 3 health squares).
  • 📷Life Support Tanks: increases Life Support capacity
  • 📷Solar Panel Power: during the day, reduces the Life Support drain of all movement functions
  • 📷Sprint Distance: Sprint bonus: increases maximum sprint duration
  • 📷Fuel Efficiency: Jetpack bonus: decreases Jetpack’s drain on Life Support

My thoughts on these are:

  • More shield/health is always good as a buffer
  • Bigger tanks increase the time between recharges but then again fuel is cheap and plentiful
  • Does the drain reduction from solar panels really help?
  • I use the jetpack to gain distance and only rely on sprinting when the jetpack is recharging
  • I’m not sure I should bother with fuel efficiency as a) I have bigger tanks from the above bonus and b) ultimately, fuel is cheap and plentiful

What do you prioritise when choosing upgrades and what is your reasoning?

submitted by /u/Peace_On_Drugs
[link] [comments]

続きを読む シェア
0

Should you grind for best forbidden exosuit module / salvaged upgrade components?

Should you grind for best forbidden exosuit module / salvaged upgrade components?

I got this idea after I noticed I’m struggling to get forbidden exosuit module with good set of buffs and high rolls.

https://preview.redd.it/icox1pf5g5mc1.png?width=725&format=png&auto=webp&s=f847830fe9da29195cfacaea1dcdc8e388bd2b33

Here you can see table with possible buffs and min/max range. For me most important buff is fuel efficiency, then shield strength and on 3rd place are both life support tank and core health.
After popping ~300 sentinel exosuit fragments I didn’t get single module with those 4 specific buffs and high fuel efficiency (up to that point max I could get was 9% fuel efficiency + 3 other buffs with pretty high rolls).
At that moment I decided to use NomNom mod, to test drop rates and see how easy or hard it is to
get 30% fuel efficiency + core health (always 33%) + 2 other buffs with high rolls.
I started yesterday, started with 1000 sentinel exosuit fragments, after this I was thinking I was being unlucky so I popped 200 more, took break and popped 1000 more (2200 total).
I also popped 1000 rebuilt exosuit modules which I believe are exact same thing with different name. Why do I think they are the same?
Look at wiki pages :

1)https://nomanssky.fandom.com/wiki/Forbidden_Exosuit_Module

2)https://nomanssky.fandom.com/wiki/Salvaged_Upgrade_Components

They both have same set of buffs and min/max range, and when dismantled they both drop same components. This makes me think coding behind both of them is the same (this doesn’t mean I am right, I just think I am).
After popping 3200 exosuit modules I had no energy left to post all this info on reddit, so I decided to leave it for tomorrow… Today when I decided to post results I was shocked because all of the stored modules from my inventory disappeared including personal refiner and neural stimulator. Both autosave and restore point were corrupted somehow… And I have no idea how to show you … this is best I could think of.

https://preview.redd.it/bwwttfl6k5mc1.png?width=1919&format=png&auto=webp&s=dce3b859caa6e1f15f0b3b791da6236bcbcffc47

Now its up to you to decide whether you believe me or not. But to have any kind of results I decided to pop today 2000 more rebuilt exosuit modules.
So here are results of my experiment (keep in mind almost all modules from yesterday are lost):
First 1000 sentinel exosuit fragments – best drop was module with all 4 buffs (fuel efficiency 12%, core health, shield strength 33% and life support tank ~104)
200 more sentinel exosuit fragments – best was fuel efficiency 9% with 3 other buffs with good rolls.
Last 1000 sentinel exosuit fragments – at around ~800 (of 1000) I got first 20%+ fuel efficiency

I added numbers manually for easier understanding

https://preview.redd.it/usq3smkwm5mc1.png?width=650&format=png&auto=webp&s=3d63f968cc1c0cff90b8ca4bc0234bcf35eea099

And here are other 2 modules which I think are the best:

https://preview.redd.it/jq8ovp9yn5mc1.png?width=1300&format=png&auto=webp&s=e6a1863e8edf94caf3a923ad8d85cd28d8bee9c1

It was relatively easy (~1:40-50) to get 4 other buffs (other than fuel efficiency) with high rolls, but up till that moment it was impossible to get 30% fuel efficiency + ANY 3 other buffs, best I got was 30% fuel efficiency + 2 other buffs.
First 1000 rebuilt exosuit modules – I finally got 30% fuel efficiency + 3 other buffs, but instead of life support tank I got sprint distance, and roll was low. Roll for shield strength was mid (around 25).

Now results from today’s 2000 rebuilt exosuit modules:
It was kinda easy (~1:70) to get module with 4 buffs (other than fuel efficiency) with high rolls, I got plenty. Examples:

https://preview.redd.it/nq665ijmq5mc1.png?width=1300&format=png&auto=webp&s=25ed867e728ae6aa01f82bea9653dea620b320f5

It was also easy (~1:40) to get 20+ fuel efficiency and 2 other buffs. Examples (ignore warning):

https://preview.redd.it/qrls32ycv5mc1.png?width=1940&format=png&auto=webp&s=0ab0cf0dcf7c213abd70a37d757e176cb3626540

While popping modules I noticed there is some kind of “rubber band effect”, where when you got 4 desired buffs, fuel efficiency will be very low + 3 high roll buffs. Or fuel efficiency low, life support tank low, other 2 high rolls. It feels like you can never get all 4 high rolls.

Most of modules with 4 desired buffs looked like this:

https://preview.redd.it/b9rd59z6w5mc1.png?width=640&format=png&auto=webp&s=4307e02f84f5000498b40a1ec184399cb57718f2

Sometimes (~1:800) modules with 4 desired buffs look like this:

https://preview.redd.it/jmnjqpj4x5mc1.png?width=640&format=png&auto=webp&s=d25e884d800d16967e4a92932d91d0b2ac5007ef

It was VERY HARD (~1:105) to find 20+% fuel efficiency with 3 other buffs.

All 19 examples (ignore warning):

https://preview.redd.it/y9st898s46mc1.png?width=2590&format=png&auto=webp&s=f1513712daf83d2ae6a7cfc8d5ef05c66b0058f8

It was EXTREMELY HARD (1:1000) to find 30% fuel efficiency with 3 other buffs. I found only 2 from today’s 2000 modules.

https://preview.redd.it/r4aftpki66mc1.png?width=1300&format=png&auto=webp&s=03b73acd93ca64aa8396d148ecde29f685b9c2c5

Conclusion

After popping 2200 sentinel exosuit fragments I didn’t get SINGLE module with 30% fuel efficiency, and any 3 other buffs. Got only one half decent module with 20+% fuel efficiency.

After popping 3000 rebuilt exosuit modules I got 3 modules with 30% fuel efficiency, and any 3 other buffs.

If you don’t care about fuel efficiency then you should definitely grind for module with 4 buffs with high rolls. But if you are like me – no, I think it’s not worth. Even when you get 20+% fuel efficiency at least one of other 3 buffs is ass.

Possible solutions?
Raising min values would definitely help, which imho will never happen…

Giving players ability to copy 1 of modules with “blank module” which could maybe be obtainable from weekly nexus mission.

New game mechanic – “karma” which you can build up by helping NPCs on planets and in space. The more you help, the more luck you will have, and both amount of buffs, and rolls will be higher.

Depending on how interesting this topic is, I may do something similar with suspicious modules for mining laser and movement.

If you hate yourself, or don’t care about your sanity you can try this yourself. Tell me later what results you got.

submitted by /u/Pleasureasaur
[link] [comments]

続きを読む シェア
0

PSA: Requirements for Voltaic Staff (Autophage camps etc.)

Whenever I post a new staff or Atlantid find on NMSCE there are inevitably a few people who reply that they can’t find the console or don’t know what to do.

Staffs and Atlantid multi-tools are new types of multi-tool added to the game with the Echoes update. The wiki refers to the new staff as a Voltaic Staff. To acquire these new tools you need to first complete the new quest line which will unlock new multi-tool upgrades that let you scan to reveal these new hidden Autophage NPCs and their camps. The reason you can’t see them is that they are literally invisible to you if you haven’t done the questline.

The new staff is acquired via either a terminal in one of these new camps, or the terminal in a Harmonic Camp. You first need to buy the components – head, core and pole – but the class of the staff is determined by the head section, of which there are currently 7 variations: Havoc, Runic, Radiant, Concentric [?], Salvaged Head, Salvaged Claw and Salvaged Aerator. Once you know which head is required for the S-Class version, you can pick and choose your own design using the other two parts, and the colours and installed modules may change as well.

The Atlantid multi-tool is acquired from Alien monolith POIs on planets in Korvax systems only – btw these are the same monoliths where you go to activate the “brains” of a newly acquired Interceptor ship. Once you have completed the Autophage questline, a new terminals will appear at these monolith sites that lets you choose a new multi-tool.

EDIT: Also, I should add that if you see a multi-tool or ship that you want to acquire in a post here on Reddit, you need to turn off multiplayer in your game’s Network Settings before you use a portal to get to the target system. I have seen many players enter a system I’m currently scouting after reading one of my posts. If you do this, the item in question may not be there as I have already taken it! (Not sure how staffs are affected as they are created from scratch by the player, but best to be on the safe side)

https://preview.redd.it/0drazw5ak3mc1.png?width=2792&format=png&auto=webp&s=0c7e41d527ee0e30a2e7a1c59ae5029dbb4e7fe0

submitted by /u/Peace_On_Drugs
[link] [comments]

続きを読む シェア
0

Popular Posts