NMS HOT POST 2021/10/25

It’s time for Companions to get an update


Really hope that Sean/the dev team see this.

I love the idea of Companions, but they desperately need a TLC pass to be better. Here are a few ideas that hopefully would be kind of easy to implement:

  1. MORE SLOTS – when you include the recent Twitch drops and the last 2 Expeditions, we've been given more Companions than we have slots for, and that doesn't even allow for any that we may have "found" during exploration. We really need more slots – at least 12, if not maybe 24?
  2. AUTO SUMMON – I can't tell you how many times I've been playing for an hour or two before I remember "Oh yeah, I got a cool pet the other day" and go summon it. I should be able to set a default/primary pet (and change it easily) that automatically pops out whenever I'm in a situation that supports it.
  3. FUNCTIONAL GEAR – Many of the attachments or whatever look really cool, and their names/descriptions suggest that they could be really handy. Unfortunately, they're completely non-functional, which is a complete waste.
  4. BUILDABLE ENCLOSURES – It would be awesome if there was a new building part(s) that allowed me to build various enclosures for my pets. Functionally this would be similar to the existing specialist stations. I'd love to be able to have a zoo or menagerie on either a planetary base or my freighter. I could stock these up with pellets maybe for an auto-feed, and they could also serve as a breeding chamber.
    1. BONUS #1 – even better if there were different variants of this for the different types of pets
    2. BONUS #2 – would be handy if I could also unlock and construct an egg sequencer on my base
  5. SIMPLE GAMES – can I please, for the love of Atlas, just play fetch with my Diplo?

submitted by /u/DruVatier
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Source: No Man's Sky | Reddit

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Ship Hunting and Salvaging: A Sentinel Ship Guide to how they Spawn to help farm the perfect ship fo...

Ship Hunting and Salvaging: A Sentinel Ship Guide to how they Spawn to help farm the perfect ship for you!

I believe its time to use documented proof to show definitively how Sentinel Ship Spawning actually works and show off how you can use that knowledge to your advantage. For today’s documentation I could not spare the time to find a Wild S class spawned ship so instead I simply grabbed one from the Coordinate Exchange as the basis for my research. Credit where credit is due, here is the link to the post I used by sedatedsashquatch

The Ship We Shall Experiment On Today

For this experiment I found 4 copies of this ship on the same planet. I wanted to get one of each Class Rating but was not able to and ended up with 2 B Class instead. Here are the 4 ships I found, I forgot to record the coordinates for one of the B-Class. NOTE that ALL ships that spawn in the system will be the same ship design. If you want a different design you must SWAP SYSTEMS. 1 Sentinel Ship design per System!

Here is Decisive proof of my 4 finds with coordinates to 3 of them. The names listed in the repair screen are INCORRECT

Here is documentation of what the ships looked like internally right after I claimed them with the correctly updated name. Likely a bug that the names change right now might be related to them being buildings.

With the ships claimed they update to show their TRUE NAME which is Salvaged-a

From here I renamed each of the ships. For clarity the pictures have the ships always in the same tiles so you can easily compare picture to picture. The S class was renamed to Wild S, The 1st B class become Wild Bv1, the 2nd B class became Wild Bv2, and the A-Class became Wild-Av1. Now lets look at their Supercharged slots.

As you can see here EACH of the 4 ships has its own unique Super Charged Layout

With this information we can decisively prove that the Super Charged Layout of Sentinel Ships is NOT SEEDED to the System. I have managed to claim the same ship at the same crash site in my own worlds multiple times and they always have the same Super Charged slots in each crash location. This means that the CRASH LOCATION determines the Super Charged Layout. This is similar to how Multi-tool Supercharge Slots work!

This information means that if you find a GREAT ship you CAN farm it on that planet to try and find one with a better Supercharged Layout.

Next I will prove decisively that the CORE stats of each ship is SEEDED on upgrades and that you will ALWAYS get the same CORE stats from NON-WILD ships.

Here we can see that the two B-Class Ships have identical CORE stats upon being claimed and file reloaded at the space station

Here we can see that the two Wild B-Class Ships have the same Identical A-Class core but the Wild-A Class has minutely higher damage and shields.

And finally we have the 4 ships compared at S-Class rating. All 3 of the ships that were upgraded have IDENTICAL CORE stats. The WILD S however has a slightly better shield and a much better Damage rating.

CONCLUSION

  1. All Sentinel Ships in a system have the SAME NAME, SAME UPGRADE CORE, AND SAME APPEARANCE
  2. ALL Sentinel Ships have IDENTICAL CORE when upgraded! Their STARTING STATS and CLASS are irrelevant
  3. Sentinel Ship Super Charge Layout is determined by the CRASH LOCATION so we can FARM FOR BETTER SC on any given ship! HUGE WIN.
  4. The SC layout is not determined in ANY WAY by the crashed ships WILD RATING, this means that a C-Class can have better Super Charged Slots than a Wild S-Class its ENTIRELY RANDOM.
  5. It is UNKNOWN is Wild S ships spawn with a higher chance at a good CORE or if this particular ship is just LUCKY. It may take hundreds of samples to make even a basic conclusion on this!

ADDITIONAL INFORMATION

I’ve noticed that a HUGE number of people are having problems finding their Sentinel Ships in the first place! Particularly and issues with Dissonant systems not spawning ships. This happens on planets that are Corrupted Sentinel and of the Dead/Exotic/Paradise types! Those systems should always be avoided.

When I warp into a Dissonant system I use my Freighter to scan all the planets and see what type spawned the Corrupted Sentinels if it has one of those world types I just warp to a new system as there will not be ships there. You can use the Resonance map from space and if it gives you an error about interference you know FOR SURE there are no ships or Multi-tools in that system!

Also some people are having problems with their Sentinel Space Combat. If you are near a space station they will spawn FOREVER you must get sufficiently far away. Also you cannot raise the Alert level in a Pirate system so don’t use those systems!

Hopefully this information completely clears up any confusion on how Sentinel Ships spawn and how to find them, but if you have further questions you can post them below for investigation!

submitted by /u/Dangthing
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