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I'm a player since launch. 1000 hour save, done it all. I do not understand the anger at all.

I’ve put in 15 hours or so into this latest patch and I have to tell you, it’s mildly annoying at best. Certainly not worth all the hate and nonsense. Two major things were noticeable to me in this patch. My jetpack fuel was definitely nerfed into the dirt and my ships were all jacked up.

I fixed my exosuit slots and aside from the jetpack fuel it doesn’t feel any different to me. I like the fall damage breaking stuff, its a neat little survival thing they added. I think I can live without being able to almost jet pack into space anymore.

Once I got my main ship reorganized the only bummer is my warp range was cut in half. My damage output went from killing stuff in 4 seconds….to killing stuff in 10 seconds. Hardly a difference. The warp distance nerf might actually make me work on my freighter finally and use it for travel. Not that bad. Since I’ve been living in the same neighborhood for 2 years I’m okay with losing 1500 light years off my max.

Multi tools are crazy buffed now since you can basically outfit one with everything and as far as damage output goes…they still shred everything. Not seeing an issue there. On foot combat being half of the reason you even min max mods anyway has remained unchanged in my opinion.

Basically we got easily the craziest buff to inventory space since launch and all it cost was a bit of jetpack fuel and warp distance….is that really worth all this anger? Also I’ve been here since launch and I see this as a new beginning. I think it’s easy to assume an overhaul on upgrades is probably in the works. Give it a minute. Geez.

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Archeology Overhaul Concept

Archeology Overhaul Concept

-Introduction-

Archaeology in its current state is interesting, but feels like a bare-bones (pun intended) concept that could be expanded on. Implementing the following ideas would make archaeology a much more interesting and lucrative venture.

-New Ancient Ruins Models-

More model variation for explorable ruins would obviously make things more interesting. Locked doors requiring material charge or specific keys would also add to the intricacy of searching for artifacts. Behind these locked doors would be bonus loot. Having new cave and underwater ruins that can’t be discovered with planetary maps, only monoliths or random exploration. These ruins would have better odds of having an incredibly valuable artifact.

-Remove Visor Scan Indicators-

Getting rid of the indicators revealing the location of the underground keys and chest would require you to physically excavate the area to locate the keys. This would cause players to reveal more of the ruins’ structure instead of just digging tiny holes to the keys, making it feel more like true excavation. Making artifacts more valuable and adding random loot containers would make it worth the additional time spent digging.

-Planetary Archive Changes-

Planetary Archives become a player community hub for artifact collection. Instead of the artifact swap system currently in place, you would put the artifact into the device and it would be scanned and recorded and then can be taken back out to be sold like normal. A new option will be available at the computer terminal in the archive structure that allows you to view all artifacts uploaded into that specific archive as well as which “scientist” contributed the discovery. This would allow groups of friends to work together to gather a large collection of rare artifacts and anyone who visits the archive could view what was there, sort of like a museum. It would also be neat if you could store other “artifact” type items like salvaged scrap, ancient bones, and deep space oddities.

-Nanite Rewards-

Introduce a new NPC artifact collector that is located at any “Planetary Archive” point of interest that sell ruins maps and keys to unlock doors in ancient ruins to access bonus rewards. They would also buy artifacts for nanites, which can be done after uploading the data to the archive.

-Conclusion-

An archaeology overhaul would be a fun and interesting content update and would be relatively simple to implement into the game. “`

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Community

Is Chlorine farming not useful now?

I used to create tons of Chlorine with Oxygen in order to get rich in the game. Based on my research it’s been nerfed now. What are some other good ways to earn money now?

I read in another post that Sentinel Ship Scrapping is a good way, but I have no idea how to do that. I can’t even deal with sentinels when they attack me in space and I usually try to run to a space station when that happens (or usually die lol).

Any alternatives or an easy way to do that Sentinel Ship Scrapping?

submitted by /u/Odd-Independence-618
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Weekly Bug Report Thread

This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

If you’re requested to send your save file to Hello Games see this post

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