NMS HOT POST 2021/12/3

A plea to hello games.


I’ve been loving playing No Man’s Sky, one of my favourite things to do is browse though r/NMSCoordinateExchange and collect all the wonderful finds. That brings me to my point, with almost infinite possibilities, ship collecting is my favourite thing in the game. Hello Games, please please please can we get more slots for ships (9 total minimum as that’s how much space is in a freighter – I would absolutely LOVE more slots for ships and companions.

Thank you for coming to my ted talk.

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Source: No Man's Sky | Reddit

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The Permadeath experience is better than I supposed

Despite being a Day One player, with several hundred hours on the game (and all expeditions) I never attempted a Permadeath run.

My first day one “clear” was on hard difficulty and, depite the game being very basic at the time, it was challenging and never unfair. I almost always played normal during the years.

I have to confess that the harder difficulty settings of Permadeath is a lot more fun. I don’t mind about the fear of losing the save (I died 7 jumps from the core because I fell down a cliff) both all the balance setting that Permadeath implies. It was about the fact that despite a normal game, the event density (and their variety) is higher even if the difficulty is not so much challenging.

Being chased if you have valuables in the ship is fun, encountering lots of bounties is fun (you can never be sure they will evade or come after you), there’s more variety in fauna attitude towards the player and so on. Having the system patrol ships or the freighter fleets doing something useful is fun. Almost every jump lets you have an event. I completely forgot, for example, that pirates may attempt ground raids. It was so rare in normal difficulty that I was suprised to have 3 raids in a very short game (about 15 jumps, including a black hole hop that brought me at about 4K LY from the core).

The only mildly frustrating element is the material scarcity and the inventory limits (but is mangeable if you know the game very well).

Maybe the only part that is unfair is the starting tutorial. It has the same dilated timing of the normal run but in PD you don’t have time to lose: usually the starting planet is just a deathtrap you struggle to survive due to resource scarcity or very harsh environment. When you regain player agency and can plan your next move carefully and choose the risks when going afterresources in the next planet, everything becomes fun again.

I’m the only one that was surprised by how the permadeath difficulty settings makes the game more enjoyable?

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

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