関連記事

Sometimes I do wonder if gamers would have ever truly embraced Sean Murray original vision for No Ma...

Imagine an alternate reailty where the original launch went well and all the promised features were in the game on day 1

I can’t shake the feeling that No Man’s Sky would still be a very polarizing game. No Man’s Sky was supposed to be a very lonely experience and everything seemed designed to make it clear to player that they were alone in this massive universe.

People at the time said they wanted the multiplayer that was promised, but when you actually look at what Sean had in mind, I’m really not sure that many would have enjoyed it even if was in the game on day 1

In a 2014 gameinformer interview Sean described a multiplayer that was influenced by the 2012 game Journey. In the same interview he specifically ruled out having players run around on planets together like Destiny and he wanted players to communicate with each other by leaving little messages on planets.

It’s clear that Sean originally wanted a very limited multiplayer that still kept the player feeling isolated and, I dont think a lot of people who preordered the game would have ever been happy with something like that. Base building was also not part of the original plan nor do I think Sean would have felt as much pressure add it had original launch went well. In fact, I don’t even think foundation update would have ever happened had the launch for no man sky been good at the start

The backlash from the original launch of No Man Sky had a profound impact on both Sean Murray and hello games. We cannot overstate the effect that those events had when it came to turning No Man Sky into the game that now is today

submitted by /u/Sharks11
[link] [comments]

続きを読む シェア
0

Community

Question to "Collected Knowledge"

Sorry for the repost of this question, but nobody answered so far. Maybe because nobody could help, or the question went down to fast thru the week in the sub. Hopefully during the weekend are more travelers online here and could help please!

Hello travelers. I’m trying to access all the stories I’ve learned in the “Collected Knowledge” section under “Catalogue & Guides” in my oldest game save. Unfortunately, it’s not entirely clear to me where I might be missing points and I’m hoping for your support. Yes, I know there are a lot of submenus there. In an older post here in the forum, I read that you have supposedly completed a category when “three dots” are displayed at the end of a submenu. So far so good. I don’t know whether this really applies to every submenu. Can anybody confirm this? I’ve been playing this save for about 4k hours now and still playing.Long before the “Catalogue & Guides” category was integrated into the game. In a few submenus, such as “Atlas Interface”, I have definitely played through the game story, but I don’t see three dots at the end in the catalog story. Maybe it’s a bug since it’s an old saved game, maybe not. So far I can’t find three dots in the submenus for the “Planetary Archive” entries at Gek’s, Vy’keen and Korvax. With “Ancient Plaque” it does. And I have visited countless archives. Likewise in the “other history” menu under “derelict freighter”. No three dots, if they are shown at the end and i visited countless derelict freighter and collected crew board and captains log. Could someone please tell me if there are three dots in his “Planetary Archive” submenu and if so, how many story entries he has there? The same question goes into the “Derelict Freighter” section. I hope for your support. Safe travels to all.

submitted by /u/Tijscher
[link] [comments]

続きを読む シェア
0

Freighter Spawn Help

I know you need to have 3 in game hours and jump 5x to trigger a space battle. (I have 76hrs) Why won’t one spawn? What are the pre requisites? (E.g. active missions/inactive missions/bugs) I can’t get one to spawn at all. I don’t know what I’m doing…

続きを読む シェア
0

Popular Posts