NMS HOT POST 2022/02/11

Weekly Bug Report Thread


This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

submitted by /u/spiper01
[link] [comments]

Source: No Man's Sky | Reddit

関連記事

Hello Games: Please let me deactivate the feature that changes the base parts by itself. It's not fu...

What the title says. I’m sure some people may like this new feature but I don’t. I wish I had the option DEACTIVATE it.

We have got so many awesome new building parts this last update and I would like to be able to use them but the game keeps changing them and it’s making me crazy. I am so grateful for all this new pieces. They are awesome. But this new feature is ruining all my builds and it’s making it impossible for me to continue being creative. All the things I want to build get ruined because the game decides by itself wich window, etc. I get to use. This is no fun for me 🙁

My main reason for playing this game has always been building crazy things I imagine and being creative. I love this game so much because of this freedom to create. But this is not possible anymore… I had so many cool ideas to build and all of them get ruined by this feature. Honestly I hate it. Please give players the possibility to deactivate it so we can build what we want.

Edit: cause my english sucks

submitted by /u/Biomech666
[link] [comments]

続きを読む シェア
0

Community

Please explain Voltaic Staff Spawning in 2024.

I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.

Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!

In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.

For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?

submitted by /u/ForgotPants
[link] [comments]

続きを読む シェア
0

Setting Up Frigate Missions

I honestly don’t know if I’m wasting my time crafting frigate upgrades.

I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.

I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.

I just wonder what’s the best way to maximize the success of frigate missions.

submitted by /u/msallied79
[link] [comments]

続きを読む シェア
0

Popular Posts