NMS HOT POST 2022/02/23

The "dynamic base pieces" are sucking the joy out of base building for me.


I always loved base building in this game, yes the new pieces look great…unless you want to build a multi story building. Whenever you stack a wall on another wall, no matter if there is a floor panel between them, the upper walls will get this extremely ugly, different texture.

It also makes it impossible to build a building on uneven terrain, if you want the building to look believable you would just put walls under it to "connect" it with the ground. Well now you can't do that without making your building an abomination because walls at the same level will be divided into segments that were "dynamically changed" and those that weren't.

Please let us disable this function. Please.

submitted by /u/Vaye_the_Cat
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Source: No Man's Sky | Reddit

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Hello Games: Please let me deactivate the feature that changes the base parts by itself. It's not fu...

What the title says. I’m sure some people may like this new feature but I don’t. I wish I had the option DEACTIVATE it.

We have got so many awesome new building parts this last update and I would like to be able to use them but the game keeps changing them and it’s making me crazy. I am so grateful for all this new pieces. They are awesome. But this new feature is ruining all my builds and it’s making it impossible for me to continue being creative. All the things I want to build get ruined because the game decides by itself wich window, etc. I get to use. This is no fun for me 🙁

My main reason for playing this game has always been building crazy things I imagine and being creative. I love this game so much because of this freedom to create. But this is not possible anymore… I had so many cool ideas to build and all of them get ruined by this feature. Honestly I hate it. Please give players the possibility to deactivate it so we can build what we want.

Edit: cause my english sucks

submitted by /u/Biomech666
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The view from my base

https://preview.redd.it/g3upbsu8om0d1.jpg?width=3840&format=pjpg&auto=webp&s=1a55c591f0eaf03ef9666c75fc3a2caab926e693 https://preview.redd.it/vkwq8su8om0d1.jpg?width=3840&format=pjpg&auto=webp&s=613e8ba99a800b6cece1da7dab7…

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Community

Variety and Replayablity

I know this subject has been discussed about before (many times). nevertheless, i want to point our thoughts toward the replayability of this game.

I know that tons of people have put lots and lots of hours in this game, but i think we all must admit, that you come at a certain point where you ‘know’ the game. Planets don’t suprise you anymore, Relics are to be farmed instead wondered at and points of interests feel lackluster. I know it’s a hard task to make a procedurally generated world interesting all around. But i hope we can all admit that terrain, flora, fauna, POI’s and ruins could use some more variety.

Don’t get me wrong, No Man’s Sky is an amazing game, and i love it so much. But that’s why i ask, or rather suggest that hello games make a update that will have us ‘veterans’ explore the world like we used to, with curiosity and awe.

submitted by /u/allert53
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Please explain Voltaic Staff Spawning in 2024.

I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.

Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!

In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.

For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?

submitted by /u/ForgotPants
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Setting Up Frigate Missions

I honestly don’t know if I’m wasting my time crafting frigate upgrades.

I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.

I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.

I just wonder what’s the best way to maximize the success of frigate missions.

submitted by /u/msallied79
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