Why won’t my settlement rank up? I’ve seen other people get S-Rank with only 2 or 3 buildings but I have made many buildings and its still a B Class.
submitted by /u/LadyThren [link] [comments] |
submitted by /u/LadyThren [link] [comments] |
submitted by /u/Stogdad527 [link] [comments]
2023-01-15
submitted by /u/Grimgriningjack [link] [comments]
2023-02-05
I got this idea after I noticed I’m struggling to get forbidden exosuit module with good set of buffs and high rolls. Here you can see table with possible buffs and min/max range. For me most important buff is fuel efficiency, then shield strength and on 3rd place are both life support tank and core health. 1)https://nomanssky.fandom.com/wiki/Forbidden_Exosuit_Module 2)https://nomanssky.fandom.com/wiki/Salvaged_Upgrade_Components They both have same set of buffs and min/max range, and when dismantled they both drop same components. This makes me think coding behind both of them is the same (this doesn’t mean I am right, I just think I am). Now its up to you to decide whether you believe me or not. But to have any kind of results I decided to pop today 2000 more rebuilt exosuit modules. I added numbers manually for easier understanding And here are other 2 modules which I think are the best: It was relatively easy (~1:40-50) to get 4 other buffs (other than fuel efficiency) with high rolls, but up till that moment it was impossible to get 30% fuel efficiency + ANY 3 other buffs, best I got was 30% fuel efficiency + 2 other buffs. Now results from today’s 2000 rebuilt exosuit modules: It was also easy (~1:40) to get 20+ fuel efficiency and 2 other buffs. Examples (ignore warning): While popping modules I noticed there is some kind of “rubber band effect”, where when you got 4 desired buffs, fuel efficiency will be very low + 3 high roll buffs. Or fuel efficiency low, life support tank low, other 2 high rolls. It feels like you can never get all 4 high rolls. Most of modules with 4 desired buffs looked like this: Sometimes (~1:800) modules with 4 desired buffs look like this: It was VERY HARD (~1:105) to find 20+% fuel efficiency with 3 other buffs. All 19 examples (ignore warning): It was EXTREMELY HARD (1:1000) to find 30% fuel efficiency with 3 other buffs. I found only 2 from today’s 2000 modules. Conclusion After popping 2200 sentinel exosuit fragments I didn’t get SINGLE module with 30% fuel efficiency, and any 3 other buffs. Got only one half decent module with 20+% fuel efficiency. After popping 3000 rebuilt exosuit modules I got 3 modules with 30% fuel efficiency, and any 3 other buffs. If you don’t care about fuel efficiency then you should definitely grind for module with 4 buffs with high rolls. But if you are like me – no, I think it’s not worth. Even when you get 20+% fuel efficiency at least one of other 3 buffs is ass.Possible solutions? Giving players ability to copy 1 of modules with “blank module” which could maybe be obtainable from weekly nexus mission. New game mechanic – “karma” which you can build up by helping NPCs on planets and in space. The more you help, the more luck you will have, and both amount of buffs, and rolls will be higher. Depending on how interesting this topic is, I may do something similar with suspicious modules for mining laser and movement. If you hate yourself, or don’t care about your sanity you can try this yourself. Tell me later what results you got. submitted by /u/Pleasureasaur |
2024-03-04
submitted by /u/USAF1209 [link] [comments]
2021-08-29
submitted by /u/Nerozii_Gaming [link] [comments]
2023-03-08
Hi, all. New to the game here and have become just obsessed with it in the best way. Question: Is it true that eventually the game will reverse any base construction you’ve done with the terrain manipulator? Seen some scary stories out there. Been working on this Bond Villain Lair dug into a mountain on my home world, and now I’m thinking I should cut my losses and rethink. Advice appreciated. And if terrain manipulation is a bad idea for base building, then why does everyone say to use the leveling tool? Does the same apply? Thanks, and glad to be here. submitted by /u/ModusPwnens79 |
2023-07-28
submitted by /u/Present-Operation491 [link] [comments]
2024-05-19
submitted by /u/owoisop [link] [comments]
2024-05-19
submitted by /u/Bannerlerd [link] [comments]
2024-05-19
submitted by /u/meturi [link] [comments]
2024-05-19
I’m on Xbox and whenever I load into specifically one of my play throughs I just get a white screen. Has anyone else had this problem and are there any solutions? submitted by /u/BloXel55 [link] [comments]
2024-05-19
I’m trying to target one species to damage my reputation with so I can continue to receive benefits from the others. When intercepting traders in outlaw bounties, they are in the same system as the outlaw station so it’s easy to tell which species is g…
2024-05-19
Question says it all. Old stuff said 3.9k, but that was when you could use 6 mods? I’m up to 2.9k, but trying to figure out much more to push.
submitted by /u/Marpl
[link] [comments]
2024-05-19
It’s really high, just look at me and then the tree. submitted by /u/uwu275 |
2024-05-19
The pride of korvax? Dayum that gek had to do something really good to become the pride of the korvax. submitted by /u/uwu275 [link] [comments]
2024-05-19
So I know there is the base building items you obtain in the anomaly and the ones through the quicksilver shop but I just found out about the items in pirate stations you can buy for tainted metal..i knew there were items to buy but not base building items… my question is.. are there any off the beaten path vendors or stations or trade terminals that have rare base parts? I’d like to collect everything I can for my building 👷♂️. Thanks traveler’s!
submitted by /u/SmokeyGC187
[link] [comments]
2024-05-19