NMS HOT POST 2022/04/8

This is my multi-tool. There are many like it but this one is mine.


This is my multi-tool. There are many like it but this one is mine.

My multi-tool is my best friend. It is my life. I must master it as I must master my life.

Without me, my multi-tool is useless. Without my multi-tool, I am useless. I must fire my multi-tool true. I must shoot straighter than my enemy who is trying to kill me. I must shoot them before they shoot me. I will.

My multi-tool and I know that what counts in combat is not the projectile ammunition we fire, the noise of our scatter blaster, nor the smoke we make. We know that it is the hits that count. We will hit.

My multi-tool is anomalous, even as I am anomalous, because it is my life. Thus, I will learn it as a sibling. I will learn its weaknesses, its strengths, its upgrade modules, its accessories, its combat scope and its mining beam. I will keep my multi-tool clean and ready, even as I am clean and ready. We will become part of each other. We will.

Before Atlas, I swear this creed. My multi-tool and I are the defenders of my galaxy. We are the masters of our enemy. We are the saviours of my life.

So be it, until victory is Euclid's and there is no enemy, but peace!

https://preview.redd.it/995dvbgfras81.jpg?width=1024&format=pjpg&auto=webp&s=2883eddbaea0b5b8f1c5502f4976d9c6cd165933

submitted by /u/Danjonkovich
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Source: No Man's Sky | Reddit

関連記事

Dear Diary

Day 64

I’ve met another 6 feet tall blue hamster with a shell and wings today. Its fluffy fur contrast with the big horn on his nose but it’s friendly at least! I shouldn’t feed him with these protein bars though, he followed me to my base and destroyed quite a few planters and one battery unit. Nothing that needs more than a quick fix anyway.

The pink sky amazes me. I tripped because of it on the spiky shell and not only had to patch my space suit but I lost my favourite multi-tool in the bushes and had to search for it for half an hour. It would be easier if not for the 10 feet long beetles trying to land on it when I was crawling in there!

Enough wandering for today. Let’s fly a bit! Maybe today I will be lucky to find A Class S-Freighter finally? Fek knows what I am doing wrong. The YouTube clips are no help… 😞

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PSA: Requirements for Voltaic Staff (Autophage camps etc.)

Whenever I post a new staff or Atlantid find on NMSCE there are inevitably a few people who reply that they can’t find the console or don’t know what to do.

Staffs and Atlantid multi-tools are new types of multi-tool added to the game with the Echoes update. The wiki refers to the new staff as a Voltaic Staff. To acquire these new tools you need to first complete the new quest line which will unlock new multi-tool upgrades that let you scan to reveal these new hidden Autophage NPCs and their camps. The reason you can’t see them is that they are literally invisible to you if you haven’t done the questline.

The new staff is acquired via either a terminal in one of these new camps, or the terminal in a Harmonic Camp. You first need to buy the components – head, core and pole – but the class of the staff is determined by the head section, of which there are currently 7 variations: Havoc, Runic, Radiant, Concentric [?], Salvaged Head, Salvaged Claw and Salvaged Aerator. Once you know which head is required for the S-Class version, you can pick and choose your own design using the other two parts, and the colours and installed modules may change as well.

The Atlantid multi-tool is acquired from Alien monolith POIs on planets in Korvax systems only – btw these are the same monoliths where you go to activate the “brains” of a newly acquired Interceptor ship. Once you have completed the Autophage questline, a new terminals will appear at these monolith sites that lets you choose a new multi-tool.

EDIT: Also, I should add that if you see a multi-tool or ship that you want to acquire in a post here on Reddit, you need to turn off multiplayer in your game’s Network Settings before you use a portal to get to the target system. I have seen many players enter a system I’m currently scouting after reading one of my posts. If you do this, the item in question may not be there as I have already taken it! (Not sure how staffs are affected as they are created from scratch by the player, but best to be on the safe side)

https://preview.redd.it/0drazw5ak3mc1.png?width=2792&format=png&auto=webp&s=0c7e41d527ee0e30a2e7a1c59ae5029dbb4e7fe0

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Expedition Omega FAQ

Having finished the expedition (and watched the questions in this forum) here’s a handy FAQ!

General tips

  • Read all the tasks – they don’t have to be done in order. Some of them you can get out of the way early on. (scanning flora / fauna, learning words, pictures of different environments..)
  • At every space station, especially in the rendevous systems, scroll through all the other bases. Some of them will have super helpful names like “Airless photo op” or “Sunken Freighter here” or a list of available resources.
  • Most of the time it’s better to not be in multi-player mode – that will mean that resources others have gathered, beings in stations that have been talked to, ships that have been found – all these will still be available to you, where they probably won’t be in multi-player. However, whenever you visit the Anomaly it is nice to be in multi-player.
  • You can craft ammo out of ferrite. Super helpful for those pesky sentinels. Speaking of Sentinels, you can tunnel underground or dive into the water to escape them. Usually.
  • Once you go through the back hole, immediately go to the space station in that system and use the station teleporter to get back to your base or the previous system. Do NOT try to warp back to the 3rd rendevous, it will just make you frustrated.
  • The very first system you spawned in on has a planet that will work for the hot planet pic.
  • If you are reading this on Feb 19, Tier 5 community research isn’t done yet. If you want the rewards for that, don’t complete the expedition until that is done.

What do I take with me?

  • If you are a new player, not to worry! you will be able to collect what you need. Also look for other bases that are offering things (see tips above) The rest of this guide is for folks who aren’t starting a new save for the expedition.
  • If you have a main save, and want to bring stuff over – here are some things to consider.
    • Basic building blocks: 9999 stacks of carbon, ferrite, sodium, oxygen, chromatic metal, silver, tritium, di-hydrogen, ect
    • Special items: things to claim an interceptor (inverted mirror), things to make liquid explosive (acid, unstable gel), cadmium, salt
    • Things to make or save money: wiring looms, salvaged data, exosuit inventory modules, runaway mold or tainted metal to make nanites, high ticket items to sell (hot ice, floral samples, stasis pods, ect.)
    • Tech row: eh. not as helpful as you’d think, especially if you are bringing over things for nanites and selling. You could drop some S class stuff here for the exosuit? but especially if you plan to “buy” a copy of your multi-tool and ship, those should already be tricked out.
    • In general, the items and upgrades you really need to complete the tasks will be given to you or will be possible to obtain. For instance you start out with a portable refiner. Don’t buy the special star warp upgrades from the Anomaly – you’ll get them as a reward.

What can I take back?

  • All the expedition rewards will be available from the quicksilver booth in the anomaly on any save.
  • If you transferred from your main, you can use the same storage system to send stuff back (like companion eggs, other stuff you’ve collected that’s hard or expensive to get, resources if you want to)
  • Here I found the tech slots much more useful, taking back upgrades for use on other starships/multitools.
  • You will be able to buy back the ship you are in and the primary multi-tool you are carrying, so if you brought stuff over from your main, make sure you are back in them going back. You’ll be able to claim the reward ship and atlas staff at the quicksilver station.
  • Yeah, for real, you can only take back one ship and one multi-tool. so be sure the ones you want are the ones equipped.

What about my money / nanites / bases?

Ok – disclaimer. I haven’t actually completed the expedition yet, I’m waiting for the Tier 5 community research to complete. So I don’t know FOR SURE about this, but here’s what I’ve read.

  • Your bases will be available from your main.
  • Some of the stuff you didn’t take back with you will be converted into units and nanites.
  • Anything you buy with quicksilver on the expedition will also be available to claim on the main.
  • if someone who has completed the expedition wants to chime in with what happened to their units/nanites/quicksilver, that would be much appreciated!

Anything else interlopers? Feel free to chime in with tips or ask questions in the comments!

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Community

Question to "Collected Knowledge"

Sorry for the repost of this question, but nobody answered so far. Maybe because nobody could help, or the question went down to fast thru the week in the sub. Hopefully during the weekend are more travelers online here and could help please!

Hello travelers. I’m trying to access all the stories I’ve learned in the “Collected Knowledge” section under “Catalogue & Guides” in my oldest game save. Unfortunately, it’s not entirely clear to me where I might be missing points and I’m hoping for your support. Yes, I know there are a lot of submenus there. In an older post here in the forum, I read that you have supposedly completed a category when “three dots” are displayed at the end of a submenu. So far so good. I don’t know whether this really applies to every submenu. Can anybody confirm this? I’ve been playing this save for about 4k hours now and still playing.Long before the “Catalogue & Guides” category was integrated into the game. In a few submenus, such as “Atlas Interface”, I have definitely played through the game story, but I don’t see three dots at the end in the catalog story. Maybe it’s a bug since it’s an old saved game, maybe not. So far I can’t find three dots in the submenus for the “Planetary Archive” entries at Gek’s, Vy’keen and Korvax. With “Ancient Plaque” it does. And I have visited countless archives. Likewise in the “other history” menu under “derelict freighter”. No three dots, if they are shown at the end and i visited countless derelict freighter and collected crew board and captains log. Could someone please tell me if there are three dots in his “Planetary Archive” submenu and if so, how many story entries he has there? The same question goes into the “Derelict Freighter” section. I hope for your support. Safe travels to all.

submitted by /u/Tijscher
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Freighter Spawn Help

I know you need to have 3 in game hours and jump 5x to trigger a space battle. (I have 76hrs) Why won’t one spawn? What are the pre requisites? (E.g. active missions/inactive missions/bugs) I can’t get one to spawn at all. I don’t know what I’m doing…

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