No Man’s Sky 3.85 OUTLAWS Trailer
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2023-04-28
A New Hubtroplist Rises in the Green Galaxy, join us in the Galactic Hub Eissentam’s discord to find out more about it. submitted by /u/Time-s-Alchemist |
2023-12-05
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2023-06-12
After immersing myself in the universe of No Man’s Sky for ~500 hours (and still playing everyday), in the past few weeks I also decided to dive into other games of the same genre, namely Starfield, Elite Dangerous, and Star Citizen; only to come to a conclusion that No Man’s Sky is on a whole level of its own.
The quintessential distinction? Realism – or rather, the lack thereof. Unlike its counterparts, No Man’s Sky liberates itself from the shackles of realism. It’s an experience that transcends mere gameplay mechanics; it’s a sensation that permeates the very essence of exploration. I call it “the magic feeling”.
I’ll give you an example: on my very first few hours of gameplay, I discovered an animal that was an amalgamation of eyeballs inside a jelly-like ball. I remember thinking “this is a bit dumb and lazy, no way a creature like that would ever exist” but ironically it kept me intrigued to the point where I adopted it. This creature, far from adhering to the constraints of reality, opened up a whole new precedent: that ANYTHING could exist in this game, because bio-realism was not a factor. And that is where the “magic feeling” kicked. Each encounter after sparked wonder, which wasn’t a thing in the other titles. It’s this departure from the norm, this embrace of the surreal and odd, that infuses No Man’s Sky with an unparalleled sense of magic.
However, in the most ironic twist ever, the game’s biggest strength is also its major flaw: without the prospect of realism bounding us, there’s a very limited amount of creatures and biomes! After 100h you start to feel you’ve seen it all, which is insane to think about when there’s procedural generation into play. Let’s compare it with Pokémon for instance, which has around 1000 different species while No Man’s Sky only has apparently 35. Of course from those 35 you then have thousands of different animals, but they’re all a mix-n-match of parts.
But to circle back to my initial point: even with biomes, despite a limited amount, there’s a magical feeling that comes with the design style. An hexagon planet? Wow (the first time you see it). Fiery planets with mushroom-shaped trees in the style of volcanos? Genius. And so forth.
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2024-03-23
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2022-12-05
In its free weekend round two announcement, Hello Games says its first attempt “worked better than expected” and No Man’s Sky “started the year with more players than we’ve EVER had at this time of year”, adding, “Our large and friendly community did us proud and jumped at the opportunity to welcome these new Travellers with open arms and show them the ropes.” As before, No Man’s Sky’s free weekend is open to players on all platforms – Switch, Xbox, PlayStation, and PC – and the latest festivities conclude on Monday, 26th February. Any progress made during the event will be carried over to the full game if you’re convinced enough that you decide to make a purchase, and the previous 50 percent discount is still available across digital storefronts, meaning you can pick it up for around £19.99. This second free weekend event follows last week’s launch of No Man’s Sky’s Omega update, which added the likes of procedurally generated on-plant missions, the ability to captain imposing Dreadnought capital ships, a revised Atlas Path quest line, and a major overhaul for Expeditions – No Man’s Sky’s limited-time curated campaigns. And speaking of Expeditions, the game’s 12th – titled Omega, appropriately enough – is currently live, meaning you’ll be able to give it a go if you happen to hop on during the free weekend. Hello Games ends its free weekend redux announcement saying it’s got “big and ambitious updates for No Man’s Sky planned this year”. And, of course, there’s the far from small matter of its next project – the intriguing procedurally generated fantasy planet sim Light No Fire – which the studio unveiled at the end of last year. submitted by /u/HeathrJarrod |
2024-02-24
Nothing more, that what I said, I will like to live inside NMS, in some relaxed mode, and I feel great peace in there….no kids asking “what we gonna eat?!” every day, no wife give in me problems, no accounts to pay…I really will like in other life something like that…. (it’s joke, I love my family!🤣😂😂) But I will like the same.
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2024-05-19
Euclid submitted by /u/GloHolleeder [link] [comments]
2024-05-19
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2024-05-19
Here’s the sentinel ship from the system my home’s in ^_^ submitted by /u/Valkyrie_Dohtriz |
2024-05-19
When you wear a cape, you can still use your jetpack. Would be cool to not need one at all. Some of them are super bulky and throw off my aesthetic. submitted by /u/Grisshroom [link] [comments]
2024-05-19
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2024-05-19
I always build my bases next to a minor settlement. It’s got a landing pad for other trade ships (or for me to use to save on launch fuel in early game)… and an easily accessible trading hub inside.
Any fun little tips you have for bases?
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2024-05-19
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2024-05-19
So I’m trying to put down the storage boxes. However, no matter what I try, they always end up being slightly misaligned when I use the snapping function. I already excavated the ground away underneath and placed a floor for them to sit on. What am I doing wrong? submitted by /u/Herefornow211 |
2024-05-19
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2024-05-19