NMS HOT POST 2022/05/29

All these complaint posts when the expedition is nothing like a real permadeath


Sorry to those accustomed to Normal who've had to make some expectation adjustments, but you have to be realistic. This expedition is not a permadeath.

The distinction between Survival and Perma is that in the latter, you literally lose everything. Not just the rewards; the entire save. The whole point therefore is to give a one-shot sense of realism that raises the stakes of an otherwise fairly easy (once you have the hang of it) game.

This isn't the case in this expedition. Not even close. It's more like going back to a save point, only even better for keeping certain progress, and actually progressing you further.

For actual permadeath players, this carries none of the risk or consequence of an actual permadeath save.

Also worth highlighting that this gameplay decision isn't arbitrary: based on The Last Campfire, Hello Games include on occasion a deeper thinking as to the philosophy, to show players different points of view. Here possibly something like the "inevitability of death".

The fact that so many of you are getting pissy about the dying part indicates they were probably justified in this as a beneficial writ large lesson–while it still also being just a game. That they even called it permadeath when it's really a survival seems to give this theory some credence.

Another benefit, is the kind of enjoyment you'll get out of the game after finishing an expedition like this. Like you've gone from Mordor back to Hobbiton.

These guys are high-concept developers who know what they're doing. Trust in the game, and, seriously, stop with these fucking complaint posts. It's not an actual permadeath.

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Source: No Man's Sky | Reddit

関連記事

Found "Inhabited Building [Inhabitants Unknown]" thing.

Might be spoiler if you want to explore things yourself. Otherwise read below.

I don’t know if there is any lore related to this, but most likely many of you already saw something similar, and although I explored that planet well enough, I didn’t find them other than in that very spot. They look like some kind of fairy house or something. You can enter inside but there is nothing, but knowing that this is a Gek system, I would say that this was a prehistoric Gek house, before they reached the stars? Or maybe it was some leftover assets left behind by Hello Games to add NPCs to planets?

When I enter the structure, the game detects it as “Inhabited Building [Unknown Inhabitants]”.

Basically this:

https://preview.redd.it/6wtxw4k0gdzc1.jpg?width=1920&format=pjpg&auto=webp&s=c941eb38ace4d5d4891ad0a5b19ff81583b83ff7

https://preview.redd.it/dvqkt1k0gdzc1.jpg?width=1920&format=pjpg&auto=webp&s=dc1bbfebc76586ac63055c7a602ec929b8b347b4

https://preview.redd.it/eku6g2k0gdzc1.jpg?width=1920&format=pjpg&auto=webp&s=fb1086135b8b9a29a8cefe7de827c6f4a9fc5de2

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Every update/upgrade made No man's sky more and more amazing but hello games need to address the UI ...

I’ll start saying i’m in love with this game, the sentinel update is amazing.

I’m a console player, so i’m using a pad on my ps4 and today i had a rough time trying to get a good friend of mine to learn the basics and how to use everything on the game and I noticed (my god) I COMPLETELY IGNORED for a long time how bad the UI design and controls are, first the controls are not meant to be used with a pad, it’s a friggin mouse pointer which makes everything HORRIBLE for a console player, just having to move the stick to use the menus is pain, second, everything gets in your way, the floating info is too god damn big for every item to the point where you have to hide the hud to be able to have a not so horrible experience building your base.

Please Sean I know you’re reading, and thinking this guy doesn’t even know how to write properly

But

Please

PLEASE

I’m in pain

Can we have a proper console controls UI? An UI and controls revamp adapted for Gamepads would be a really nice improvement

Needles to say my friend was very excited to play the game but felt overwhelmed by the bad UI design and the controls.

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Interceptor Patch 4.20

Hello everyone, Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.20.1, which is now live on… View Article

The post Interceptor Patch 4.20 appeared first on No Man’s Sky.

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