NMS HOT POST 2022/06/14

Starfield’s similarity to No Man’s Sky should be a source of pride, not anger, for our community.


The fact a major game studio, responsible for such legendary RPGs as Skyrim and Fallout 3/4, took ideas from No Man's Sky, should not be seen as a "copy" or "ripoff." On the contrary, it's a commendation and recognition of the huge achievement NMS had on the gaming industry.

I won't even go to the fact that no game is a strict clone of another, and that Starfield took a lot of inspiration from other famous games, both of its own IP (Elder Scrolls, Fallout), and of other third party games such as Mass Effect, Star Citizen, and many others. Even focusing on what it specifically took from No Man's Sky, it is good, not bad.

NMS was the first major game to do anything of its size and scope. I can think of small, and almost unknown indie games that delivered a mere part of what NMS did, such as Evochron's seamless planetary landings, or going even further back, the Noctis series. These games are not well known for a reason. Despite their great ideas and innovaction, they didn't become a major hit, didn't find that breakthrough formula to make a core game loop and appeal to a mass audience. No Man's Sky did. And it's precisely because of its success that you see major studios reuse some of its ideas.

Bad games don't get copied or emulated. They are forgotten, seen as a dead end. On the contrary, legendary games are analyzed, built upon, and their ideas carried on in completely different games. I remember when Terraria came out, everyone was complaining it's a "rip off Minecraft." Decades before that, when Duke Nukem 3D came out, people called it a "Doom Clone". Such arguments were baseless then, and they are baseless now.

Regardless of how much a success Starfield will become (and I wholeheartedly wish it to become a great game, and plan to play it if it lives up to the hype), it was No Man's Sky that enabled it to be what it is. No Man's Sky was the first successful game of its class, and this alone earns it a lifetime achievements in the most legendary hits of the gaming industry. This is something that will never be erased or belittled, no matter how great later games are. Just as we still remember the original Doom, or Minecraft, as the first massively successful, genre-defining games of their respective genres, we will remember No Man's Sky for being the pioneering visionary it has become.

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Source: No Man's Sky | Reddit

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39 Mould Balls Return! Welcome back to Mouldova Starport! Coordinates in first picture!

39 Mould Balls Return! Welcome back to Mouldova Starport! Coordinates in first picture!

I bid you. Welcome back to my greatest runaway mould find in my history of No Man’s Sky. Welcome again to Moldova Starport. I have finished some recent some visual change ups. I have the garden and storage facilities more accessible based on some feedback. Otherwise, all operations are standard as normal. Come and enjoy free mold, refiners, antimatter, storm crystals and onsite shop for selling. Do watch out for aggressive sentinels and very frequent storms. Make sure to super charge your laser so you can get 88% more instead of 50%.

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I have found a good boy?

I have found a good boy?

https://preview.redd.it/c42jmyp6xb0d1.jpg?width=1920&format=pjpg&auto=webp&s=806a512a3541cf1bfc9aec75177783ba723f9849

Probably the weakest sentinel ship I found yet. At 99 he’s has little to no damage output. My first sentinel ship had 254 as it’s damage output. He looks like a cross between a Manta Ray and Spider and sometimes he looks like he’s conflicted with thought.

But really? How could I put the cutest little frustrated ship into a battle?

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