Two Colossal Archive next to each other
submitted by /u/JedimasterAllen [link] [comments] |
submitted by /u/JedimasterAllen [link] [comments] |
There are a number of player formed civilizations in NMS, but the game itself doesn’t have any kind of system for forming and joining civilizations. Given the current state of multiplayer, with most players having access to the same universe, now would be a good time to implement such a system. Not entirely a new concept, but some features might include:
Now a system like this would probably go hand in hand with a major settlement overhaul, as part of the same or separate update. Settlements could act as the hearts of civilizations as players work together to grow, maintain, and defend settlements across their civs. A settlement update might include:
What do you guys think? Is this an update you’d like to see at some point? Are there any other features you’d want implemented in a civilization update?
submitted by /u/SpiritualBacon
[link] [comments]
2024-05-02
submitted by /u/AccomplishedPound864 [link] [comments]
2022-09-22
The 1.3 update turned amazing lush planet’s on the left. Into barren lifeless planet’s on the right. And we had to live with this for over a year until the NEXT update fixed them again. So don’t get too uptight over something that’s not really an issue like 3 upgrade modules instead of 6. There’s been far greater changes to the game over the years. submitted by /u/Scottishbanter |
2022-10-11
submitted by /u/MLGABEN [link] [comments]
2021-08-11
I feel like Research Project 1 and 2 finished the day the expedition started, and 3 the next day, and 4 not long after that. But 5 has been going for days now, the last ~20 hours it gained maybe 3%. At this rate it will be done in 4 days. submit…
2024-02-23
submitted by /u/Tainted-Tongues [link] [comments]
2022-05-30
Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process. If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way. Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options. It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies? What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies. There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much: In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore. My suggestion:
Pros:
Cons:
There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today. I hope HG address that one day. submitted by /u/Cristiano7676 |
2024-05-03
submitted by /u/Dragonfire733 [link] [comments]
2024-05-03
submitted by /u/SadCupcake7000 [link] [comments]
2024-05-03
On walkadj Beta in Euclid, I have been building home for myself. But in the midst of all of that, I decided to honor my friend. I first met Grishy back in 2016. I had accidentally bumped into him upon exploring a derelict freighter. We instantly …
2024-05-03
submitted by /u/CyberTransGirl [link] [comments]
2024-05-03
Euklid galaxy. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-03
Do the exotic ships have some kind of connection to sentinels? submitted by /u/karatebullfighter [link] [comments]
2024-05-03
A build I made a while back via Blender for the Chimera Corp. Halloween event. submitted by /u/AnEvolvedFinch [link] [comments]
2024-05-03
submitted by /u/Big_Cry_2041 [link] [comments]
2024-05-03
53h of play and I encountered the first blackhole. Didn’t explore it further. I was a bit afraid of it. submitted by /u/allants2 |
2024-05-03