NMS HOT POST 2022/07/8

Weekly Bug Report Thread


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This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

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Source: No Man's Sky | Reddit

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The expedition end had me gripping my controller

Spoilers ahead please be aware.

So I started this expedition a few days ago, it is also my first one. Once I got the hang of it I enjoyed the challenges of “permadeath”

Tonight I stayed up till 2:30 am est (at the time I’m writing this) much MUCH later than I should, I usually go to bed at 10pm est. I stayed awake wanting to finish this expedition since my time to play over the coming weeks will be bar none.

Don’t read further if you don’t want spoilers please.

So as I summon the leviathan in space and initiate the conversation, it eventually says it will close the loop, screen goes black and the quotes appear. Man the wave of emotions that washed over me thinking I made a mistake and at the very end I had to restart.. I was angry sad miserable dismayed and heart broken all at once, I’m pretty sure I heard the controller cracking as I squeezed it. But to my joy and surprise as the screen lit up on another world and the notification appeared on my screen my emotions took a roller coaster spiral to happiness relief joy and excitement as I claimed my leviathan frigate.

I hope to hear your reactions to the end as well. Thanks for reading!

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I would like the exploration of abandoned buildings, space stations or freighters to be more related...

I would like the exploration of abandoned buildings, space stations or freighters to be more related to the elements of horror and danger.

It is the lack of such strong elements of horror that makes exploration very shallow in places. You can see an abandoned building in the distance.

https://preview.redd.it/tva8f44ygwa81.jpg?width=1920&format=pjpg&auto=webp&s=70077348e7a50e36ea43bcfa57b3041aa86c780b

What’s in there?

Why was it abandoned?

I would like to see shivers down my spine at such moments at the thought that there may be some unspeakable evil hiding there, just waiting for the stray Traveler.

https://preview.redd.it/bvf5u1qigwa81.jpg?width=2048&format=pjpg&auto=webp&s=29f83ddd3093833d8ce9d606f5960899e4e23ae0

This moment accompanied me for the first time when I docked to an abandoned space station and I was greeted by the red glow at the entrance. Flying into the darkness and fear of leaving the ship. It is a pity that apart from the atmosphere element, the station turned out to be completely empty and disappointing. Logs in abandoned buildings and terminals suggest that some dark things were happening to their authors, but we do not have a chance to find out about it ourselves in the game.

I hope Hello Games will develop this element more by drawing inspiration from various games like “Dead Space”, “Alien”, “Pitch Black” where the threat comes when the planet goes dark.

It’s not about just placing monsters that can kill us quickly, but maybe something like various anomalies, multidimensional creatures or things even using cheap “jumpscares” but catching the player by surprise and not able to be counteracted by a powerful character with a lot of suit upgrades.

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No Mans Sky is an outstanding experience but a pretty boring video game

I really really like this game. I’ve been playing it for years on and off, returning after every major update to see the state of things, and to explore the new things.

I love the idea of having this massive sandbox shared experience, where coincidentally anybody can stumble upon my little bases I scattered, mines, etc. I also love flying around the stars in my ship, discovering new planets, finding weird animals, plants, geography. However as a game, it is kind of disappointing. Other than coming up with new bases and messing around with game mechanics, there isn’t much to do at this point.

Often I feel like I am simply in a museum, a massive tech demo of sorts, where I can look at things I’m meant to look at, playing with the interactive exhibits, checking out other interlopers creations, but I keep running into barriers. This newest update made me realize how little interactions I actually have with the universe of no mans sky. Settlement management is basically a waiting game, and I guess if I start a new game now, and have the settlement in the background it’s not as bad that I only have a little tiny choice or have to bring materials every few hours, but I just don’t like how the game forces me to wait.

As I mentioned, I love the spaceships in this game, but their differences are basically just cosmetic. It’s nice to have different types of ships, like hauler and fighter, but why bother? Get a massive hauler and put all the tech you ever want into it, even at it’s most basic it will be able to fend off every pirate. I fly a buff A class fighter, but there is just absolutely nothing to hunt that would make me break a sweat. Same with multi-tools and all the weapons mods one can have, the battle is just lackluster, and I do know it is not a fighting focused game, it’s still giving me a feeling of how good it could be.

Most missions, let it be from the space station or from the nexus, are just go here, pick this up/shoot these things, and come back. They are more of a chore than a proper video game mission. I know this is a procedurally generated game, but I’d enjoy some scripted-like battles or multi-tiered missions.

Making your freighter be awesome is also kind of pointless, since as soon as I have a teleporter on deck, I can just zoom back to any base I want, where I can have whatever I could put on the freighter, and more. Okay, calling in your exocraft anywhere is great, but I’d love to fly my freighter for example, or even part take in some missions with them. Same for the missions with your vessels, they are just a waiting game, and bring back basically money, which I need not after becoming a billionaire from activated indium and living glass. Ah, and exocrafts, one of the most useless things in the game unfortunately, while being extremely cool. But again, they are virtually indistinguishable from each other, or have limitations that just makes me not want to use them even when I would like to (I’d love to jump in my mech on a planet with a deadly atmosphere and go around looking for things, but I can’t use my visor from within and have to jump out constantly, and the controls are terribly inaccurate).

Base building is the other topic I feel ambiguous about. There are some great elements and I’ve seen some incredibly creative bases, but again, they are but showpieces for others, others who will never find it on their own due to the vast size of the galaxies. Building is also too limited, why can’t I flip things vertically for example? Barely anything to interact with? Only like, one chair actually usable? Also, why would I want to build any base, if I never have to actually do anything with it? Even others insane builds looks dead and abandoned with no inhabitants and nothing to do in them other than marvel at their construction. Creating a useful base is basically for farms or mines, which quickly become useless after you break a billion credits or set up big enough mines. I am also disappointed with the terraforming, as land can just “grow back” and its inconsistency with other players, etc. I would love to make underground secret bases, but lest I find a cave, good riddance.

I do know there is a central group of players in the HUB, who organize events and stay close together, but maybe I’ve been doing it wrong, or it’s just too much effort to participate, but somehow I miss events and things to do with other players, and I even have some friends who also play NMS, but yet we are hard pressed to find anything to do together.

Expeditions are interesting, but I don’t want to start a new game just to experience them. Abandoned freighter missions are a very good direction the game took, but they are hardly worth it and are imho quite repetitive and easy. I think Hello Games should embrace the players who are past the novelty and excitement of simply existing and discovering the world, or simply want a more extrinsically or socially motivated experience in the game, as the mechanics are there and ready to be utilized. Race tracks with actual player/ghost races, with more customization and useful upgrades to vehicles would make exocrafts more interesting, proper, hello games supported/embraced server-like systems with many players working on common builds, racing, terraforming together could be elevating this game to sandbox exploration games like minecraft, while keeping the experience of the current fanbase and “classic” players as well. Imagine having to defend your base on some hostile planets against raiding vykeen assaults, fending off natural predators or crazed sentinels. Defense buildings and emergency exits. Imagine system-wide multiplanet battles between player factions in a massive game of capture the flag or conquest. Mechs firing away while fighter ships zoom by bombing the land between jetpacking interlopers. Incredible, high speed races on volcanic planets with fauna hungry for players. Common bases belonging to a faction with a multitude of bases inside, etc.

The universe of this game is so big, I’m sure it wouldn’t be disruptive for anyone wanting to keep the current experience, but it could draw in much more people and keep the game interesting for the ones looking for a challenge.

What do you think?

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The Omega Expedition is the ultimate quicksilver farm while it lasts

Now that the final optional milestone is unlocked and patch 4.52 unbroke the expedition, the Omega Expedition is the ultimate quicksilver farm until it ends. You can easily get 6000 quicksilver in an hour or less. I was able to finish in 45 minutes by doing the following steps to avoid unnecessary backtracking and moving around.

  1. Immediately scan six plants to get the Exobotany milestone and install the scanner upgrade. Scan as many fauna as you can see and various plants and minerals (focus on whatever your scanner upgrade is giving you a bonus for). In total, you need ~135K units to start for microprocessors and eventually another 250K to 300K for wiring looms.
  2. Find your ship and repair it, collecting necessary resources along the way. Take off and head to the nearest ice planet. The ice planets have more things to scan compared to the other planets. Scan as many fauna as you can to try and get the Life In All Its Forms milestone and the second scanner upgrade.
  3. Build your base to finish the next milestone and refine some chromatic metal from the copper you received.
  4. Somewhere between the starting planet and your base planet, repair all but one each of the broken starship and multitool slots to get the Scavenger milestone. You will need the nanites in a minute. The magnetic ferrite and silver are the easiest ones to skip fixing since they are the hardest/most time consuming to get.
  5. Before heading to the space station, install the hyperdrive and build one warp cell. Doing this while at your base ensures you have enough resources without having to backtrack.
  6. Head to the space station and buy the microprocessors to finish the hyperdrive. While you’re here, buy 3 C-class hyperdrive upgrades (buy, save, reload) with the nanites from the Scanveger milestone. These will give you enough range to make every warp except the last one in a single go.
  7. Go to Rendezvous 1-4 and get both the normal and optional milestones, keeping in mind the amount of units you need for wiring looms as you’re scanning.
  8. Somewhere between Rendezvous 1 and 4, you need to find a Traveler grave, get the Indium Drive plans, and install it. The earliest you can do this is on the Rendezvous 1 space station. If you pick the correct option when talking to the Traveler, you should get enough nanites to ask where their grave is (reload if you pick the wrong option). Alternately, if you go into the Anomaly with the milestone selected, you can ask Polo where to find a Traveler.
  9. Travel to Rendezvous 5 and finish the last two milestones. At this point, you should have 6000 quicksilver. Technically, you could finish the full set of milestones to get another 4000 or so quicksilver, but if all you want is the quicksilver it is much faster to just start a new save and go again.
  10. Go to the Anomaly and buy whatever you want from the quicksilver vendor. These items can then be claimed on any other save you want.

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Community

Building items....

So I know there is the base building items you obtain in the anomaly and the ones through the quicksilver shop but I just found out about the items in pirate stations you can buy for tainted metal..i knew there were items to buy but not base building items… my question is.. are there any off the beaten path vendors or stations or trade terminals that have rare base parts? I’d like to collect everything I can for my building 👷‍♂️. Thanks traveler’s!

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