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Haven't played in ages - the community is so cool

Hi all,

I don’t really get a chance to play NMS as much any more but jumped on for an hour the morning. Decided to go for a run so just left my dude chilling in the anomaly. I came back and somehow people had given me a bunch of crazy stuff. Cannot thank whoever did enough, honestly made my day.

Just wanted to know what people’s opinions are on where to start/what to do in NMS as it’s such an open game. Would love to know if anyone has any tips or tricks for getting the most out of the game or even like a bit of direction in where to focus. Because it’s been so long I don’t really know what has been updated and what you can do these days in the game. Any bit of advice would be massively appreciated!

Sorry if this is not the right place to post, just let me know and I will put it right 🙂

submitted by /u/patchsaysboo
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NMS Skeptic...but now I'm a believer!

I had watched the launch of this fall flat and disregarded this game. However I heard rumours of patch spam and many improvements so I added it back to my faithful steam library and dived in…. WOW! This game is literally jaw droppingly good! Being a veteran from original Elite right through to ED and anything else space faring … I’d put this easily in the top 3 of all time space games.

The variety is incredible. The learning curve is ok. You can do whatever you want to do….fight, trade, build, explore. The only slight thing is lack of pvp but that’s probably down to the size of the game. It is massive….

submitted by /u/Ranger0309
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Update 4.36.2 for consoles. I have been playing on Xbox one for the past few years up until the inte...

A lot of people have been saying that it is down to the processing capabilities of the older generation consoles as to one of the reasons why the game has not been so playable, however, with the release on the switch console (which isn’t as good as the old generation consoles anyway), why would this be a problem for Nintendo, and why haven’t many switch players been complaining so much as Xbox and PS players? When do the console players receive the patches after PC?

submitted by /u/InteloperJedi
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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