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20 hours in, this is NOT a base building game!!!

I’ve seen videos and some articles that have complained about NMS being an “overglorified base building game” or “next gen minecraft” but I can’t even believe that people would take that opinion given the amount of content in the game!!

I’m 20ish hours in, have a pretty shitty square base that just holds my base computer save point and storage units, and the story of the game + exploring planets and documenting fauna alone has been MORE than worth the 60 dollars I’ve payed for this game.

Not only that, I’m not even close to getting to the center of the galaxy, hell I haven’t even found Artemis yet (if that actually happens?) and I already feel as if I’ve gotten my money’s worth just from the story and exploration alone.

All this being said, 20 hours of story and insane exploration to not even be halfway through the game, not even having a new ship yet, and I’m blown away that I’d seen people label it as a base building game. Totally ridiculous!!!

NMS rules.

submitted by /u/SherbStuff
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Base construction math and snapping

I am working on figuring out the build ratio’s of NMS construction. And I thought the prefab cuboid build would be the basic starting shape to work from. And it works for prefab pieces, but when you move to the wooden, stone, and alloy pieces they don’t snap to them. And a standard floor plate isn’t quite the same size such that 3 cuboids wide requires you to use some small floor panels to equal the same exterior dimensions. An I missing something here or is there a logical reason the prefab stuff doesn’t snap and math right with the standard pieces..?

submitted by /u/space_monkey_belay
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