NMS HOT POST 2022/10/11

Put ALL friend requests and request/offers for in game donations of units, void eggs, etc. in this thread.


If you want someone to join your game or give you units, void eggs, etc. please put your information in this thread. All other post containing these will be removed.

Consider including the following information to request help: Gamemode, platform, friendscode and timezone you live in.

This will be one of several rotating mega-threads that will be pinned weekly. See the wiki for the list of mega-threads. We are trying to reduce some of the clutter in the sub. Thanks for your help!

submitted by /u/spiper01
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Source: No Man's Sky | Reddit

関連記事

Seeking the outer edge

So, in a display of petty rebellion after finishing the main story, my partner and I are flying away from the core as far as we can manage in Hilbert dimension. Figured a base on the edge could be cool… but there’s a problem. Still no edge.

The wiki lists the radius of Eculid at 819,000ly, and I was under the impression that most galaxies were the same. Well… closing in on 850Kly now, and still no sign of an end. Has anyone tried this outbound flight before and might share some numbers? How much larger is Hilbert than Euclid?

( Euclid was already absurdly large for an actual galaxy. Our own Milky Way has only about a 45,000ly radius, and the larger Andromeda is still only a bit over 75,000. )

submitted by /u/SamanthaWinters
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Community

No Man's Sky would benefit from an in-game civilization system

There are a number of player formed civilizations in NMS, but the game itself doesn’t have any kind of system for forming and joining civilizations. Given the current state of multiplayer, with most players having access to the same universe, now would be a good time to implement such a system. Not entirely a new concept, but some features might include:

  • The ability to form a civilization and recruit other players. Civ names can appear next to players’ gamertags/usernames that are members of a civilization.
  • A governance system where players can create ranks that have different privileges.
  • Players could create custom flags for their civs.
  • Claiming starsystems and planets as part of a civilization.
  • co-ownership and management of bases, settlements, and freighters.

Now a system like this would probably go hand in hand with a major settlement overhaul, as part of the same or separate update. Settlements could act as the hearts of civilizations as players work together to grow, maintain, and defend settlements across their civs. A settlement update might include:

  • More freedom over where a settlement is established, what players can build in a settlement, the layout of settlement specific buildings, and the number of settlements a player (or civ) can own.
  • Settlement requirements like food, water, hazard protection, life support, power, and housing.
  • Implementing the existing farming, mining, power, and cooking mechanics in the game.
  • The ability to establish trade routes via frigates between settlements and bases. Trade routes may need to be defended against pirates from time to time.
  • Settlement building that serve specific functions and can be damaged or destroyed during sentinel attacks.
  • Set up defenses against sentinel attacks.

What do you guys think? Is this an update you’d like to see at some point? Are there any other features you’d want implemented in a civilization update?

submitted by /u/SpiritualBacon
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