NMS HOT POST 2022/10/11

Number of technology slots retroactively increased for legacy saves (PC, Experimental build)


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Alien Languages

Hi everyone,
I saw a post on here a couple weeks back asking about learning the languages, and the number of ‘???’ ones not seeming to go down. I figured I would spend a bit of time no-lifing this, and learn the complete languages of the 3 alien races. After a couple of nights of just running around paradise planets, taking my exocraft between Trading Posts, Archive buildings and alien monoliths, I now have them fully learned, and have discovered the following things-

  1. While you are learning the languages, you will always have 32 ‘blanks’ (???). This number only starts to go down once you have less than 32 words to learn. This is a full ‘page’ of words.
  2. The counts in the Guide and on the wiki are wrong. I don’t know if more words were added in updates or something, but there are about 200 extra per language.
  3. Even after learning all words and getting to the point where Knowledge Stones give you the ‘Learned Nothing New’ message, conversations with aliens will still sometimes have words that you have not learned, and cannot learn.
  4. While using Knowledge Stones, they go in ‘cycles’ through the alphabet, A-Z. The final word of each language is ‘video’.
  5. Mystery Words are by far the most numerous. If more words have been added in later updates, it seems like they all fall under this category. When I was learning Vy’keen, I ran out of all other categories of words and still got a couple of hundred Mystery Words from alien NPCs.

Here are the updated Word Counts:

Gek- Guide says 784, but I found a total of 982.

Vy’keen- Guide says 802, but I found a total of 996.

Korvax- Guide says 776, but I found a total of 982.

I have not yet completed the Atlas words.

Anyway, thought this might help anyone trying to complete their alien vocabularies!

submitted by /u/Fainmaca
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I enjoy NMS, but the glitches and crashes make it very hard...

Don’t get me wrong things have been fixed and stability has improved in one place and crashed in another. If you are also seeing the game crash you are not alone.

Last time I tried to play a Expedition the glitches and crashes forced me to abandon it. The ships glitched all over so fast they could not be tracked with eyes or targeting scanners. Too many locks ups, too many glitches and bugs.

I used to see an issue where from the moment the game started I would have 48hrs to play. The more intense the activity or graphics the shorter the play time got. If I had a fight with sentinels I might have 15-20 min play time. Then Crash.

I fully rebuilt my PS4. Installed new fan, power supply, thermal pads and thermal grease. New Samsung SSD. I know the SSD wasn’t the fix because I still got crashes, but the issue seemed to go away when I installed the power supply. So I wasn’t sure if that was power stability issue or a code issue. But always got those codes that blamed the crash in a 3rd party HDD. -which honestly smacks of cheat programing that directly coded to register locations in the HDD cache chip.

So for a time the game has been stable. Have been able to leave it run for a week and no issues. Though I haven been fairly inactive since the rebuild.

Expedition: Singularity

I rarely have issues in space or space stations, or even classic worlds.

But Expedition destination worlds, with Dissonance and gravity storms… I have had the ship (code) crash, wont land, acts like it’s in space, spins 360, read outs become glitched and read weird. Game freezes or drops to error screen.

Initially the game just locked up. Might get 5-10 min on a Dissonance world, per login. Until I left the planet. But they fixed something so now it doesn’t lockup, it does go to a blue screen. Just landing at the destination and then locating the camp on foot is a nightmare then and now. Too many crashes.But annoyingly the game requires you to fight sentinels to collect materials, and this is guaranteed to decrease playable time. This compounded by the fact that you must hunt Quads that can go invisible, jump around inside the ground and prefer to spend all their time behind the player, or inside a rock where they are invincible, jumping out just long enough to break a shield. So of not game crash then game over. Thank goodness they added the quick saves.

Just had the game lockup 2 min into a login, on a space station. Crashed last night while trying to find a place to buy glass. It’s not yet part of my skills to make it. So I have to buy a few chunks. Game crashed after several warps. It did pretty good all things considered. Logged in this morning, took about two min to launch and load the game. Started at the Warp Gate on the space station. Checked the trade terminal. Warped to another station. I kid you not, maybe 2 min of game play, and it crashed in transit.

Unstable is the only way to describe the game play:

Other games do crash randomly. But, of all my games, all 140 some I have collected, only NMS crashes like this. I must have over 200 reports logged with Sony for this game alone, and at least 3 directly with Hello Games for persistent crashing, including singularity.

ohh and because I know it will be mentioned:

no rebuilding the database on PS4 will not resolve any of this. Please do that until every time you reboot and the game will still crash.

The Storm has Subsided!

Edit: trying to warp to Zahmanum XV Prime causes crash to blue screen. <– definite bug (WARP)

Edit: Disabling all multiplayer stuff fixes most of the crashing in Dissonant worlds and I have no idea why other than something in memory is being over loaded. Other players edits still show up, just not the players. <– definite bug (Dissonance/Gravity Storm & Multiplayer defaults)

Since identifying these two bugs I am almost finish with the Expedition finally. There have been crashes, but far and few compared to every 2-10 min.

submitted by /u/rflulling
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