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The best way to find crashed ships for salvaging parts(guaranteed finding crashed ships)

I haven’t seen a guide for this that explains it good enough, so here we go.

  1. Go to a space station and buy emergency cartographic charts.

  2. Go into space and activate chart. If it reveals anything other than “Distress Beacon” don’t go to it. The charts will only find one building of each type at a time, so leaving an icon for each type will ensure you won’t find any more of those types.

  3. If it reveals a distress beacon, go to it and get just close enough to see if there is an npc pilot. If there is, leave. If there isn’t, congrats you’ve found a claimable ship.

Leaving the distress beacon icon for the npc ship will guarantee the rest of the distress beacons will be claimable ships. So now that have all 4 icons you will only be able to find claimable ships with emergency cartographic data.

It seems that your current location within the system determines what the planetary chart will find(you’ll get a lot of “building of similar type already charted”), so pulse around repeatedly attempting to plot the data until it works.

Using this method you will find ship after ship, and can claim dozens within a short time. Return to the space station, salvage, rinse and repeat. Happy hunting!

submitted by /u/thetoiletslayer
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Guide on how to get high stat X class mods.

Hello, I’m just putting it out there that I’m not sure if this method has been discussed or not.

So a bit of background about how how I think mods stat are determined. When any mod is generated it gets it’s stat percentage (0 -> 100% where 100 is max stats in every category) from a random number generator. This generator essential has a set seed meaning the order of percentages are going to be the exact same across saves and reloads.

Knowing this we can essentially record in advance when we are going to “receive” a 95% roll and use that roll on any X Class mod we want.

What you need:

1. A number of X-class suspicious hazard protection modules (the ones that grant 2-10% for all hazard types). I like 10 because it fills a row of your suit tech slots 2. A large number of C class upgrade modules. 3. Any X-class modules you want to install. 

Steps:

  1. Be sure to be in a place that doesn’t have other players or turn off multiplayer and make a save.
  2. Install all suspicious hazard protection modules in a set order within the suit (left to right, top to bottom or however you like).
  3. Inspect each module and take note of any module that “rolled” with 9’s or 10’s in each type and write down or remember which position or order that particular module was installed and continue until you’ve checked all the modules you installed.
  4. Reload your save to the point where you don’t have the modules installed anymore.
  5. Install C class modules in the same order as you did in step 2 until you reach the module directly before the “god roll” hazard module.
  6. Install desired X class module across any of you suit / ship /multi tool and it should be a god roll module for that particular technology module.
  7. fill out remaining number of places of “bad” stat rolled hazard modules from step 2 and then delete all C class modules to create space.
  8. Create a save and repeat until you’re done.

Example:

I install 10 hazard modules in my suit and from left to right I find a modules that rolled (9 x1 and 10x 3) in the 6th slot and another (9 x2 and 10x 2) in the 9th slot. I then reload a save and fill in 5 C class modules and then install a x class hyperdrive with (311 ly / 100% efficency). I then fill in 2 more C class modules and install another X class hyperdrive with (300 ly / 100%) and then install 1 more C class to fill in my 10th module. I then delete all the C class modules and create and save and then repeat.

This is a long and tedious process but it beats the rng of X class modules and I should note that it will work with S class but they isn’t really a point to it except the shield / health modules as X class modules rarely get above their S class counterparts.

submitted by /u/MulberryDeer
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Star Fox B-Bomb

There are so many moments in space where I wished NMS had a B-bomb like in Star Fox where I could just shoot it into an asteroid cluster and blow all of that shit at once….. Talking about the N64 Star Fox… oh, the good ol days. submitted by …

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Community

Freighter Spawn Help

I know you need to have 3 in game hours and jump 5x to trigger a space battle. (I have 76hrs) Why won’t one spawn? What are the pre requisites? (E.g. active missions/inactive missions/bugs) I can’t get one to spawn at all. I don’t know what I’m doing…

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