関連記事

I'm in Love with Being a Pirate!

So, I’ve finally gotten myself to the point where my primary source of income is pirating – and its fucking great.

I have tried my hand at everything from market crashing, to scanning, to farming, and while they all produced results, I hated each and every one of them. My main gripe is that the cycles take so long to complete, plus it is just the most boring thing in the world to me. I am a void-borne type of guy (if you know, you know) and I really do not like being tied to terra firma. Also, I abhor games that eventually become second jobs. If I wanted to grind, I’d get in some extra hours at work. I want fun and tending to livestock or picking frost crystals just wasn’t doing it for me. I want action and adventure in a game where long-range strategy isn’t a thing. So, once I discovered pirating and learned the ropes, I started just taking shit and blasting anything that has a problem with it. I love it.

Now, I am an unrepentant Gek hater. Period.

I will not abide friendship with the Gek, on any level. The infernal Gek filth that roam the bowls of my freighter have all denounced their heritage and committed their lives to an eternal campaign of Gek annihilation. (They gleefully participate in our regular walk-the-plank celebrations that punctuate a successful cargo run.) So, I trawl the cosmos in search of Gek systems to ravage. I used to just operate in outlaw systems, but now, any system can get these hands and they generally do – with extreme prejudice.

In order to make my privateering challenging I maxed out the combat difficulty settings; so, even with a very high DPS infra-knife, I still have to put in some effort to kill off the sentinels that spawn. I’ve already detailed my opinion of the Gek, so losing standing with them is in fact a badge of honor for me. In fact, I am on a head-long, dead-run to the absolute bottom of the Gek standings. The sooner I get there, the better. I have two squad-mates that run with me and help keep things from getting overwhelming to quickly, and I always keep my freighter in-system in case things get FUBARed enough to force me to have beat a hasty retreat. I know there’s a lot of squadron hate, but I find that two are enough to help get the party started and they generally don’t block my line of fire too much. I’ve made them sign liability waivers, as I simply cannot be bothered to not destroy their shields if they wander into the path of my righteous hellfire that is meant to discipline the pesky agents of the systems authorities for daring to interfere with my lawful assault on the wealth of the low-born Gek trash that litters the cosmos. (…damn that sentence was long..)

I generally go after the cargo pods first, so I’m not fighting the sentinels and freighter lasers at once. Depending on how I do, I may have to duck into the freighter a few times before I completely demolish every cargo fleet I’ve targeted or I’m so full of booty (gigitty), that I can’t store anymore.

Interestingly, I found out that the sentinel capital ship will actually come back online and spew out waves of sentinel fighters, five at a time, after a certain point – and this, of course, makes things even more interesting.

Once I’ve gotten my fill of anti-Gek violence, I turn to plying my trade routes buying and selling commodities, items found during frigate runs, liberated Gek spoils of war, and sundry other baubles, until I’m empty. At this point, I take off my villain mask and go back to my mild-mannered alter-ego of a traveler exploring the universe.

I’ve finally found my niche in the cosmos, and I couldn’t be happier.

Long Live the Pirates! Death to the Gek!

submitted by /u/Fearless-Ad5387
[link] [comments]

続きを読む シェア
0

The freighter attacks aren't fun when the game keeps handicapping you. The aim assist should lock on...

I’m looking at and firing at an enemy torpedo and if I try to lock onto it my ships spins in some random direction because it’s locked on to an enemy ship that’s in completely the opposite direction.

Once I’m in the enemy freighters shield brakes on my ship seem to stop working so I end up bouncing off the ship. I can’t run through the lines to destroy the shield generators when I’m getting bounced back into space.

I’m decent at space combat otherwise but the it feels like the game is handicapping me during freighter attacks. I keep getting dropped into the middle of an asteroid field with friendlies blocking my shots.

Extra fun is that the freighter you’re saving has an RNG controlling the class. When I actually did save a freighter it was a C class ship, a huge step backwards from the A class I have. Sorry but the new mechanic kinda sucks, the ships being saved should Always be an A class or better or it’s not worth the time. The free freighter that the Atlas questline gives you was better than what I got when I saved a freighter. That’s the level of time the new system wastes.

submitted by /u/Kdoesntcare
[link] [comments]

続きを読む シェア
0

Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
[link] [comments]

続きを読む シェア
0

Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

続きを読む シェア
0

Popular Posts