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Immersion ideas

So this game is primarily about exploration and discovery so flying through space and landing on different planets is the core gameplay loop. I had a few suggestions to make that gameplay a little more spicy without overhauling anything.

  1. Animations: Little details like your guy actually climbing into the ship instead of teleporting into it, or fiddling with the ships instrument cluster when you thrust forward or switch weapons, or recharge shields or activate pulse drive etc. Think of the way your hands move in elite.

  2. Immersive menus: The way elite dangerous does them, you look at a panel and interact, that pulls up the specific menu you were looking for. Wanna open the galaxy map? Look at one of your ships many panels and it opens up a holographic galaxy map like the Idroid in MGSV, so it’s still useable, but a tad more immersive. Same thing can be done with hailing messages, or byte beats even switching to third person. I believe the term Is diagetic menus?

  3. Physical ships. So, instead of installing ship mods, or repairing your ship in a menu, you enter a sort of build mode go to the specific part of your ship that needs to be modified or repaired and make your additions. No more dragging things into an inventory slot. Actually get out and attach modules where you want them. They can even have their own hitboxes so they can get damaged and you’d have to fix them through that build mode and not an inventory menu.

I think that’s all I could come up with. What do you guys think? Any other immersive tweaks?

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What's new in No Man's Sky?

Hello all,

I haven’t played No Man’s Sky for a good while. I played the game partially during the Waypoint update, but can’t recall if I played any of the more recent updates.

So, with that in mind, what’s new to the game? Any new features to look out for? What’s the best game mode? Should I use my old character or just start a new one?

Also, since I’m debating doing a run with some friends; what’s the co-op potential of the game? (All that I recall of my last co-op experience was that there really wasn’t that much to do! Though, I don’t know if I was just missing something.)

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I'd really appreciate some kind of "vault" for MTs and ships.

I’m a collector, and I like keeping unique things. I have a couple of expedition ships, as well as the Atlas Staff from the last expedition. The staff and ships are not in my regular use pool of stuff, but getting rid of them appears to mean that I can’t ever get them back. At the expedition rewards vendor, all these things say “previously claimed.” which I’m assuming means they’re one and done. With such a small number of ships and MT’s that we’re able to keep (relative to the massive number of cool looking stuff you can collect.) I feel like a lot of very precious space is getting eaten up by keeping these unique things.

I feel stuck between a rock and hard place. I want to keep the cool looking unique stuff that I don’t think I can get back if I scrap, but I also would like more room.

Even if we can’t keep anything other than the most essential tech on them in “storage” I think it would be great if we had some way to keep more than just 6 MTs and 12 ships. For a game that’s primarily about seeing everything and discovering stuff, we don’t get much in the way of space for the things that matter.

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