NMS HOT POST 2023/02/3

I have to blow the bloody doors off every day. Would you?


I have to blow the bloody doors off every day. Would you?

Last week, I found two nice hotspots and a power hotspot near a factory. This week I finally got round to putting in a base. I set up the generators and extractors first, then I needed to create something to shelter in while visiting this cold planet. I didn't have time for anything complicated or fancy and sometimes you just want a simple base you can visit to collect the resources, but I also didn't want to drop a prefab or crude shack. Then I realised that, because the dioxite resource was right beside the factory, I had another option…

Well, this is cosy

And this looks cool

I was happy with this solution; it saved time, is very cosy in there, and I liked the idea of a base with its own sentinel guard unit. It was only after placing the nomad dock and stepping back to admire the scene that I remembered something important; that door is going to regenerate. Most times I visited, I'd have to blast my way out and either have a fight or hide. Now, sometimes a ready-made sentinel fight would be just what I was looking for, but more often it wouldn't (and the alarm noise is annoying).

Then I had another idea…

Adding a 6 next to the factory's 5 was an unexpected bonus joke

Now I don't have to go outside at all. if I just pop in for the resources, I just grab them and go. Now I have a sneaky base, guarded by sentinels, and nobody need know I'm there. Well, except for the dock and landing pad right outside.

There is a lake in front of the factory…

A lake with possibilities

It's close enough and deep enough to hide the other end of a short-range teleport hop, a landing pad, a roamer dock and any other little thing I might want to add. It would be even more super secret and I'd still have the option of breaking out for a fight when I wanted to. The problem is "any other little thing I might want to add"; when I devote any kind of attention to a base, I often go a bit over the top. I'm showing some discipline for once – I really do have other things to be doing – but this is going to niggle at the back of my mind for some time. So I thought I'd ask: what would you do?

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Source: No Man's Sky | Reddit

関連記事

NMS is arguably better by having every planet be a single biome

I will preface this by saying if we had the option between single/multi-biomes and some of you played with and actually liked the multi-biomes, then that’s perfectly fine – it’s all subjective, and just because I know I wouldn’t like it doesn’t mean you wouldn’t, too. My view is from the fact that we DON’T have multi-biomes, and I believe that the majority of people that think they’d want multi-biomes on planets would actually have less enjoyment if they ever got their wish, and here’s why.

Have you ever tried flying around a planet in NMS? I’m not talking about circumnavigating it, I mean flying over rougly every square mile of the planet. And if you actually have, did you ever do it a second time? My guess is that 99% of people are going to say “no” to at least one of those questions. So why is that? Because these planets are large, and doing so would take wayyyy too much time.

I don’t know about you, but I spend more than enough time on individual planets as it is, and if I knew that each planet could have multiple biomes, as an explorer-type gamer, I would want to see each of those biomes because… well, what if one of them is reaalllly cool? That is why most of us go visit a planet, in regular NMS, right? To see what it is offering? After visiting hundreds of planets, I still want to check out almost every planet I come across, even if I only give a planet a few seconds to form my opinion of “eh, this one isn’t very special/new”.

And that’s my main point – with how big planets are, checking out multiple biomes on each one would guarantee adding a bunch of waiting as we pulse over to the next biome. Let’s do some numbers here: Let’s say you have a solar system with 3 planets. In normal NMS, you’d dip into a planet, explore as much as you want, leave, and then pulse to the next planet. That’s gonna be about 3 breaks in between. In the hypothetical multi-biome NMS, if each planet has 2 biomes, then each solar system gets 6 breaks total. 3 biomes would have 9 breaks total, and so on.

TL;DR Abstracting planets into single biomes instead of pursuing realism makes NMS more digestible and fun, because it allows us to immediately judge within seconds of visiting a planet whether we want to spend more time on that planet. If multiple biomes were added, then more than a few minutes of waiting would have to be invested into searching a planet before we even could make the decision that “yep, there’s nothing interesting here, let’s go check the next planet”. And not only would it slow us down in how much time we have to invest in each planet, it would then multiplicatively increase the amount of time spent in each solar system, which is the opposite of the point of the game. They didn’t give us quintillions of planets to explore because they wanted us to spend all our time in each solar system. All that said… if they could give us the option for how many biomes could appear on a planet, then everyone could be happy, and I have no problem if there are some of you that would enjoy what I described above.

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NMS Q&A thread! Ask questions, provide answers or just submit a tip. We hope this helps our valu...

This post will be refreshed every few days. The old post are still available for answering questions in those post.


Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

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What do you think is next for NMS?

With Light No Fire on the horizon, a repeatedly huge game that will probably get a lot of content updates like NMS has, what do you think will come next for NMS?

Of course, my worry is that they will phase out continued support. But, they have added so much at this point that maybe ceasing continued development will be forgiven. We don’t know when the next game is coming out. Maybe we will see a huge final content update with a gameplay overhaul. Something like fully customizable and buildable ships and freighters, a more in-depth reputation system with the ability to engage in combat with NPC’s, on-foot pirate combat, and world’s with multiple biomes.

Then again, maybe the engine just can’t do these things, so perhaps they will eventually come out with a proper sequel?

I don’t know. But what would you folks like to see from NMS or what do you think Hello Games will add moving forward?

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What the heckin frick

Something really strange happened tonight while playing. I stumbled upon a planet via glyph portal and right next to the portal was a monument that I have never seen before in my 3 years of playing. I interacted with it and you can check the scre…

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It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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Community

Presenting the capital of the First Galactic Empire!

Presenting the capital of the First Galactic Empire!

https://preview.redd.it/8negb0qsnp1d1.jpg?width=1340&format=pjpg&auto=webp&s=5a33210824db00aa697f2293b1b6104cdb6f7189

I welcome all, new and old players, to the Imperial Capital City! We have spent many many weeks building this city for hundreds of people (and the residential area isn’t even done yet) but I feel the time is right to show it to the world! Come on down to the First Galactic Empire if you wish to become a contributor to the expansion of our glorious city! Once the residential complex(es) are done, anyone who wishes to can make this their permanent residence! As a side note, we wish to recruit anyone who is an expert in combat, as well as wanting to become a Stormtrooper! We are accepting any applicants for the Armed Forces.

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